Vanguard: Saga of Heroes Features

Vanguard Chronicles Archives


All Good Things... November 3rd, 2008   If You're Gonna Play In Telon... April 28th, 2008
The Undead Are Rising October 27th, 2008   Old Promises Fulfilled April 21st, 2008
Buy Yourselves Some Time October 20th, 2008   Time To Tie It All Together April 14th, 2008
We Have the Power October 13th, 2008   Going Out With Pizzazz April 8th, 2008
Come Out and Play October 8th, 2008   Teleportation and You April 1st, 2008
No Need For Mourning Just Yet Sept 29th, 2008   Making Progress March 24th, 2008
A Time of Change Sept 22nd, 2008   Time to Have Some Fun March 17th, 2008
Are You Hardcore? Sept 15th, 2008   Just How Deep Does the Rabbit Hole Go? March 10th, 2008
Death By Sparkles? Sept 8th, 2008   A Little Knowledge Goes a Long Way March 3rd, 2008
Can Player Versus Player Survive? Sept 1st, 2008   More Game Update #4 Rumblings February 25th, 2008
You Can't Keep a Dead Horse Down August 25th, 2008   Game Update #4 Preview February 18th, 2008
Fan Faire 2008 August 18th, 2008   Time to Go Exploring February 11th, 2008
The Final Countdown August 11th, 2008   Tales of the PUG February 4th, 2008
Aggro Management and You August 8th, 2008   Conspiracy Flavor of the Month January 28th, 2008
The Isle of Dawn Approaches July 28th, 2008   Community Members to the Rescue January 21st, 2008
Back to Work July 21st, 2008   There Can Be Only One January 14th, 2008
Starving Trolls July 14th, 2008   Let the Games Begin January 7th, 2008
State of the Union July 7th, 2008   An Influx of Players December 31st, 2007
Let Loose the Dogs of War June 30th, 2008   Past, Present, and Beyond December 24th, 2007
Playing With the Developers June 23rd, 2008   Gimmee, Gimmee, Gimmee!!! December 17th, 2007
Play More, Analyze Less June 16th, 2008   Doing It With Style December 10th, 2007
Insert Geekish Interest Here June 9th, 2008   The Here and Now December 3rd, 2007
Is Camping Season Here? June 2nd, 2008   XP Bonus Weekend November 26th, 2007
Age of Discovery May 25th, 2008   Choices November 19th, 2007
Dead Horses and Pheonix Ashes May 19th, 2008   A Matter of Perspective November 12th, 2007
It's Party Time May 12th, 2008   Change November 5th, 2007
Haelufir vs Crom? May 5th, 2008      

Recent Vanguard Features:

  • RPG Vault takes a look at the status of Sigil's persistent state title currently progressing through beta toward a winter launch target

    RPG Vault has posted a second preview of the upcoming Vanguard: Saga of Heroes. Find out what they think...

    Brad McQuaid and his Sigil Games Online team will soon share their vision for massively multiplayer online role-playing, Vanguard: Saga of Heroes, now in beta, with launch currently projected for sometime this winter. Groups of players will face testing but rewarding challenges as they explore a high fantasy world, the look of which was created by the late Keith Parkinson.

    Get clicking to see what they have to say about this upcoming game. Let us know what you think in our new Ten Ton Hammer Forums! Head over to Vanguard Ten Ton Hammer for all the latest news and information.

    Features, Previews
    Mon, Oct 09, 2006
  • Exclusive Interview: Dungeon Delving with Bill Fisher

    Remember back in the day when you used to feel a genuine tingle of fear when you entered a dungeon in your favorite MMO? Sigil, the developers of Vanguard: Saga of Heroes, has promised to bring back dungeon crawling, as well as the dungeon fear factor, in a big way. We interviewed Sigil Senior Game Designer, Bill Fisher, and came up with some intriguing details on dungeon delving.

    [Bill Fisher]: To put the fun, challenge, and scare-factor back [into dungeon crawls], we are making our NPCs a bit harder than some people today may be used to. Areas that cause you to bite it if you do not control your situation will be more common in Vanguard.

    We will continue to tweak the power of certain types of epic NPC spells that require you to counter or suffer horribly, melee stances that maim and debilitate the players that must be reacted to, the frequency of runners, early runners, and other situations that the players will actually need to pay attention to in the group settings.

    Keep reading to see what else Bill Fisher had to say. Head over to Vanguard Ten Ton Hammer for more news and information on all things Vanguard.

    Features, Interviews
    Fri, Oct 06, 2006
  • Get to Know GM Verityn

    Vanguard Spheres has another installment in their series of interviews with the GMs for the upcoming Vanguard: Saga of Heroes. In this issue we get to meet GM Verityn.

    Meet John Larberg (GM Verityn, as his Sigil friends know him). He arrived in Carlsbad about the same time as Aughos to dig out his place in the Pit!

    One of the more quiet people...*turns around, hearing people laughing and goes on with her thought*...Verityn seems to have some experience with gaming and Customer Support. Let's see what he has to tell us:

    Keep reading to find out more. Stop by the Vanguard Ten Ton Hammer Community site and share your thoughts with us on this game and all your favorite MMOs today!

    Features, Interviews
    Wed, Oct 04, 2006
  • Meet Jeremy Jiao

    The official site for Vanguard Saga of Heroes has been updated with the next in the series of employee spotlights. This week we get to learn about Jeremy Jiao.

