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Vanguard: Saga of Heroes Features

Vanguard Chronicles Archives

 

All Good Things... November 3rd, 2008   If You're Gonna Play In Telon... April 28th, 2008
The Undead Are Rising October 27th, 2008   Old Promises Fulfilled April 21st, 2008
Buy Yourselves Some Time October 20th, 2008   Time To Tie It All Together April 14th, 2008
We Have the Power October 13th, 2008   Going Out With Pizzazz April 8th, 2008
Come Out and Play October 8th, 2008   Teleportation and You April 1st, 2008
No Need For Mourning Just Yet Sept 29th, 2008   Making Progress March 24th, 2008
A Time of Change Sept 22nd, 2008   Time to Have Some Fun March 17th, 2008
Are You Hardcore? Sept 15th, 2008   Just How Deep Does the Rabbit Hole Go? March 10th, 2008
Death By Sparkles? Sept 8th, 2008   A Little Knowledge Goes a Long Way March 3rd, 2008
Can Player Versus Player Survive? Sept 1st, 2008   More Game Update #4 Rumblings February 25th, 2008
You Can't Keep a Dead Horse Down August 25th, 2008   Game Update #4 Preview February 18th, 2008
Fan Faire 2008 August 18th, 2008   Time to Go Exploring February 11th, 2008
The Final Countdown August 11th, 2008   Tales of the PUG February 4th, 2008
Aggro Management and You August 8th, 2008   Conspiracy Flavor of the Month January 28th, 2008
The Isle of Dawn Approaches July 28th, 2008   Community Members to the Rescue January 21st, 2008
Back to Work July 21st, 2008   There Can Be Only One January 14th, 2008
Starving Trolls July 14th, 2008   Let the Games Begin January 7th, 2008
State of the Union July 7th, 2008   An Influx of Players December 31st, 2007
Let Loose the Dogs of War June 30th, 2008   Past, Present, and Beyond December 24th, 2007
Playing With the Developers June 23rd, 2008   Gimmee, Gimmee, Gimmee!!! December 17th, 2007
Play More, Analyze Less June 16th, 2008   Doing It With Style December 10th, 2007
Insert Geekish Interest Here June 9th, 2008   The Here and Now December 3rd, 2007
Is Camping Season Here? June 2nd, 2008   XP Bonus Weekend November 26th, 2007
Age of Discovery May 25th, 2008   Choices November 19th, 2007
Dead Horses and Pheonix Ashes May 19th, 2008   A Matter of Perspective November 12th, 2007
It's Party Time May 12th, 2008   Change November 5th, 2007
Haelufir vs Crom? May 5th, 2008      

Recent Vanguard Features:

  • Spotlight on Vanguard's Den Beauvais, The Imaginator

    Raya sits down with Den Beauvais, Senior Artist for Sigil Games Online, the makers of the much anticipated Vanguard: Saga of Heroes. In the Behind the Scenes @ Vanguard series, she takes an exclusive look at the man behind the artwork.

    Whoever thought up the word "prolific" must have had Den Beauvais in mind. Den (whose nickname is "The Imaginator") is a senior artist at Vanguard. He is one of the artists who created the PC characters, plus many of the NPCs for Vanguard, and a man who thrives on work--his output is staggering. His own "highlight of the day" describes his state of mind.

    See the entire interview at the TTH Vanguard site!

    Features, Interviews
    Thu, Jan 26, 2006
    Ethec
  • Crusading, so you don't have to.
    TenTonHammer.com locked Darrin McPherson of Sigil in a room and wouldn't let him go until he told us about Paladins in Vanguard: Saga of Heroes. Bridgette Fonda pouted and exclaimed:

    " Paladins, our defenders of light and all that is good. We've had a taste of what is to come with this noble class. However, we wanted more information. TinyRebel, our Paladin class specialist submitted these questions and concerns about the Vanguard: Saga of Heroes Paladin. We were fortunate enough to have Darrin McPherson, answer these questions for us. It looks like the Paladin is going to remain the trusty steadfast class that we've come to know and love over the years. "

    You can read the entire Vanguard: Saga of Heroes Interview at TenTonHammer.com.
    Related Links

    Features, Interviews
    Fri, Sep 16, 2005
    Boomjack
  • You are a PAX on the nation.
    Vanguard Crafters posted their preview impressions of Vanguard: Saga of Heroes, based on their visit to the Penny Arcade Expo. After trashing the Canadian Prime Minister while visiting Canada, Bono still had time to say this:

    " Sigil had a small booth, certainly compared to some other companies, but this fits well with where they are in development.  Three screens were set up for developers and testers demonstrate game play and the beautiful graphics.  I heartily agree with all who have seen the game that the screen shots do it no justice.  The screenshots don't reproduce the detail, clarity and life that Vanguard: Saga of Heroes has, and this is only Beta 0!  I spent most of my time drooling on the developers' shoulders. "

    You can read the entire Vanguard: Saga of Heroes Preview at Vanguard Crafters.
    Related Links

    Features, Previews
    Thu, Sep 15, 2005
    Boomjack
  • Tell Us About The Toons.
    Vanguard Spheres has posted a Vanguard: Saga of Heroes Interview focusing on the character appearance. While getting more plastic surgery to change his appearance Michael Jackson screamed out:

