E3 Event Coverage

WildStar Launching in 2013

Posted Wed, Feb 06, 2013 by Martuk

Good news WildStar fans. Carbine Studios Executive Producer Jeremy "Gaffer" Gaffney has posted his latest State of the Game update for WildStar, and it’s filled with some juicy tidbits that fans may find interesting.

The update discusses much of Carbine’s approach and philosophy of design for WildStar’s content such as challenging the players with more than fetch and kill quests by mixing things up with low-gravity environments, enemies blasting the ground you’re walking on and enemy dropships sending in troops just to name a few. But Gaffney also touches on plans for elder game content and solon play as well.

The more notable bit comes near the end, where Gaffney explains that WildStar’s development schedule will hit its ready mark for launch sometime this year.

We've always been focused on launching WildStar when it's ready, but we think that time's approaching fast. And so today, I'm very freakin' excited to share with you that our schedules are pointing towards WildStar hitting “It’s Ready” this year: 2013. We meant it when we said that this was going to be The Year of WildStar, and that begins right now.
Gaffney also posted three new WildStar videos for fans to enjoy. Check them out in this week’s WildStar Wednesday.

If you’re looking for more juicy WildStar info, be sure to check out our hands-on preview and stay tuned as we bring you more content throughout WildStar Week here at Ten Ton Hammer.

Source: WildStar Wednesday: State of the Game

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Game design is a lot of long hours and tricky business. This week’s WildStar Wednesday offers some insight into the process.

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Senior Systems Designer Charles Durham discusses the challenges of building WildStar’s economy and keeping it fun.

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Around the Web

Windows
Developer: Carbine Studios
Genre: Fantasy
Status: In Development
ESRB Rating: RP

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