In the latest
Ten
Ton Hammer Live! Podcast,
Warhammer Online
Producer Carrie Gouskos provided exclusive, never-before-revealed
information about the hideous Skaven! Under the influence of warpstone,
she revealed details about the various type of Skaven that you can use,
plus details on the huge Skaven dungeon! Yes! You will go into the
festering tunnels of the hideous rat-men to fight them on their own
turf. If that wasn’t enough exclusive information, I can only
say Throt the Unclean! Now wipe the crazy foam from your mouths and
read on about the Skaven. Oh yeah, there’s also some
information on changes to the RvR mechanics, the decision to stay
subscription based, and other non-Skaven things.
Ten
Ton Hammer: Tell us a little bit about this RvR pack.
Carrie
Gouskos: The RvR pack is the
first paid content pack since we launched two years ago. Last year, we
released
Land
of the Dead, which was an
entirely free expansion pack. This time, we’re offering this
RvR pack, and it is going to cost a little bit of money. What it
contains is a complete change to the way in which the end-game open RvR
is played. It is a culmination of a lot of work that we’ve
done this year trying to bring out the full potential of the open RvR
experience. It includes Skaven and everything Skaven-themed. Skaven are
these super-cool rat-men army in
Warhammer.
I think that it is the most popular army in the tabletop game and they
are super cool and we’re playing around with them. They have
a lot of fun things that they do and a lot of fun attributes, so
we’re trying to incorporate them in a lot of different ways.
It includes an extension of the renown rank system, which is our
equivalent of leveling. We’re not about making people grind
through PvE levels. The point is that you get to 40, which is our max
rank, and then we want you to work on your renown rank, and that is
what makes you powerful in RvR.
In addition to all that, the Skaven classes are going to be playable.
There’s a different kind of mechanic. They’re not
going to be a whole new career that you’re going to start
from scratch. There’s a lot of stuff going on.
We’re really excited about it. Everything is kind of focusing
on the RvR aspect of the game. As I mentioned last time, it’s
what our focus has been all year.

Skaven Bell
Ten
Ton Hammer: Is this RvR pack part of patch 1.4 or is it something
entirely different?
Carrie
Gouskos: The RvR pack is
going to be timed with patch 1.4. We kind of call them both
interchangeably, mostly because we haven’t given a name for
the RvR pack yet, so that’s why we’ve sometimes
called the RvR pack 1.4. One of the distinctions is what is available
for free, so we realize that some of our players probably
won’t purchase it and so we want them to have things as well.
Obviously, we then split it up to things that are part of the pack and
things that are not.
Ten
Ton Hammer: So if players choose not to buy the RvR pack, what do they
have to look forward to?
Carrie
Gouskos: For us, one of the
key factors is that we don’t want to charge people for
anything that is population gating. So, we’re obviously going
to save a lot of the cool stuff for people who buy it, but places like
areas and mechanics that require population are not going to be
restricted to only those people who purchased it. We don’t
want to take our population, which is a bunch of people standing
around, playing, killing, and having fun together, and then splitting
them into two sections, one for the people who paid for it and another
for those who didn’t. If we did that, even people who paid
for it would say that this was worse because now my friend
can’t play with me. The goal is to make available to
everybody everything that is population based and then offer some
really cool stuff that represents progression in the game to those who
want to pay for it.
Ten
Ton Hammer: How does the purchasing of the pack work? Is it one giant
content pack or are there different bits of it?
Carrie
Gouskos: We talked about it
as not one giant thing, but as several sections. People are able to buy
it in sections if they choose not to buy all of it at once. There are
themed divisions. We call those themes progression, power, and
personality. Each of those three themed packs is a single piece, so a
person who likes power and doesn’t care about personality,
then they don’t have to buy that personality theme.
We’re still working out when and how much for the pack.

Dark Elves
Ten
Ton Hammer: To put it in a Rock
Band type of analogy, is it
like you can buy a few songs or you could purchase an entire album?
Carrie
Gouskos: It’s kind
of like that. It’s hard to make that comparison because
it’s DLC. I think of us as being between DLC and expansion
pack. We’re in the middle there because it’s not
one or the other. Hopefully, it’s the best of both. In
theory, you’re correct. You can buy them individually, but in
practice, you’re better off buying the whole thing at once.
Ten
Ton Hammer: With this type of system, do you think that we’re
going to get more packs like this here on out or are we still doing
full-blown old-fashioned expansion packs down the line?
Carrie
Gouskos: That’s a
good question. It depends upon the players and how they respond to
this. This is sort of a departure from tradition that we’re
trying out. The goal of doing it this way was to iterate more quickly
and offer more content more frequently. If players respond well to
that, then we’ll certainly continue along that line. If they
don’t, then we’ll explore other options.
I’ve said recently that full blown expansions are off the
table because you see the MMOG market changing with a lot of games
going free-to-play and things like that. I think that people are
getting more and more comfortable with different kinds of monetization
model.
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