Vanguard: Saga of Heroes Interviews

  • Advanced info about the abilities and skills of the game recently had a chance to sit down with Darrin McPherson. Keep reading to find out what they were able to learn about the upcoming Vanguard: Saga of Heroes. How do you come up with so many abilities/spells? Have any other games or works influenced your work?

    Darrin McPherson: Good question. We have a lot of influences. Games we have played, books we have read, movies we have seen. It is not any one source, but more a collection of them. It is not easy and we often feel pretty thinly stretched. It is not because we run out of ideas, it is much more that we run out of new things to do within our limits. A good example of what I am talking about can be had by comparing a video game to a pen and paper game. Pen and Paper designers are not constrained by things like Interface, Animations, NPC assets, Sound and Particle Effects. Our limitations are very real and it can be tough to do something new time and time again using the same building blocks. The challenge is fun though!

    You know the drill...the rest is just a click away!

    Features, Interviews
    Mon, Dec 04, 2006
  • Interview with Donato Giancola, Box artist for Vanguard: Saga of Heroes

    Vanguard Spheres has updated their site with an interview with the Box Artist Donato Giancola.

    Q: Speaking of the cover art - When you were given the task of finishing Keith's work, you must have had a lump in your throat! What were you thinking, at that point?

    First let me state how much Keith has been an enormous influence on my career: from his work on Dungeons and Dragons to the wonderful covers gracing hundreds of novels. I bought books solely based on Keith’s work, and learned to enjoy and discover the authors after the cover enticed me. His death is a tremendous loss to the genre: at this past summers’ GenCon, we had a packed room of artists and fans paying tribute to his labors and lifestyle. Thus when Donna approached me to consider the Vanguard cover, I was floored. To fill Keith’s shoes would be impossible. I loved the EverQuest images he had created and now I was asked to step in and create an image which commercially was to rival these. What a burden! Rather than trying to ‘do’ Keith’s style, I thought it better to create a work which paid homage to Keith: a celebration of those narrative qualities he brought to his work and inspired in others. I knew I had to give this piece my all, if nothing more than to find my way of saying ‘thank you’ to Keith.

    Get clicking to read more. Have you seen the cover art for Vanguard: Saga of Heroes? Share your thoughts with us in the Ten Ton Hammer Forums today!

    Features, Interviews
    Fri, Nov 17, 2006
  • Talking With Talisker

    Stratics has posted a link to an audio interview with Darrin McPherson. Take a listen and then let us know what you think in the Ten Ton Hammer Forums or check out our Vanguard Ten Ton Hammer Community site for all the latest news and information on all things Vanguard.

    Features, Interviews
    Thu, Nov 02, 2006
  • Vanguard Q & A

    MMOReports has posted an interview with Sigil's Community Manager, Nick Parkinson. The interview includes several wonderful screenshots as well. You won't want to pass this by.

    We were able to get some questions answered by Nick Parkinson, Sigil’s Community Manager. Vanguard: SOH is stil slated for release in Q1 2007, but maybe this will help hold you impatient gamers over!

    Get clicking to find out what they were able to learn. Stop by our Vanguard Ten Ton Hammer Community sitetoday!

    Features, Interviews
    Thu, Oct 26, 2006
  • The Founding Father of Vanguard: A Chat with Brad McQuaid

    Do you want to know what the man behind Sigil and SOE's upcoming MMORPG Vanguard: Saga of Heroes has to say about end game content and expansions, the beta test, and marketing the game to non-fans? On October 6th and 7th, Shayalyn went to a Vanguard press even in San Diego. We've brought you a behind-the-scenes glimpse in Shayalyn's blog, and a complete tour of Vanguard's world of Telon as shown led by executive producers Brad McQuaid and Jeff Butler. Now we're concluding our October coverage with Shayalyn's interview of Brad McQuaid.

    "I asked McQuaid to talk about end game plans for Vanguard. 'Players are concerned,' I said, 'about what awaits them when they reach the level cap. There’s talk that Vanguard will be all about end game raiding, like EverQuest and World of Warcraft.'”

    Brad's answer is just a click away. Keep reading to find out how he answered this and all of Shayalyn's questions. There's lots going on at our Vanguard Ten Ton Hammer Community site. Stop by and find out how you can win a Beta Key and more!

    Features, Interviews
    Mon, Oct 23, 2006
  • A Chat with Eliona!

