Vanguard: Saga of Heroes

  • Move over Tanks, the Vanguard Warrior Is Set to Change Things...

    When you think of Warriors, you think of the traditional tank and meat shield that is a staple in most MMOs. But the Vanguard: Saga of Heroes Warrior brings a few new twists to a well-loved class. The Vanguard Warrior is not only a supreme protective fighter, but capable of offensive fighting and tactical maneuvers. Learn more about the Warrior class in our completely revamped class introduction.

    "The Warrior uses brute force to stand his ground and defend his adventuring partners against foes. A stalwart melee combatant, the Warrior uses his ability to deal punishing blows. He also uses his knowledge of battle tactics to lead and inspire his groupmates and defeat the enemy."

    Find out more about this new breed of Warrior at Vanguard Ten Ton Hammer.

    Wed, Jun 21, 2006
  • Early Adopter or Luddite: Do You Get Sucked into the Hype?

    MMOs, and video games in general, are all about hype, especially when they're in development, like Vanguard: Saga of Heroes is. Medeor tries to prove the usefulness of his expensive business classes by showing us the Gartner Hype Cycle, and discussing its effect on new technology. Where's Vanguard on the hype scale? Is hype having a negative effect on the game?

    "One of the side-effects of dropping off of the Peak of Inflated Expectations is that the sound of people jumping off the bandwagon can drown out the good news of incremental improvement. Think of the news that Sigil Games Online (SGO) and Sony Online Entertainment (SOE) are now co-publishing Vanguard. The reality of SGO actually getting more control over the production was lost in the noise of 'SOE is eating my game!'”

    Find out more on the Vanguard Ten Ton Hammer site!

    Mon, Jun 19, 2006
  • Is There Enough Reality in Virtual Worlds?

    In MMOs, our virtual surroundings affect us to varying degrees, from getting sick with the plague in EverQuest 2, to weather that will affect combat in Vanguard: Saga of Heroes. Our columnist, Mercurie, ponders games that is. What does it take to make a game immersive; and how real is too real?

    "In the past few years a patch that added weather to World of Warcraft was touted as a big deal. I don’t play World of Warcraft, so I do not know if the weather is merely for appearances or not. I know that weather also appears in both EverQuest and EverQuest II, but, again, I have no idea if it impacts game play. Vanguard: Saga of Heroes would, then, appear to differ from most MMOs in that weather is planned to have an effect."

    Read more at Vanguard Ten Ton Hammer!

    Mon, Jun 19, 2006
  • New Class Information

    Those who have played necromancers in other MMOs understand the powers of the class to master the forces of the undead. Well, you ain't seen nothin' yet. The Vanguard: Saga of Heroes necro will command abominations and summon multiple minions to do his bidding. He'll also be able to take various undead forms, from skeleton to lich to wraith. Ready to get spooky? Check out our recently updated guide to the Vanguard necromancer!

    "Recent Vanguard news about the Necromancer (released June, 2006) talks about undead forms that the Necro can take. According to Sigil, ‘You can choose the corporeal forms of Skeleton, Lich and Demi Lich, or you can choose the incorporeal forms of the Wraith, the Specter and the Ghost. Each has advantages and disadvantages. You can also return to normal mortal form, but the transition will weaken you greatly for a short time.’ It's been suggested that Necros will quest for their undead forms, and will be asked to choose a specific path."

    Find out more about the Necromancer and other classes at the Vanguard Ten Ton Hammer site.

    Mon, Jun 19, 2006
  • How Many Alts Do You Have?

    Characters--is it true that no one can play just one? If the amazing variation of classes and the stunningly diverse races of Vanguard: Saga of Heroes are any indication...we predict people are gonna have issues. Shayalyn owns up to her EverQuest alt addiction bravely, and fears that she'll spend her life in Vanguard's world of Telon never quite knowing what she wants to be when she grows up. Read her take on alt addiction, and own up to your own alt-aholicism in our poll.

    "My first real alt was a barbarian beastlord. Ah, she was smooth. She could solo well, and could summon a wolf to do her bidding. I thought I was cool. All the other players were making alts, and I felt like I wanted to be one of of the “in” crowd. I made another, this one a dark elf shadow knight. A dark elf enchantress followed. I was getting deeper and deeper; more and more hardcore into creating alternate characters."

    Find out more on the Vanguard Ten Ton Hammer site!

