At GDC Cody Bye was able to sit down with Age of Conan Game Developer, Jason Stone. Jason was more than willing to answer a barrage of questions and tells us some new information about the depth of the game. He covers the DPS (Damage Per Second) of the classes, how healers will get to enjoy the combat as well, spellweaving (yes, it's still in!), PvP: its risks and rewards and the stats and levels of PvP as well as his definition of "active playing" and how it all plays out in Age of Conan. You're not going to want to miss this video.


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Can combat really be so fun that you don't even need to quest to enjoy it? Are the risks too great in PvP? Let us know your thoughts on the the forums.





To read the latest guides, news, and features you can visit our Age of Conan: Unchained Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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