    Vanguard Spheres has had a chance to talk to the ever busy Michelle Butler. She is the head of the customer support department at Sigil Games Online.

    If any of you knew Michelle Butler (otherwise known as Elionia) in Norrath, you know that this gal works just as hard as anyone else at SigilGames! Never one to stand in the wings and let the others do the dirty work, Michelle is busy putting together a crack team of GMs and filling a hole in lore that includes the group known as the Crimson Fellowship who will work closely with the GMs to support the people of Telon.

    I "chased" Michelle around a bit to get the chance to speak to her as a closing interview to our first GM series. Glip tried to trip me up, but finally called off his garden gnome and let me get close enough to do this. Quickly, then, let's see what we can get....

    Get clicking to see what Michelle had to say! You can get all the latests news and information at our own Vanguard Ten Ton Hammer Community site.

    Features, Interviews
    Tue, Oct 17, 2006
  • Sigil’s Brad McQuaid talks about the state of Vanguard, as the game enters the third beta phase

    GameZone has just posted their interview with Brad McQuiad. They had a chance to speak with him at the media event that was held last weekend.

    Question: It’s been six months since we last saw the game. What significant changes, generally speaking, have gone into the development of the game between then and now?

    Brad: We’re totally 100% in the production mode; we are just cranking out content, the art team is much, much faster so we are producing more fantasy, more fantastic, more interesting new areas, and making them more quickly. The design team has gotten their tools down and are really getting a lot of new content into the game. The switch from beta two to three was huge – we’ve let a lot more people into the beta and we’ve learned a lot, so much from beta one to two and reacted to it and saw a retention, people being happy and enjoying beta three.

    Get clicking to read more. You can stay up to date on all the latest at our Vanguard Ten Ton Hammer Community site! Share your thoughts with us in the new Ten Ton Hammer Forums.

    Features, Interviews
    Fri, Oct 13, 2006
  • Exclusive Interview: Dungeon Delving with Bill Fisher

    Remember back in the day when you used to feel a genuine tingle of fear when you entered a dungeon in your favorite MMO? Sigil, the developers of Vanguard: Saga of Heroes, has promised to bring back dungeon crawling, as well as the dungeon fear factor, in a big way. We interviewed Sigil Senior Game Designer, Bill Fisher, and came up with some intriguing details on dungeon delving.

    [Bill Fisher]: To put the fun, challenge, and scare-factor back [into dungeon crawls], we are making our NPCs a bit harder than some people today may be used to. Areas that cause you to bite it if you do not control your situation will be more common in Vanguard.

    We will continue to tweak the power of certain types of epic NPC spells that require you to counter or suffer horribly, melee stances that maim and debilitate the players that must be reacted to, the frequency of runners, early runners, and other situations that the players will actually need to pay attention to in the group settings.

    Keep reading to see what else Bill Fisher had to say. Head over to Vanguard Ten Ton Hammer for more news and information on all things Vanguard.

    Features, Interviews
    Fri, Oct 06, 2006
  • Get to Know GM Verityn

    Vanguard Spheres has another installment in their series of interviews with the GMs for the upcoming Vanguard: Saga of Heroes. In this issue we get to meet GM Verityn.

    Meet John Larberg (GM Verityn, as his Sigil friends know him). He arrived in Carlsbad about the same time as Aughos to dig out his place in the Pit!

    One of the more quiet people...*turns around, hearing people laughing and goes on with her thought*...Verityn seems to have some experience with gaming and Customer Support. Let's see what he has to tell us:

    Keep reading to find out more. Stop by the Vanguard Ten Ton Hammer Community site and share your thoughts with us on this game and all your favorite MMOs today!

    Features, Interviews
    Wed, Oct 04, 2006
  • Meet Jeremy Jiao

    The official site for Vanguard Saga of Heroes has been updated with the next in the series of employee spotlights. This week we get to learn about Jeremy Jiao.

    Who are you and what do you do?

    My name is Jeremy Jiao and I’m one of the Environmental Artists on the Vanguard team. In short, I’m the guy in the picture. I make stuff, I place stuff, and I do stuff to make stuff pretty…and stuff.

    Get clicking to learn more. Don't forget to stop by the Vanguard Ten Ton Hammer Commuity to share your thoughts with us.

    Features, Interviews
    Mon, Oct 02, 2006
RSS feed

News from around the 'Net