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Planetside fans are loyal to their factions. Rico explores them all in this editorial, but he has a clear bias. Does his fave faction match yours, or is he itching for a fight?
Features, Opinions
Wed, Aug 08, 2012
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At recent gaming events, the MMOFPS has dominated the "Hot Upcoming Game" scene. Why is it that the MMOFPS looks poised to take over in the near future? Rico suspects it's because they're games for grown-ups and serves up four good reasons.
Features, Opinions
Mon, Jul 30, 2012
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Does World of Warplanes compare favorably to its successful predecessor, World of Tanks? We climbed into our vintage warbird and engaged in a few dogfights to return with this hands-on look at the World of Warplanes beta.
Previews, Opinions
Tue, Jul 24, 2012
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Creating good builds in The Secret World can be challenging for the new player. We took a look at how the deck system functions to help players create solid builds, and examine what Funcom did right, and what they could've done better.
Features, Opinions
Mon, Jul 09, 2012
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Shooters seem to be roaring into the MMO marketplace. We compared three upcoming contenders--Firefall, DUST 514 and PlanetSide 2--to uncover what they'll bring to the table in this, the Year of the Gun.
Features, Opinions
Wed, Jun 27, 2012
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Planetside 2, the upcoming MMOFPS from Sony Online Entertainment, has landed squarely on many a gamer's radar. If it hasn't pinged yours just yet, we offer five reasons why it's a game you may want to watch.
Features, Opinions
Tue, Jun 05, 2012
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Channeling the wisdom of Sun Tzu Wu, we dug into The Ability Wheel in the TSW press beta so we could demystify the system and prepare you to create powerful builds of your own in beta and beyond.
Basics, Guides
Thu, May 24, 2012
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There's a reason Firefall's community organized to vote it into the top spot in Ten Ton Hammer's Most Anticipated MMOG poll--this PvP and PvE FPS may just be an undiscovered, and under-promoted, gem.
Previews, Opinions
Tue, May 01, 2012
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That would be correct.
p37 Classic Battletech Introductory Rulebook (RE: Domino Effect) - It was in Battletech, they just didn't have the physics for it in earlier PC games... though I'm not totally certain it wasn't there. I want to say there was a fall mechanic in MW2, but I may be remembering incorrectly.
That said, if you ran into a building you wouldn't trip either. Running past a bigger person would be different should you clip him as you go past. That's the concept in the fall mechanic, and I like it a lot. In fact, as people learn to play the game better, you'll be glad it's there. Otherwise, the average Atlas will get it's butt handed to him by every Jenner or Commando that comes along. A friend and I occasionally run modified Jenners together and about a month ago we had a great match, killing three Atlases and a Catapult between us while defending our base. Blow the arms off an Atlas, and the only way he can hit you is to knock you over. His torso weapons can't aim low enough to hit you if you're close.
Go re-read your August 21st patch notes:
" Salvage is then divided up evenly amongst eligible players (early disconnects do not get awarded). "
Left click for selected column of weapons, right click for "group 2."
Use your arrow keys to move up and down, and from column to column, and then control button to turn weapons on/off for that group.
I typically set mine up so that I have group 1 as small weapons with little or no heat that I fire continuously, and then group 2 is the bigger weapons with limited ammo or lots of heat. So you walk around firing little stuff racking up damage and then rip into those critical or thinly armored places.
BTW, in this game, the arm that looks like a big gun, is probably a big gun, so focusing fire on that arm to take out the weapon is often smarter than just firing center-mass constantly.
Hope that helps.
No, I did not use the phrase "closed beta," that would be a true statement, however the closing paragraph specifically points out that this is not a completed game and that there is more in the pipe. Could I have been more overt on the whole beta thing, sure. Point taken.