The MMORPG Dev Panel at New York Comic-Con 2008 gave us a rare chance to see the magic that probably happens daily over IM and email when developers of competing MMORPGs discuss the ins and outs of their trade with each other. Joining the panel were Age of Conan Game Designer Jason Stone, Warhammer Online Senior Producer Jeff Hickman, Turbine VP of Product Development Craig Alexander, 38 Studios VP of Creative Development Scott Cuthbertson, and EVE Online Game Designer Matt Woodward.

Below, in part 1, the panel will answer moderator questions about the increasing pace of MMORPG gameplay and the subscription-based revenue model versus a "free-to-play" microtransaction based income stream and more. In part 2, the focus shifts to the high-quality audience questions the devs fielded later in the hour.

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Last Updated: Mar 13, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.