Updated Thu, Dec 12, 2013 by Mem
We know now that Warlords of Draenor is the next expansion coming to World of Warcraft. While some of my fellow writers believe that this expansion is doomed before it even begins, I believe that Draenor has a chance at success. Not only will Blizzard need to do everything perfectly in this expansion, they also need to ensure that some key elements are present to make this expansion something to be remembered.
Below you will find my top 5 picks for things that need to be present in Warlords of Draenor for it to be a success. Read onward and see if any of my picks line up with yours:
One thing to note about Warlords of Draenor is that we already know many of the main players. Grom Hellscream, Killrogg Deadeye, and Durotan are all names we recognize. However, despite our feeling of already knowing these characters, Blizzard really needs us to get involved with them. Instead of being just legends, we need to get to know them on a personal level. We need to love them, hate them, feel something towards them. In Warlords we need to get into the nitty gritty of these characters and have all their various facets revealed to us. If the main players in Warlords of Draenor are not something special, not something we will remember, this expansion will be doomed to fail.
One of the major complaints of players about the Warlords of Draenor expansion is that it is basicallytaking us back to a world we have already visited. While that is somewhat true, Draenor is supposed to be vastly different from Outlands. Convincing us of this is where Blizzard can either shine or fail. When we walk into Draenor it needs to smack of a new place,Outlands needs to be a thing of distant memory. Draenor needs to be fresh, unique, and feel like something we have never seen before,much like when we walked into Outlands for the first time. While we can expect some similar zones, Draenor cannot be Outlands 6.0. If Blizzard fails to sell us on Draenor being a place separate from Outlands, this new expansion may be doomed.
In order to make the newest WoW expansion a success, Blizzard will need to play on something that they already have; lore. Draenor is steeped in old school World of Warcraft lore and if played right this could be a major attraction for many players. Even those not usually interested in the lore behind the game could be drawn into this aspect if it is done right. The lore in Draenor should be always a part of the story, not in your face, but there enough that players will know it. Blizzard will want to do their homework as well, major deviations from the lore in a place like Draenor could cause a BlizzCon red shirt guy avalanche the likes of which we have never seen.
One of my biggest laments about the Cataclysm expansion was that I never felt pulled into the storyline. Even with the excitement of the world being wrecked and Deathwing, I just never felt connected. Draenor needs to pull us in and make us want to find out what happens next. We need to feel the urge to play, feel the urge to pick up that next quest or explore that hidden cave. With a set up like Timeless Isle, I believe this expansion is already off to a good start. With that being said, Blizzard can't stop there. Much like the characters, we need to become emotionally invested in what comes next, we need to want to see it and be a part of it. If players adopt an attitude of indifference, then this expansion may be on the straight track to failure.
While it will be awhile before we get to face off against the big bad guy (who is not Garrosh) awaiting us at the end of Warlords of Draenor, when the battle finally arrives, it needs to be nothing short of epic. Everything in each expansion leads up to to the final battle. Every quest, instance, and raid up until the final instance is releases preps us for this. Anticipation is always high and in this expansion really needs to deliver.
In Cataclysm, Deathwing fell a little short of the mark. For such an opposing foe, he wasn't really that scary. The end fight was a bit boring and didn't really feel like the epic end to an expansion. With Mists of Pandaria and Garrosh things got better. The fight was intense and at the end you felt satisfied you had wiped a great evil from the world. Warlords needs to capture the best of end boss fights and more in this expansion. If players don't find themselves exulting in their victory and going “wow what a fight”, then it simply wasn't good enough.
That concludes my top 5 picks for things that I believe need to be present in the newest World of Warcraft expansion in order for it to be successful. Do you agree with my picks? What things do you think Warlords of Draenor needs to be successful? Or do you believe this expansion is doomed from the start? Share your thoughts with us in the comments section below!