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Five Reasons Why No-Flying in Draenor is a Great Idea

Updated Fri, Nov 15, 2013 by Mem

Protodrake Mount


The renouncement of Warlords of Draenor, at BlizzCon 2013, as the newest World of Warcraft has been nothing short of controversial. One of the most touchy areas of the announcement was the decision to have Draenor be ground-mount only and not just until you reach max level. No, this time Blizzard wants to take it one step further and players may not be able to take to the air until Patch 6.1, the first scheduled patch of the expansion.


Players are outraged that they won't be able to fly, and of course they are entitled to their opinion. I, and many other players, see things a bit differently. In fact, we are downright ecstatic that flying mounts will also be mostly unavailable till end game or perhaps even longer. You might be thinking that we are a tad bit touched, not right in the head if you will. While that may be true, there are some very good reasons why not flying through an expansion is a very good thing. Check out five of those reasons below:


Seeing the World

World of Warcraft is a beautiful game. Some may argue that it is old and outdated, but to this day some places take my breath away, no matter how many times I have visited them. Inside this beautiful world are unique wildlife, vegetation, and other cool stuff, like hidden Easter eggs, that are put into the game for the enjoyment of the players. Unfortunately, with the introduction of flying mounts, many of these things are skipped over or plain out missed.


While flying mounts are useful tools at the end game, they really have caused us to forget that the world we are playing in is full of some very fascinating things. I think it is time we get back to stopping and smelling the roses instead of gliding over them at 50,000 feet. Who knows what goodies you will find at ground level.


Moa'ki Harbor


Un-Trivialized Combat

One of Blizzard's main reasons for nixing flying mounts in Draenor, at least for a short time, was because flying tends to trivialize combat. I couldn't agree more. Who remembers actually having to fight your way into a certain place and maybe having to fight your way back out? Flying has changed all that. Now we can glide in and out and decide to enter combat almost at-will.


As mentioned by Blizzard poster Bashiok, there is a reason why flying isn't allowed in dungeons, raids, or battlegrounds. It really makes combat, the core mechanic of the game, seem very unimportant. Combat is the life essence of World of Warcraft, it is how we gain loot, gold, and experience and it shouldn't be an “optional” part of the game.


More Loot!

While flying across the world may be easier, it means that you are missing out on a ton of loot. I'm not talking just drops from mobs either. There are chests to be had, and if you have been paying attention to the announcements made at BlizzCon, much, much more. In fact, Draenor will be something like the Timeless Isle, chock full of events and treasure to be found. Players will be rewarded for exploring and investigating every nook and cranny in the game. Riding a flying mount will likely mean you miss out on many of these cool features, and most of the loot.


D3 Treasure Goblin


Guided Game Experience

While World of Warcraft is a pretty open game experience, it is not a sandbox game. This means that while the pushing may be gentle, there is a direction that the developers want us to go in, a storyline that is being followed. Flying mounts tend to hinder this gentle pushing. When you can basically go anyplace, at anytime, following a storyline becomes a moot point. It also prevents the developers from allowing us to see things from the perspectives they were intended, to see a location, or charge into a battle. Instead, players can readily avoid content, even if it is a major part of the storyline and thus miss out on a major part of the game.


Back to Vanilla

If you are an old school player, you probably have lamented at least once that you wish the game would go back to “vanilla”. This means heading back to classic World of Warcraft, before everything was so simple and doing things in game was actually a challenge. That idyllic time when everything was as it should be in the game.


This is your chance. Nothing says classic WoW like having no other option than to run through hordes of mobs hoping to not get dismounted, exploring zones on foot, or actually having to fight your way to the prize. This is the perfect way to get back to that classic feel (limiting flying mounts to end game), without going too far.


Dwarf Hunter with Bear


Faster Expansion (Bonus)

Five reasons why no flying might not be as bad as you originally thought not enough? As a bonus reason, we can speculate that if flying is not added till 6.1, Blizzard may potential get Warlords of Draenor out faster. That means new content, sooner. Scoff all you want, but creating the landscape in a fashion which looks good both from the ground and the air is a time consuming process. Cutting it out could easily mean we get this newest expansion faster, something I think we can all get on board with.


Besides these six reasons, there are plenty more as to why flying mounts shouldn't be available until end game. Not to mention that there will surely be a ton of flight points and other features to make not having a flying mount a little less painful. How do you feel about the flying mount debate? How will it change the way you play the game? Share your thoughts with us in the comment section below!


BS. I am tired of paying through the nose in time and talent, doing repeated quests in order to "earn" the right to fly in the expansions. I will not be buying the upgrade at all this time. I wasn't going to do Pandaria due to the no fly til 90. There's no way in heel I'm going to waste time working through 10 more levels just to fly. The Blizz folks who come up with this crap can go straight to hell.

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