Posted Wed, Jun 05, 2013 by Martuk
The goal of any good stress test is to break things lots of things. Gauging by that, WildStar’s first stress test event affectionately dubbed “Stress Test Part One: The Stressening” by the devs was very successful. In this week’s edition of WildStar Wednesday, Carbine takes a postmortem look at the first stress test, what was learned, and how it will help the MMORPG’s development. A few things discovered during the first event as per the WildStar Wednesday update include the following:
From the time Carbine flipped the switch to let players in to test and servers quickly hit critical mass, promptly breaking them in a way that was unexpected according to Live Producer Craig Turner (seen here slowly descending into madness).
“Within 2 minutes of flipping the switch to turn the stress test on, I was literally running through the hallways at the office, Turner said. There was not going to be a slow ramp up of users, oh no. We were at critical mass almost immediately. It was awesome.”
“What wasn’t awesome is that we broke in a way we weren’t prepared for. We had some contingency plans in place to make things playable should we have fallen over in the spots we thought were fragile, but as things tend to happen with new systems; we didn’t know what we didn’t know. The great thing is, is this is exactly what the Stress Test was intending to accomplish. We needed to see what was going to break in new and interesting ways so that we can prevent those problems in the future.”
Today Carbine is running the second stress test now dubbed "Stress Test Part II: The Stress Continues" for those of you chronicling this little adventure. For now, you can read more about the misadventures of the first stress test in this week’s WildStar Wednesday.