    " Well, let me tell you about some of my favorites. As a huge fantasy fan I’ve always loved the classic Tolkien mythos of Elves and Dwarves and all that goes with Middle Earth. I’ve always wanted to bring his words to the canvas, just like every other artist with a passion for fantasy art. So, we’ll have those races, as most games of our genre do, but I do hope ours capture that spirit he gave them in a way that has not been done before in a game. We have modeled some amazing faces and body types. Currently, we’re working on more outfitting for them and adding animations. Body language is so important when it comes to communicating attitude, and that has to be done by hand, by an artist that can feel it. Mo-cap is a great jumping off point, for there are surely details there that are so subtle that no one could reproduce them in a timely fashion without aid. "

    Related Links:

     

    Features, Interviews
    Tue, Sep 13, 2005
    Boomjack
  • Fanguard? Nice to know that MMOs come with safety features these days.
    Vanguard's official site is featuring a number of "Fanguard" reports by beta testers; the ones with nice things to say, of course. My comment that they need a Jean Claude van Damme subclass goes unnoticed. Here's an unrehearsed, unscripted excerpt from one of the reports:

    " The night sky over Telon is a fantastic sight to behold. Vanguard does night better than any MMO I've seen, with a rich cloak of shadow descending on the land that leaves no doubt as to the time of day. The level of darkness depends on the phase of the moon - a full moon casts a fair amount of light, while a new moon does not.

    During the demo, the moon was not visible, so according to Jeff Butler we were seeing northern Thestra at its darkest. With the gamma set normally, visibility was not terribly limited, but a veil of darkness adorned every element of the landscape.

    And what a landscape it is! The screenshots do not do justice to how alive the world feels - grass rippling in the wind, rolling hills dappled with trees, and in the distance towering peaks of what I believe were the Widow's Veil Mountains (I neglected to ask). The models look beautiful in motion even with the placeholder animation, and the mobs look spectacular. I am not usually one to gush, but Vanguard's graphics in action are truly something to behold. "

    You can read all ten Vanguard, Saga of Heroes "Fanguard" beta reports at the official site.

    Features, Previews
    Tue, Aug 16, 2005
    Ethec
  • Fanguard - What Braid McQuaid wears at E3.
    Vanguard Crafters has posted a Vanguard preview based on conversations at the recent Sigil Online Games Fanguard. Fanguard, strong enough for a construction worker, but made for a game developer. :

    "Sigil is an amazing team with so much excitement about their product that they love talking about what they can. We tried to get more out of them but they were good about keeping things secret when need be!"

    You can read the entire Vanguard Preview at Vanguard Crafters.

    Features, Previews
    Thu, Aug 04, 2005
    Boomjack
  • Vanguard Interview - Posted in an EQ Section.
    The Druid's Grove has posted a Vanguard Interview featuring Darren McPherson. Tree huggers were heard saying:

    "Myself, Darrin McPherson. Originally the Druid was a member of our healer archetype. Following traditional MMO convention was that the Druid was a nature healer. We reached a point in our planning not too long ago when we needed to make a change. One of our senior designers suggested that the Druid be moved to the arcane damage dealer archetype…and I really liked that. I have always loved the primal, natural disaster side of the Druid and that is the direction we are taking him. My favorite feature? That is still a secret…for awhile longer at least."

    You can read the entire Vanguard Interview at The Druid's Grove.

    Features, Interviews
    Wed, Aug 03, 2005
    Boomjack
  • EQ Too?.
    Vanguard Gate has posted a Vanguard: Saga of Heroes Interview featuring Bill Fisher. They laughed. They cried. They talked to some guy, and here is what he said:

    "Recently it was mentioned that you spent quite sometime in looking at persian/arabian/egyptian myths/stories in crafting the continent of Qalia. Would you like to elaborate on which myths in particular you were drawn towards?"

    You can read the entire Vanguard: Saga of Heroes Interview at Vanguard Gate.
    You can read even more about Vanguard at the TenTonHammer.com Vanguard Community Site.

    Features, Interviews
    Thu, Jul 28, 2005
    Boomjack
  • Saga of Heroes, not to be confused with Saga of those everyday peon type guys.
    WorthPlaying has a preview of Vanguard: Saga of Heroes locked and loaded. Of all the things that they could have written, we are almost sure they wrote this:

    "The buzz around Vanguard: Saga of Heroes is immense. Sigil games is made up of some of the development team behind EverQuest, including CEO Brad McQuaid, former EverQuest producer. Sigil is designing Vanguard around the notion that today's MMOs are becoming too kind and gentle, so they want this game to be as hardcore as EverQuest. The bad-old-days of long corpse runs and xp loss (and possible de-leveling) upon death are back. To those who look back on EQ with nostalgic eyes I utter this warning: Be careful what you ask for, you might just get it."

    You can read the entire Vanguard: Saga of Heroes Preview at WorthPlaying.

    Features, Previews
    Wed, Jun 22, 2005
    Boomjack
  • Vanguard takes a look at crafting. Fighting trees.....Mmmmm.
    Vanguard Crafters has a interview with Salim Grant posted covering crafting in Vanguard: Saga of Heroes. Somebody wrote this. We think it was them:

    "On a recent visit to Sigil Games, we attempted to track down Salim Grant, the lead designer in charge of the crafting system in Vanguard: Saga of Heroes.  Of course, since Salim fears me, he was absent that day.  Or he had a very important family commitment, I can't remember which.  Anyway, he was gracious enough to grant a request to send in some follow up questions which the reporter was too startstruck to ask the other devs when her [sic] was there."

    You can read the entire Vanguard: Saga of Heroes Interview at Vanguard Crafters.

    Features, Interviews
    Wed, Jun 15, 2005
    Boomjack
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