Vanguard: Saga of Heroes Interviews

  • Get To Know Ian Conway a.k.a. GM Aughos

    Vanguard Spheres has posted another in their series of GM Interviews. This time we get to look into the world of GM Aughos. we sit with Ian Conway, (otherwise known as GM Aughos). He proudly proclaims himself the "the only GM who doesn’t have an Elf," so let's see what kind of responses we get. This could be very interesting, don't you think?

    Q: You and Verityn are two of the newer GMs. Are you adjusting to Sigil's way of life well?

    So far, the transition has been painless. The staff here is extremely dedicated to the project and their fellow GMs. I was welcomed in and made part of the team by everyone and I have felt at home since day 1. In a nutshell, I have no complaints. Everyday though I have to remind myself that this isn’t a dream, I have wanted to be a part of Sigil for quite sometime now and being here is as good as I had hope it would be.

    Keep reading to learn more. Have you been to our Vanguard Ten Ton Hammer Community Site yet? Head over and join us today!

    Features, Interviews
    Tue, Sep 26, 2006
  • Who is Lady D?

    Vanguard Spheres answers that question for us! In a continuing series, they have posted an interview with Gary Grobson, otherwise known as Lady Daegarmo.

    Some of you have known "Lady Daegarmo" in times past. A popular figure in Norrath (especially the PvP circles), Daegarmo has made the transition to Telon and is an ever-watchful eye in the Pit, finding NDA breakers, beta sellers and keeping a lid on things in general.

    Known for the gruffness of his ways, Gary Grobson has a marshmellow center that cares deeply for the community and his Pit-mates and a funny streak that has always kept players laughing as they peek around corners to see if he's still there!

    Get clicking to learn more! Have you stopped by our Vanguard Ten Ton Hammer Community site lately? Head over and get caught up on the latest news, interviews and information!

    Features, Interviews
    Thu, Sep 21, 2006
  • Daniel Newman and the Vanguard Crafting Team Speak

    MMO Craft has posted an interview today that gets more answers about the crafting system planned for the upcoming Vanguard Saga of Heroes.

    Daniel and the Vanguard crafting team were kind enough to stop by my office to answer some burning questions I had about the Vanguard crafting system. Ok, so they didn't come all the way to my office the Mid West but they did answer some great questions, all about Crafting, accept the one about where my Beta Key is, I'm assuming it must be “lost in the mail“ :-) /sigh.

    Keep reading to learn more and then don't forget to head over to Vanguard Ten Ton Hammer and let us know what you think!

    Features, Interviews
    Tue, Sep 12, 2006
  • The Caravan Interview with Sigil's Vince Napoli

    There's been a lot of speculation about modes of travel in Vanguard: Saga of Heroes. We know that travel will play an important role in the game, and that instant travel will be extremely limited. We also know that Vanguard will have a unique caravan system. There's been a good deal of speculation about how the system will work, so we cornered Sigil to get the official word on caravans. Game designer Vince Napoli answered our questions.

    [VTTH]: We know that caravans will likely have a level restriction, meaning that the players banded together in a caravan will need to be within a certain level range of one another. What other restrictions will be placed on caravans to prevent exploits?

    [VN]: We are testing out a few restrictions based on the feedback from our initial implementation in beta. A level limit is likely by release, as is some type of restriction on where your caravan may be "docked." We are also toying with "unlocking" areas before you may caravan to them.

    What are you waiting for? Hurry over and read the rest of the interview! When you're done make sure to stop by the forums at Vanguard Ten Ton Hammer and tell us what you think.

    Features, Interviews
    Mon, Sep 11, 2006
  • Nick Chats at PAX had a chance to sit down with Community Managerfor Vanguard Saga of Heroes, Nick Parkinson this weekend at PAX.

    On the eve of PAX, Carolyn and I had a lunch interview with Nick Parkinson, a community manager for Sigil and SOE’s Vanguard: Saga of Heroes. One of the most eagerly anticipated games in recent memory, Vanguard comes from the brain of legendary EverQuest designer Brad McQuaid.

