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Vanguard: Saga of Heroes Features

Vanguard Chronicles Archives

 

All Good Things... November 3rd, 2008   If You're Gonna Play In Telon... April 28th, 2008
The Undead Are Rising October 27th, 2008   Old Promises Fulfilled April 21st, 2008
Buy Yourselves Some Time October 20th, 2008   Time To Tie It All Together April 14th, 2008
We Have the Power October 13th, 2008   Going Out With Pizzazz April 8th, 2008
Come Out and Play October 8th, 2008   Teleportation and You April 1st, 2008
No Need For Mourning Just Yet Sept 29th, 2008   Making Progress March 24th, 2008
A Time of Change Sept 22nd, 2008   Time to Have Some Fun March 17th, 2008
Are You Hardcore? Sept 15th, 2008   Just How Deep Does the Rabbit Hole Go? March 10th, 2008
Death By Sparkles? Sept 8th, 2008   A Little Knowledge Goes a Long Way March 3rd, 2008
Can Player Versus Player Survive? Sept 1st, 2008   More Game Update #4 Rumblings February 25th, 2008
You Can't Keep a Dead Horse Down August 25th, 2008   Game Update #4 Preview February 18th, 2008
Fan Faire 2008 August 18th, 2008   Time to Go Exploring February 11th, 2008
The Final Countdown August 11th, 2008   Tales of the PUG February 4th, 2008
Aggro Management and You August 8th, 2008   Conspiracy Flavor of the Month January 28th, 2008
The Isle of Dawn Approaches July 28th, 2008   Community Members to the Rescue January 21st, 2008
Back to Work July 21st, 2008   There Can Be Only One January 14th, 2008
Starving Trolls July 14th, 2008   Let the Games Begin January 7th, 2008
State of the Union July 7th, 2008   An Influx of Players December 31st, 2007
Let Loose the Dogs of War June 30th, 2008   Past, Present, and Beyond December 24th, 2007
Playing With the Developers June 23rd, 2008   Gimmee, Gimmee, Gimmee!!! December 17th, 2007
Play More, Analyze Less June 16th, 2008   Doing It With Style December 10th, 2007
Insert Geekish Interest Here June 9th, 2008   The Here and Now December 3rd, 2007
Is Camping Season Here? June 2nd, 2008   XP Bonus Weekend November 26th, 2007
Age of Discovery May 25th, 2008   Choices November 19th, 2007
Dead Horses and Pheonix Ashes May 19th, 2008   A Matter of Perspective November 12th, 2007
It's Party Time May 12th, 2008   Change November 5th, 2007
Haelufir vs Crom? May 5th, 2008      

Recent Vanguard Features:

  • The Long and Morbid Tale of Sigil Games Online: Interview Edition

    Features, Interviews
    Wed, May 16, 2007
    LadySirse
  • Talking Community with Brenlo
    Features, Interviews
    Tue, May 15, 2007
    Shayalyn
  • An Interview with the Developers of Vanguard

    In all the hustle and bustle of GDC, it's easy to lose track of the games that aren't "upcoming" or "on the horizon". The Ten Ton Hammer team was careful to cover all the bases, and our latest interview focuses on Vanguard: Saga of Heroes, a game that was released earlier this year. We sat down with several members of the Sigil team - Jeff Butler, April Jones, and Ryan Elam - to find out what the future holds for Vanguard and MMOs in general.

    When asked what the biggest challenge the team was facing at the moment, one thing sprang to Jeff Butler's mind: Settling the game into the market. "To me, settling a game into the market means that we can look at the game and are able to compare it with what the consumer finds palatable," he said. "We know that Vanguard was always a game that was aimed at people who tended to like a more challenging experience than World of Warcraft. So without alienating the other players who chose Vanguard, we need to discover what elements of Vanguard do not sit well with those core gamers."

    Don't miss out! Get clicking to read more.

    Features, Interviews
    Wed, Mar 21, 2007
    LadySirse
  • GDC 2007: Vanguard Look Forward

    WarCry has posted this interview with the makers of Vanguard: Saga of Heroes from GDC.

