This Chronicles of Spellborn trailer from G-Star, Korea's biggest games
expo, offers our first real look at combat in what may be the fantasy
MMORPG that could bridge the gap between bright palette and
"photorealistic" fantasy games. But that's not all you'll see in this 5
minute video. Sweeping, otherworldly landscapes, combat aboard a shard
ship, and much more await you. What lies hidden is starting to be
revealed, and Ten Ton Hammer is proud to bring it you!
Since the videos that were released at the Leipzig Games Convention,
relatively little has been heard or seen from the
developers of Aion: The Tower of Eternity. Thankfully the Aion drought
has come to an end. With the G-Star Expo (Korea's largest gaming show)
taking place last week, NCsoft opted to release a brand new Aion
trailer for the world to see. Although the Ten Ton Hammer staff didn't
attend G-Star, we did happen to grab the latest Aion trailer and have
Our ambulation trailer from GDC 2007 last March is still popular among
many in the EVE Online community (so much so that Sr. Tech Producer
Torfi Olafsson refers to it as the "Ten Ton Hammer trailer"), but at
EVE Online Fan Fest 2007, CCPs audio engineers got in on the act by
augmenting the original trailer with some ambient sound. See (and
hear) it by clicking on the link!
So Much for Learning to
Walk Before You Learn How to Fly
Senior Technical Producer Torfi Olafsson speaks out about why CCP
decided to do ambulation in EVE Online, also describing why combat
between characters won't be part of the concept at launch. EVE Online
players, if you're wondering why you should step out of your pod to
walk among other pilots and NPCs, you won't want to miss Torfi's
explanation of what ambulation will add to your game.
With CCP employing an economist and architects, it should come as
little surprise that a costume designer was brought in to help clothe
EVE Online players when they step out of their pods in 2008. Learn
about the level of thought going into character and costume design for
EVE Online's upcoming ambulation project, and see how positioning and
moods will play into character interaction once players step out of
their ships and into the stations sometime in 2008.
Designing non-combat environments for EVE Online's Ambulation project
posed its own set of problems, as level designers found it hard to
break out of the FPS mindset. Learn how CCP is working with with
real-life architects to design to design awe-inspiring yet lore
appropriate spaces for characters and corporations, plus watch as
Senior Technical Producer Torfi Olafsson describes how the Captain's
Quarters concept will change how you play EVE Online.
If you need a quick hit of Shader 3.0-enabled Trinity goodness, you've
come to the right place. Executive Producer Nathan "Oveur" Richardsson
played these video shorts culled from EVE Online's next expansion to a
chorus of ooos and aaahs at EVE Online FanFest 2007, and now you too
can enjoy 23 seconds of graphical revamp goodness.