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ricoxg (Page 5)

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Latest Articles by ricoxg

  • MWO-Startup
    MechWarrior Online has come a long way since we last played. Are the changes Piranah Games has implemented enough to make this free-to-play worthy of a download? Our project update has the details.
    Opinions
    Thu, May 23, 2013
    ricoxg
  • SC-Cockpit
    Star Citizen just reached an impressive crowd-funding milestone of $9 million. We take a look at some of the ways its unique development process might be good for games and gamers, as well as some of the challenges Cloud Imperium Games faces.
    Opinions
    Thu, May 02, 2013
    ricoxg
  • SC-Terra
    Indie game developers are increasingly turning to crowd funding as a revenue source. Star Citizen leads the pack. What are the advantages, and potential pitfalls, of this rapidly growing trend?
    Opinions
    Tue, Apr 16, 2013
    ricoxg
  • Defiance-Ammo
    If you're confused by the weapons and salvaging system in Defiance, you're in good company. We've sorted out some of the basic principles of weapons and crafting to help get you on your way to hunting arkfall like a fully-kitted pro.
    Crafting Guides, Guides
    Wed, Apr 03, 2013
    ricoxg
  • Defiance-Jumping
    Trion Worlds unleashed Defiance today. Getting started as an ark hunter can be a little daunting. Fortunately, our new player guide is here to smooth the learning curve.
    Basics, Guides
    Tue, Apr 02, 2013
    ricoxg
  • ESO-Mill
    Are you all for the freedom or skill-based MMO gaming, or do you prefer the structure and consistency of levels? It all comes down to whether you're a gaming capitalist, a gaming socialist, or a little in between.
    Opinions
    Mon, Mar 18, 2013
    ricoxg
  • TESO-Alliance-Battle.jpg
    One of the defining characteristics of The Elder Scrolls RPG franchise has been its skill-based system, but Zenimax has put forth a hybrid, class-based formula for The Elder Scrolls Online. Will it work?
    Opinions
    Tue, Mar 05, 2013
    ricoxg
  • PlanetSide 2 barney
    Josh Hackney, Senior Producer for PlanetSide 2, stepped away from the Ultimate Empire Showdown last week to talk with Ten Ton Hammer about SOE’s Major League Gaming partnership for PlanetSide 2, and how we can expect e-sports to impact the game.
    Interviews
    Wed, Jan 30, 2013
    ricoxg
  • PS2_E3_BioLabInTheMoonLight
    We sat down with composer Jeff Broadbent to learn more about his work on PlanetSide 2's iconic score, and what it's like to write music for the gaming industry.
    Interviews
    Fri, Dec 14, 2012
    ricoxg
  • PAG-Tanks

    In the past decade or so, there’s no question that games have gotten easier. Is it because today’s kids view losing as unfair, rather than as a natural consequence of sucking?

    Opinions
    Thu, Dec 06, 2012
    ricoxg

Comments by ricoxg

Wow, now that answers some questions. I knew the idea that this was a problem with high-rolling execs bleeding a company dry was a ridiculous assumption. To hear employees speaking so highly of Schilling is really awesome too. Contrary to popular belief, I think most CEOs actually do care a great deal for their teams. Not only is it just purely good business, but I think many folks who make it to that level do it with the goal of providing as good a home for their folks as possible, and truly care deeply about accomplishing that goal.

Yes, because auto-spell-check is renown for isolating morons and outing them.

I don't know that you can call it a DAoC re-skin. I haven't seen anything to really compare it to DAoC yet besides the fact that there are three factions. Not saying you're wrong, just that I think it's a little early to be trashing it by using that particular point. As far as three factions, I think that's just really smart. Developers are starting to get wise to the stagnation problem you run into when you only have two factions. Three factions neatly gets around that, and you've seen a lot of games start running with that idea.

My hope would be that this is less themepark and more sandbox, and I think there's some chance of that happening. More likely something in-between, but I can live with that. Sure, it could suck. I don't think there's enough info just yet to say it'll suck, though. If they do bone it, they'll get their share of ridicule from me, for the little that would count. It just seems that if you're complaining about it already, you almost have to be hunting for things not to like.

Consider me educated then. =)

Thanks for taking the time to comment. I hadn't realized that games relied so much on mezzanine venture capital, though it does rather make sense in hind-sight. You see it in real estate sometimes for similar reasons. Too risky for me, though. Running a company on debt is gambling with pretty high odds. Though I guess it's hard to do anything else in such a high-risk/high-reward industry.

oh man. Talk about a downward spiral, those guys are hitting the ground hard. Feel awful for the employees. There's no excuse for that situation. Any decent CEO should have a handle on the money and know when to start dumping stuff before it's too late... and moving in the middle of all that. Man, that's just horrible management, or sure appears that way from what we're seeing out here.

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