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Vanguard: Saga of Heroes Features

Vanguard Chronicles Archives

 

All Good Things... November 3rd, 2008   If You're Gonna Play In Telon... April 28th, 2008
The Undead Are Rising October 27th, 2008   Old Promises Fulfilled April 21st, 2008
Buy Yourselves Some Time October 20th, 2008   Time To Tie It All Together April 14th, 2008
We Have the Power October 13th, 2008   Going Out With Pizzazz April 8th, 2008
Come Out and Play October 8th, 2008   Teleportation and You April 1st, 2008
No Need For Mourning Just Yet Sept 29th, 2008   Making Progress March 24th, 2008
A Time of Change Sept 22nd, 2008   Time to Have Some Fun March 17th, 2008
Are You Hardcore? Sept 15th, 2008   Just How Deep Does the Rabbit Hole Go? March 10th, 2008
Death By Sparkles? Sept 8th, 2008   A Little Knowledge Goes a Long Way March 3rd, 2008
Can Player Versus Player Survive? Sept 1st, 2008   More Game Update #4 Rumblings February 25th, 2008
You Can't Keep a Dead Horse Down August 25th, 2008   Game Update #4 Preview February 18th, 2008
Fan Faire 2008 August 18th, 2008   Time to Go Exploring February 11th, 2008
The Final Countdown August 11th, 2008   Tales of the PUG February 4th, 2008
Aggro Management and You August 8th, 2008   Conspiracy Flavor of the Month January 28th, 2008
The Isle of Dawn Approaches July 28th, 2008   Community Members to the Rescue January 21st, 2008
Back to Work July 21st, 2008   There Can Be Only One January 14th, 2008
Starving Trolls July 14th, 2008   Let the Games Begin January 7th, 2008
State of the Union July 7th, 2008   An Influx of Players December 31st, 2007
Let Loose the Dogs of War June 30th, 2008   Past, Present, and Beyond December 24th, 2007
Playing With the Developers June 23rd, 2008   Gimmee, Gimmee, Gimmee!!! December 17th, 2007
Play More, Analyze Less June 16th, 2008   Doing It With Style December 10th, 2007
Insert Geekish Interest Here June 9th, 2008   The Here and Now December 3rd, 2007
Is Camping Season Here? June 2nd, 2008   XP Bonus Weekend November 26th, 2007
Age of Discovery May 25th, 2008   Choices November 19th, 2007
Dead Horses and Pheonix Ashes May 19th, 2008   A Matter of Perspective November 12th, 2007
It's Party Time May 12th, 2008   Change November 5th, 2007
Haelufir vs Crom? May 5th, 2008      

Recent Vanguard Features:

  • Bill Fisher Talks with Online Welten

    Online Welten had a chance to talk with Bill Fisher, Senior Game Designer of Vanguard, about dungeons and what we can expect from them when the game launches.

    1. How do dungeons integrate into the seamless world?

    Dungeons simply exist within the world. Walk over a hill and you might find a human castle taken over by orcs, delve into a chasm and you might find the cavernous entrance to a mini dungeon or play area. There is no loading – you simply enter and leave. Of course, many monsters have “leashes” which stop them from being “trained” too far from their dungeon of origin.

    Keep reading to learn more. When you're done reading this interview head over to Vanguard Ten Ton Hammer and share your thoughts with us.

    Features, Interviews
    Fri, Aug 11, 2006
    LadySirse
  • A Day In The Life...

    Ever wonder what it's like to work on the upcoming Vanguard: Saga of Heroes? WarCry has an interview with Jack Turner, an artist working on the project, who sheds some light on what things are like.

    Tell us one interesting thing about working at Sigil we may not have known.

    When we work late at night, Dave Gilbertson, our boss, forces us to play this brutal hackey-sack variation called NightHack. How the Sigil culture managed to take a noncompetitive hippy activity and twist it into such a bloodthirsty fight for survival, I’ll never know. The details are too long to into here; suffice it to say that the main point of the game is to minimize the pain you feel during the ritual humiliation you undergo if you lose. :D

    Read the full interview and then head over to the forums at Vanguard Ten Ton Hammer and let us know your thoughts.

    Features, Interviews
    Thu, Jul 27, 2006
    LadySirse
  • Another Profile From Sigil Games

    Sigil Games Online has updated the Vanguard: Saga o f Heroes website with another employee spotlight. This time the profile is of Peter Rocchio...

    Who are you and what do you do?
    I am a god among men. My true name is unpronounceable by tongues of flesh. Therefore, on this plane, I am called Peter Rocchio Jr.

    I create quests with but a thought, populate entire dungeons using a keystroke from my pinky, and slay the most powerful of creatures with a single command. There is no challenge that I cannot meet.

    Head over to the official site to read the rest of this profile. Don't forget to stop by the forums at Vanguard Ten Ton Hammer and jump into the conversation there.

    Features, Interviews
    Mon, Jul 24, 2006
    LadySirse
  • Vanguard's New Feature: Employee Spotlight

    The makers of Vanguard: Saga of Heroes, Sigil Games Online, want us to get a feel for who is making this much anticipated game. To that end, they have begun a new feature on their official site...Employee Spotlight. Rob Matzker is featured in this edition...

    What is your favorite part about working for a game company?

    The culture! People here are creative and like to have fun while working hard. It really makes for an exciting and rewarding work environment. I love the electronic entertainment industry and I’m proud that our company is working on a product that so many people are looking forward to.

    Learn more about Rob Matzker and how he got his start at Sigil Games Online. Stop by Vanguard Ten Ton Hammer for all the latest news, interviews and information on all things Vanguard!

    Features, Interviews
    Tue, Jul 11, 2006
    LadySirse
  • Vladmiir the Pirate Rouge Gnome Speaks!