    At PAX, they’re not showing the game. Instead, Parkinson made himself available for interviews.

    Get clicking to learn what he had to say! When you're done head over to the forums at Vanguard Ten Ton Hammer to share your thoughts with us.

    Features, Interviews
    Mon, Aug 28, 2006
  • The Crafting Guru Chats with Stratics

    Stratics has updated their site with an interview with Senior Game Designer for Sigil Games Online, Salim Grant. Those who have been following the game know that Salim is working on the crafting that will appear in Vanguard Saga of Heroes.

    What is your current focus going into beta 3?

    We are getting the new customization functionality on the server and working on the factional crafting paths and general polishing of the system. I am happy with where we are currently in the stage of the system as most questions have been answered and we are in pure implementation mode.

    Read the rest of this interview and then get clicking over to Vanguard Ten Ton Hammer and share your impression on crafting with us.

    Features, Interviews
    Thu, Aug 24, 2006
  • Bill Fisher Talks with Online Welten

    Online Welten had a chance to talk with Bill Fisher, Senior Game Designer of Vanguard, about dungeons and what we can expect from them when the game launches.

    1. How do dungeons integrate into the seamless world?

    Dungeons simply exist within the world. Walk over a hill and you might find a human castle taken over by orcs, delve into a chasm and you might find the cavernous entrance to a mini dungeon or play area. There is no loading – you simply enter and leave. Of course, many monsters have “leashes” which stop them from being “trained” too far from their dungeon of origin.

    Keep reading to learn more. When you're done reading this interview head over to Vanguard Ten Ton Hammer and share your thoughts with us.

    Features, Interviews
    Fri, Aug 11, 2006
  • A Day In The Life...

    Ever wonder what it's like to work on the upcoming Vanguard: Saga of Heroes? WarCry has an interview with Jack Turner, an artist working on the project, who sheds some light on what things are like.

    Tell us one interesting thing about working at Sigil we may not have known.

    When we work late at night, Dave Gilbertson, our boss, forces us to play this brutal hackey-sack variation called NightHack. How the Sigil culture managed to take a noncompetitive hippy activity and twist it into such a bloodthirsty fight for survival, I’ll never know. The details are too long to into here; suffice it to say that the main point of the game is to minimize the pain you feel during the ritual humiliation you undergo if you lose. :D

    Read the full interview and then head over to the forums at Vanguard Ten Ton Hammer and let us know your thoughts.

    Features, Interviews
    Thu, Jul 27, 2006
  • Another Profile From Sigil Games

    Sigil Games Online has updated the Vanguard: Saga o f Heroes website with another employee spotlight. This time the profile is of Peter Rocchio...

    Who are you and what do you do?
    I am a god among men. My true name is unpronounceable by tongues of flesh. Therefore, on this plane, I am called Peter Rocchio Jr.

    I create quests with but a thought, populate entire dungeons using a keystroke from my pinky, and slay the most powerful of creatures with a single command. There is no challenge that I cannot meet.

    Head over to the official site to read the rest of this profile. Don't forget to stop by the forums at Vanguard Ten Ton Hammer and jump into the conversation there.

    Features, Interviews
    Mon, Jul 24, 2006
  • Vanguard's New Feature: Employee Spotlight

    The makers of Vanguard: Saga of Heroes, Sigil Games Online, want us to get a feel for who is making this much anticipated game. To that end, they have begun a new feature on their official site...Employee Spotlight. Rob Matzker is featured in this edition...

    What is your favorite part about working for a game company?

    The culture! People here are creative and like to have fun while working hard. It really makes for an exciting and rewarding work environment. I love the electronic entertainment industry and I’m proud that our company is working on a product that so many people are looking forward to.

    Learn more about Rob Matzker and how he got his start at Sigil Games Online. Stop by Vanguard Ten Ton Hammer for all the latest news, interviews and information on all things Vanguard!

    Features, Interviews
    Tue, Jul 11, 2006
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