    Fri, Jun 16, 2006
  • Why wait for the beta invite alone?

    Sigil is inviting guilds to apply wholesale for the Vanguard beta. Note that this is an invitation to apply, not an automatic invite to the beta.

    Sigil Games Online is now accepting applications for guilds/clans to be accepted into Beta. We are looking for guilds of all sizes and play styles to help us test Vanguard: Saga of Heroes.

    In order to be considered for acceptance, you must adhere to the following guidelines:

    * Only one application per guild may be submitted. Multiple applications will be automatically rejected.
    * The submitted list of members must be complete and may not be amended after submission.
    * All guild members submitted for consideration must have active accounts on the Vanguard forums.

    Find the guild application at the Vanguard official site.

    Thu, Jun 15, 2006
  • Damnation or Redemption? Sigil and SOE: An Interview with April Jones

    It was the shock felt 'round the gaming world: on May 5, 2006, the developers of Vanguard: Saga of Heroes, Sigil Games Online, severed ties with their publisher, Microsoft Game Studios, and announced a co-publishing partnership with Sony Online Entertainment in the name of creative freedom. Whether Sigil sold Vanguard's soul to the devil, or bought it back, is a debate that rages among Vanguard's fan base and the gaming public at large. We peppered Sigil's April Jones, senior manager of marketing and public relations, with hard-hitting questions about the co-publishing agreement, the decisions behind it, and the direction of Vanguard in its partnership with SOE.

    We did talk to several other potential co-publishing candidates and SOE truly came out on top. Since so many of us used to work there, myself included, we know better than anyone what their strengths and weaknesses are. They also know the same about us. We were able to structure a deal that takes advantage of everyone’s strengths. SOE certainly knows how to bring an MMO to market. They know how to host a beta, launch the game, and then keep it running for year after year after year. That expertise is exactly what we need and that is what SOE will supply for Vanguard. We feel that we have particular strengths: community relations, PR, and customer service. Both parties easily agreed that the game design remains under Sigil’s direction.

    Read the interview that will answer all your burning questions about the SOE / Sigil co-publishing deal at Vanguard - Ten Ton Hammer!

    Thu, Jun 15, 2006
  • Land Survey

    It's Monday, which means all across our network writers are weighing in on a single topic. This week: what goes into great zone design?

    Everyone knows that location is everything in the real estate market and in MMO's it is no less important. Today Medeor gives us a look into Telon's real estate value.

    The above quote is from the Vanguard: Saga of Heroes website, describing Australia, I mean Qalia. I’m guessing Qalia is not being over-run with tourists unless they are on “Survivor.” While it doesn’t sound like a place for a summer home, the harshest of environments seem to breed some mean-spirited critters (I believe it has something to do with a guy named Darwin). I’ll look forward to counting the numbers of shades of beige that they can create. Mountains always present unique barriers within games (pun intended). Are these mountains that we will be able to scale and find nooks and crannies where bad guys live, or will these mountains be barriers to forbidden lands that we’ll have to go around? Or, will they be both?

    More real estate values at Vanguard - Ten Ton Hammer.

    Mon, Jun 12, 2006
  • What hasn't been done?

    Mercurie focuses his thoughts on the themes of MMOs and how they have evolved over time. He also offers what he'd like to see developed at some point.

    I hope I might be forgiven for departing from the topic of Vanguard: Saga of Heroes this week, but I thought I would discuss the various genres of MMORPGs that exist, and even suggest a few genres that might make for good MMORPGs. While MMORPGs have been around for several years now, it seems to me that for the most of that time, the majority of these games have fallen into the fantasy genre. This has changed in the past few years, as we see more and more games focusing on other genres.

    Read more Mercurial Thoughts at Vanguard - Ten Ton Hammer.

    Fri, Jun 09, 2006
  • A matter of deity...

    Deities have long been a regular feature of role playing games, someone to whom a player can pledge their devotion and act on accordance with their deity's beliefs.AnomalousSilence, from our Vanguard @ Ten Ton Hammer community site, takes a look at religion and how they play a part in MMOs.

    Depending on which god you follow, items may or mat not be wearable to you. As long as this type of differentiation could be implemented correctly, and not abused by providing better items for certain religions, or items centered around certain classes, it would be a nice addition to the game and would allow for greater item variety.

    Read more at Vanguard - Ten Ton Hammer.

    Thu, Jun 08, 2006
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