Ten Ton Hammer Contributing Writer Ralsu recently traveled to San Francisco to take part in a special pre-GamesCom hands-on preview of Final Fantasy XIV. From the article:
The Runes of Magic
open beta is almost one month old now, and the players in Taborea have
a lot of celebrate. Frogster decorated all of the cities with festival
holiday themes, inroduced...
When
it was released, most people will admit that Vanguard: Saga of
Heroes had a lot of faults. From bugs to exploits to glitches, you name
it and VG probably suffered from it. That said, a few...
When it was released, most people will admit that Vanguard: Saga of
Heroes had a lot of faults. From bugs to exploits to glitches, you name
it and VG probably suffered from it. That said, a few...
In tandem with its Age of Spirits expansion, Perfect World International
is introducing the Wardrobe system, a type of storage just for fashion
items. The expansion also heralds the start of...
True Games Interactive and Petroglyph are hard at work on Mytheon,
their new free MMO tentatively slated for a release in Q1 2010. It's
never to early to generate buzz for a game, so the team...
Turbine, Inc., is working hard to rebrand Dungeons & Dragons Online
with the new Eberron
Unlimited moniker. With a new free-to-play model
that garners revenue through an in-game shop, DDO is...
The team behind Jumpgate
Evolution released two major announcements
recently. First up is the playable race called the Quantar Nation. The
JGE Galactic Database has been updated with...
Purple is said to be the color of royalty. Historians
associate the color with opulence and the displays of wealth of
Medieval kings. Well, the folks behind Tales
of Pirates also recall that...
Gamers who play EVE Online are cut from a different cloth than
their
peers. They crave intrigue and cold calculations. They understand that
a lot of planning before the battle can decide its...
The official page you link to also mentions that "a player can choose to access up to seven...skills at any one time." That was news to me. Interesting. I have to think on that.
Here, I would have to think about it, Savanja, but I might be willing to pay $20 for a good game. And please read "wary" for "weary" in my above comment. Damned Internet making me dumb!
Xerin raises a major point for me: games supported by
microtransactions usually are free to download and play. This tends to
bring in some gamers I ordinarily hope to avoid in a subscription-based
game.
To counter the point, though, I'll admit that the jerks seem to show up
in every game anyway, and parents continue to let their 10 year olds
play MMOs despite how much of a colossally bad idea that is.
Boomjack, you nailed my mindset perfectly. I am a flat rate
guy and prefer to pay once per month (or 3 or 6 months) and forget it.
If I find that a game involving microtransactions will end up costing
me roughly $30/month to get the bare essentials to feel I am a
productive member of the online society, I'll likely just uninstall and
move on with life. On the other hand, if a subscription-based game were
to raise the price to $19.99/month, I might hang in there if I loved
the game.
The increased monthly rate is the model players seem to
be facing in Warhammer Online. I will defer to Ten Ton Hammer's
Community Manager for Warhammer Online, Ratboy, as to
whether the game will be worth $20/month.
Just put me down as weary of games funded by microtransactions. I was a
hardcore gamer in college (before marriage and fatherhood), so I would
have rolled with the system more readily. Now my play style is far too
casual (12-20 hours per week counts as casual to me compared to my past
habits) to justify spending $30/month for a game. That's just too large
a jump too quickly in price point. And I feel confident in saying that
smart developers will find ways to make me feel I need to
spend that $30/month to remain competitive.
The official page you link to also mentions that "a player can choose to access up to seven...skills at any one time." That was news to me. Interesting. I have to think on that.
~2500 word comment? EPIC. Gonna take a while to read through all of this, but I applaud your dedication to making a point.
Interesting read. I believe your level-headed view is probably closest to accurate. Do you really think GW2 and TOR will dent WoW's sub base?
Here, I would have to think about it, Savanja, but I might be willing to pay $20 for a good game. And please read "wary" for "weary" in my above comment. Damned Internet making me dumb!
Xerin raises a major point for me: games supported by
microtransactions usually are free to download and play. This tends to
bring in some gamers I ordinarily hope to avoid in a subscription-based
game.
To counter the point, though, I'll admit that the jerks seem to show up
in every game anyway, and parents continue to let their 10 year olds
play MMOs despite how much of a colossally bad idea that is.
Boomjack, you nailed my mindset perfectly. I am a flat rate
guy and prefer to pay once per month (or 3 or 6 months) and forget it.
If I find that a game involving microtransactions will end up costing
me roughly $30/month to get the bare essentials to feel I am a
productive member of the online society, I'll likely just uninstall and
move on with life. On the other hand, if a subscription-based game were
to raise the price to $19.99/month, I might hang in there if I loved
the game.
The increased monthly rate is the model players seem to
be facing in Warhammer Online. I will defer to Ten Ton Hammer's
Community Manager for Warhammer Online, Ratboy, as to
whether the game will be worth $20/month.
Just put me down as weary of games funded by microtransactions. I was a
hardcore gamer in college (before marriage and fatherhood), so I would
have rolled with the system more readily. Now my play style is far too
casual (12-20 hours per week counts as casual to me compared to my past
habits) to justify spending $30/month for a game. That's just too large
a jump too quickly in price point. And I feel confident in saying that
smart developers will find ways to make me feel I need to
spend that $30/month to remain competitive.