    Who are you and what do you do?

    My name is Jeremy Jiao and I’m one of the Environmental Artists on the Vanguard team. In short, I’m the guy in the picture. I make stuff, I place stuff, and I do stuff to make stuff pretty…and stuff.

    Get clicking to learn more. Don't forget to stop by the Vanguard Ten Ton Hammer Commuity to share your thoughts with us.

    Features, Interviews
    Mon, Oct 02, 2006
  • Get To Know Ian Conway a.k.a. GM Aughos

    Vanguard Spheres has posted another in their series of GM Interviews. This time we get to look into the world of GM Aughos. we sit with Ian Conway, (otherwise known as GM Aughos). He proudly proclaims himself the "the only GM who doesn’t have an Elf," so let's see what kind of responses we get. This could be very interesting, don't you think?

    Q: You and Verityn are two of the newer GMs. Are you adjusting to Sigil's way of life well?

    So far, the transition has been painless. The staff here is extremely dedicated to the project and their fellow GMs. I was welcomed in and made part of the team by everyone and I have felt at home since day 1. In a nutshell, I have no complaints. Everyday though I have to remind myself that this isn’t a dream, I have wanted to be a part of Sigil for quite sometime now and being here is as good as I had hope it would be.

    Keep reading to learn more. Have you been to our Vanguard Ten Ton Hammer Community Site yet? Head over and join us today!

    Features, Interviews
    Tue, Sep 26, 2006
  • Who is Lady D?

    Vanguard Spheres answers that question for us! In a continuing series, they have posted an interview with Gary Grobson, otherwise known as Lady Daegarmo.

    Some of you have known "Lady Daegarmo" in times past. A popular figure in Norrath (especially the PvP circles), Daegarmo has made the transition to Telon and is an ever-watchful eye in the Pit, finding NDA breakers, beta sellers and keeping a lid on things in general.

    Known for the gruffness of his ways, Gary Grobson has a marshmellow center that cares deeply for the community and his Pit-mates and a funny streak that has always kept players laughing as they peek around corners to see if he's still there!

    Get clicking to learn more! Have you stopped by our Vanguard Ten Ton Hammer Community site lately? Head over and get caught up on the latest news, interviews and information!

    Features, Interviews
    Thu, Sep 21, 2006
  • Daniel Newman and the Vanguard Crafting Team Speak

    MMO Craft has posted an interview today that gets more answers about the crafting system planned for the upcoming Vanguard Saga of Heroes.

    Daniel and the Vanguard crafting team were kind enough to stop by my office to answer some burning questions I had about the Vanguard crafting system. Ok, so they didn't come all the way to my office the Mid West but they did answer some great questions, all about Crafting, accept the one about where my Beta Key is, I'm assuming it must be “lost in the mail“ :-) /sigh.

    Keep reading to learn more and then don't forget to head over to Vanguard Ten Ton Hammer and let us know what you think!

    Features, Interviews
    Tue, Sep 12, 2006
  • The Caravan Interview with Sigil's Vince Napoli

    There's been a lot of speculation about modes of travel in Vanguard: Saga of Heroes. We know that travel will play an important role in the game, and that instant travel will be extremely limited. We also know that Vanguard will have a unique caravan system. There's been a good deal of speculation about how the system will work, so we cornered Sigil to get the official word on caravans. Game designer Vince Napoli answered our questions.

    [VTTH]: We know that caravans will likely have a level restriction, meaning that the players banded together in a caravan will need to be within a certain level range of one another. What other restrictions will be placed on caravans to prevent exploits?

    [VN]: We are testing out a few restrictions based on the feedback from our initial implementation in beta. A level limit is likely by release, as is some type of restriction on where your caravan may be "docked." We are also toying with "unlocking" areas before you may caravan to them.

    What are you waiting for? Hurry over and read the rest of the interview! When you're done make sure to stop by the forums at Vanguard Ten Ton Hammer and tell us what you think.

    Features, Interviews
    Mon, Sep 11, 2006
  • Nick Chats at PAX had a chance to sit down with Community Managerfor Vanguard Saga of Heroes, Nick Parkinson this weekend at PAX.

    On the eve of PAX, Carolyn and I had a lunch interview with Nick Parkinson, a community manager for Sigil and SOE’s Vanguard: Saga of Heroes. One of the most eagerly anticipated games in recent memory, Vanguard comes from the brain of legendary EverQuest designer Brad McQuaid.

    At PAX, they’re not showing the game. Instead, Parkinson made himself available for interviews.

    Get clicking to learn what he had to say! When you're done head over to the forums at Vanguard Ten Ton Hammer to share your thoughts with us.

    Features, Interviews
    Mon, Aug 28, 2006
  • The Crafting Guru Chats with Stratics

    Stratics has updated their site with an interview with Senior Game Designer for Sigil Games Online, Salim Grant. Those who have been following the game know that Salim is working on the crafting that will appear in Vanguard Saga of Heroes.

    What is your current focus going into beta 3?

    We are getting the new customization functionality on the server and working on the factional crafting paths and general polishing of the system. I am happy with where we are currently in the stage of the system as most questions have been answered and we are in pure implementation mode.

    Read the rest of this interview and then get clicking over to Vanguard Ten Ton Hammer and share your impression on crafting with us.

    Features, Interviews
    Thu, Aug 24, 2006
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