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There's a new trend in the MMO gaming industry: the perpetual beta, where developers soft launch their games and delay calling them a released product indefinitely. How does this trend affect you, the gamer?
Opinions
Thu, May 30, 2013
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MechWarrior Online has come a long way since we last played. Are the changes Piranah Games has implemented enough to make this free-to-play worthy of a download? Our project update has the details.
Opinions
Thu, May 23, 2013
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Star Citizen just reached an impressive crowd-funding milestone of $9 million. We take a look at some of the ways its unique development process might be good for games and gamers, as well as some of the challenges Cloud Imperium Games faces.
Opinions
Thu, May 02, 2013
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Indie game developers are increasingly turning to crowd funding as a revenue source. Star Citizen leads the pack. What are the advantages, and potential pitfalls, of this rapidly growing trend?
Opinions
Tue, Apr 16, 2013
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If you're confused by the weapons and salvaging system in Defiance, you're in good company. We've sorted out some of the basic
principles of weapons and crafting to help get you on your way to hunting arkfall like a fully-kitted pro.
Crafting Guides, Guides
Wed, Apr 03, 2013
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Trion Worlds unleashed Defiance today. Getting started as an ark hunter can be a little daunting. Fortunately, our new player guide is here to smooth the learning curve.
Basics, Guides
Tue, Apr 02, 2013
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Are you all for the freedom or skill-based MMO gaming, or do you prefer the structure and consistency of levels? It all comes down to whether you're a gaming capitalist, a gaming socialist, or a little in between.
Opinions
Mon, Mar 18, 2013
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One of the defining characteristics of The Elder Scrolls RPG franchise has been its skill-based system, but Zenimax has put forth a hybrid, class-based formula for The Elder Scrolls Online. Will it work?
Opinions
Tue, Mar 05, 2013
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Josh Hackney, Senior Producer for PlanetSide 2, stepped away from the Ultimate Empire Showdown last week to talk with Ten Ton Hammer about SOE’s Major League Gaming partnership for PlanetSide 2, and how we can expect e-sports to impact the game.
Interviews
Wed, Jan 30, 2013
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We sat down with composer Jeff Broadbent to learn more about his work on PlanetSide 2's iconic score, and what it's like to write music for the gaming industry.
Interviews
Fri, Dec 14, 2012
ricoxg
Wow. Nice find, and it's seems well scored as well. Everyone knows I'm a sucker for a good soundtrack. =)
Think I have to disagree on the sound a bit, Xerin. I happen to like the score. It sounds very Crouching Tiger, Hidden Dragon to me.
It's not Jeremy Soule fantastic, but it's pretty good, imho.
But I'm weird when it comes to game music, so I'd have probably scored it too high. =P
You're welcome, mate. Glad it helped someone.
...or EC-Mart before that? How many hours did we spend sitting in that damn tunnel in the East Common Lands shouting our wares to players passing through? =)
Man, UO... What a great game, and what awesome memories. EQ too, but what made UO so awesome were all the free shards with cool rulesets and changes to the game. That game was so genre-defining, and after seeing the pic of the house, I'm really craving it again. lol
and RE: WoW belonging on the list, oh please. Not that WoW wasn't a good game or that it didn't have a sound business model, but it wasn't defining in any way other than easy. It's MMO dumbed down to be accessible to the masses. WoW changed the landscape of gaming by bringing people into the community who would likely have never played them otherwise, but it brought nothing specific to MMOs that other games hadn't done first or better. It just made that stuff easier.