    The very outgoing Vladmiir, aka Paul Luna, took some time to talk to Vanguard Spheres and let us have a glimpse into his world. Now a GM, one is left wondering if there is any job over at Sigil Games Online that Paul hasn't tried!

    Always a smile and very mischievious twinkle in the eye, Paul criss-crossed us all over the building and back again, multiple times, to make sure we saw everything! Including Brad! So, while we're hoping that all the GMs are able to take part in the interviews, we thought it fitting to ask Paul to be first, and he graciously responded, but I expected that!

    So, may I present to you, Game Master, Paul Luna!

    Get clicking to learn more. Don't forget to stop by Vanguard Ten Ton Hammer and let us know what you think!

    Features, Interviews
    Tue, Jul 11, 2006
    LadySirse
  • VGTact Talks With Steve Williams

    VGTact has posted an interview with Steve Williams, Associate Designer on Vanguard: Saga of Heroes. Keep reading to find out more about the much awaited Diplomacy Sphere.

    "From the several leaked beta newsletters, we've heard that Diplomacy is being revised and improved - can you comment on how Diplomacy is improving, and how major of a change it is?"

    Making the art of conversation 'fun' can be quite the challenge. Beta test feedback and our own internal review of the systems we had implemented showed that they needed a facelift. For this reason we sat down and took a good hard look at the ultimate decision-maker of the success of a system: gameplay. Going from that standpoint, we are moving closer to the concept of what I call "the dance of argument" - pushing and pulling on each other until one side comes out victorious.

    The playtests of the enhanced system that Zahariel and I have cooked up is like nothing seen before in an MMO - yet, we're building off the original system and the original vision of Diplomacy.

    Read the rest of this interview at VGTact.

    Features, Interviews
    Thu, Jun 29, 2006
    LadySirse
  • Darrin McPherson Talks About Paladins

    Sigil Games Online's Darrin McPherson chats with the folks at Paladins of Telon. Keep reading to learn more about the Vanguardian Paladin...

    Paladins of Telon - Other than tanking, what do you think will be the main aspects of a Paladin that will make them desirable to groups?

    Darrin McPherson - Paladins are our most defensively oriented Protective Fighter. They are very geared towards protection and augmentation of their group. They have auras that can heal, empower or protect their parties. They have heals and buffs, which you would expect, but they also have powerful rescue abilities. One of the themes that I wanted to go with for the Paladin was protection and retribution – You don’t want to attack a Paladin’s ally. Our Paladin is the least damaging of the classes in his archetype, except when he is performing rescues. A Paladin’s rescues deal damage to the offender, damage that is on par with or that exceeds the Warrior in some cases.

    Read the rest of the interview at Paladins of Telon.

    Features, Interviews
    Tue, Jun 27, 2006
    LadySirse
  • Nib's "Need to Know" About Vanguard Art

    Jeff Damron, an Associate Artist at Sigil Games Online, was kind enough to indulge Ten Ton Hammer staffer Niborea's questions about the artistic talent behind Vanguard: Saga of Heroes.

    Ten Ton Hammer: What skills do you feel are paramount to up and coming artists looking to break into the gaming industry?

    I don’t know all of the fancy words for it….light and form and shape and foreground and background, weight and balance, and this and that…you just need to know art and what looks good. The tools come second. You need to be creative because for as massive as a game as Vanguard is, you never know what you will be making from one week to the next.

    Read the entire interview at the Vanguard - Ten Ton Hammer community site.

    Features, Interviews
    Thu, Jun 01, 2006
    Ethec
  • This just in... (literally!)

    Lady Sirse, from our Vanguard @ TenTonHammer community site, had a chance a to sit down and talk with Senior Game Designer Darrin McPherson, better known as Talisker to most of the Vanguard: Saga of Heroes Community, at Fanguard last January. He shared some insight into two of the unique classes planned to debut in this much anticipated game. Darrin and Lady Sirse spoke about the Dread Knight and the Disciple...

    We moved on to chat about the Dread Knight. These two words are capable of sparking speculation in historic proportions. Happy to have a chance to dispel some of the growing misconceptions, Darrin said, “Think of Batman, or of Punisher, they are similar to the Dread Knight. They do what it takes to get the job done and then go back to everyday life. They aren’t evil per say, they just do what it takes.”

    Find out some of the things planned for these classes and read the full exclusive interview with Sigil's Darrin McPherson.

    Be sure to take a look back through all the other coverage from January's Fanguard in San Diego brought to you by Lady Sirse and Niborea of Vanguard - TenTonHammer!

    Features, Interviews
    Tue, Apr 04, 2006
    Ethec
  • Let this Titan-ic interview sink (in)

    Karas takes a look at the guilds in the Vanguard: Saga of Heroes community. This week he interviews Scrawl, Guild Leader of Titan Guild, and WyzWun, an officer in the guild. Find out about their history in MMOs, and why they are compelled to spend hours and hours running a guild!

    What things would you like to see implemented for guilds in Vanguard that you haven't seen done successfully or at all in other MMO's?

    WyzWun: I would say I am looking forward to guild created content, the type of content that I have only seen in a game like EvE online.

    Scrawl: I would be thrilled if they would put in fully functional guild halls. And when I say fully functional, I don't mean that you can throw pictures on the wall and put in a few chairs. I want to be able to tack up notes on the door that say, "Clerics wanted," or, "Guild meeting on Thursday." I want to be able to use my guild hall in a real way that actually adds not only to the functionality...but also to the immersion that the game can provide.

    Read the entire interview at our Vanguard TenTonHammer site!

    Features, Interviews
    Mon, Feb 06, 2006
    Ethec
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