    Along with the move to implement some form of teleportation, Sigil will be looking to increase the experience rewards in the game, as well as reduce the experience penalty upon death. Players are currently behind the intended curve of advancement, moving slower than Sigil intended. According to Jeff Butler, there is a fine line between making a game that is not challenging and one that is too challenging

    More is just a click away!

    Features, Interviews
    Thu, Mar 15, 2007
    LadySirse
  • Fantasy Artist Keith Parkinson: An Interview With His Son Nick

    WarCry has posted this interesting interview today. They ask about reknown fantasy artist Keith Parkinson's work with answers by his son Nick.

    Every gamer and fan of fantasy certainly knows Keith Parkinson's art. He was the man behind the original EverQuest's iconic cover art, as well as a cover artist for fantasy authors like Margaret Weiss, Tracy Hickman and Terry Brooks. Parkinson later went on to become the Art Director for Vanguard: Saga of Heroes.

    More is just a click away.

    Features, Interviews
    Fri, Mar 02, 2007
    LadySirse
  • A Vanguard Preview

    MMORPG.com posted a pre-launch preview of Vanguard: Saga of Heroes which launced today.

    I could have read the character creation screen for a much longer time than I did. Placing your cursor over each race brought up a character sheet giving you racial attributes, starting city and background. Clicking on a race toggled all the classes it could be, and the true was the same in reverse. The choice is wide. Score… two points.

    More is just a click away.

    Features, Previews
    Tue, Jan 30, 2007
    LadySirse
  • Nick Parkinson Interview at Warcry

    WarCry.com has posted an interview with Nick Parkinson that talks about the upcoming release of Vanguard: Saga of Heroes.

    WarCry Network: Of the issues left to solve, what do you feel is your biggest hurdle between today and the launch of your game?

    Nick Parkinson: Performance and server stability are the big ones, as they usually are at this stage in development for any MMO. Some of this stuff you just can't test properly until you've got the kind of numbers that only come with late phases of beta. So there's still some kinks to be worked out in this area, but we're not too worried.

    Get clicking to read more.

    Features, Interviews
    Wed, Jan 17, 2007
    LadySirse
  • Now that's magic!

    Hexus Gaming has posted their preview of Vanguard: Saga of Heroes. You don't want to miss the four pages of information and screenshots!

    Vanguard: Saga of Heroes is a mammoth fantasy MMORPG from the creators of the Everquest series. Full of dangerous animals and creatures, dwarfs, goblins and elves, the world is rich in history, lore and magic. The multiple gameplay paths give you a diverse range of options that shape your character based on your decisions -your destiny is your hands.

    More is just a click away!

    Features, Previews
    Wed, Jan 17, 2007
    LadySirse
  • CES Pre-Launch Chat with Brad McQuaid and Paul Luna

    MMORPG.com had a chance to sit and talk with Brad and Paul at CES. Keep reading to see what they were able to learn!

    With their marketing collaboration with SoE, Brad McQuaid and Paul Luna of Sigil Games showed Vanguard: Saga of Heroes at CES 2007 at invited press appointments. After introductions, we chatted about our gaming history and when Paul asked if I were familiar with Brad, my answer was tongue in cheek as I replied that I was familiar with Aradune, a wood-elf ranger in EverQuest who wore green splint mail and implied that he hacked Soulfire – the Paladin epic weapon so he could wield it.

    More is just a click away.

    Features, Interviews
    Fri, Jan 12, 2007
    LadySirse
  • Vanguard Preview from CES

    WarCry.com has posted their preview of the upcoming Vanguard: Saga of Heroes from CES.

    Vanguard is essentially a game of choices. It is designed as a social game much like EverQuest was and provides incentives to players to do things together, but also allows a player to solo if they choose to. Some adventure and quest content will require a group or groups of players to defeat, likewise players working together to gather resources, for example, open up opportunities with the combination of their skills to obtain better raw materials that they as a solo harvester may not be able to do.

    Get clicking to read more.

    Features, Previews
    Fri, Jan 12, 2007
    LadySirse
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