The arbitrator, a tech one cruiser-class Amarr ship, has two exceptional and advantageous capabilities: a bonus to using tracking disruptors, and a bonus to drone usage.
Piracy in high-security space seems difficult at first, especially as a new player. High-sec pirates need to deal with complicated war and aggression mechanics.
An outpost is a player-constructed station that can be constructed in the lawless regions of null-sec space.
EVE Online is a fantastic game, and noteworthy as one of the few successful MMOs that are not essentially WoW clones.
Corporations are the backbone of EVE Online.
The imicus is a tech one Gallente frigate that has the best drone capabilities of any single tech one frigate in EVE Online.
This collection of rules is a guiding light for players that are perhaps unprepared for the harsh world of EVE Online.
EVE Online's nominal end-game in the lawless regions of space is intensely competitive. So much so, that it can sometimes seem like all the non-sociopaths have decided to stay in high-sec.
Planetary materials, from the fairly cheap guidance systems to lucrative coolant, are fatigue-inducing to make, at least as CCP envisions the manuf
I don't mean to put words in Lander's mouth, but I suspect the balance remark was in reference to region value. As in, having every nullsec region be equally valuable would be boring because there would be little in-game incentive to invade others' space. I halfway suspect that the drone region bounties will be superior to those found in other regions, based on this remark and developer posts on the forums.
You're quite right. I meant only that he had pointed out the in-game name, which is far less culpable. My apologies!
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