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Monk Guide - Basics

Updated Mon, Sep 17, 2012 by Messiah


Monks are a full hybrid class in World of Warcraft. They are able to fulfil every role in the game, being able to either heal, tank, or provide melee DPS. This makes them extremely versatile to play and makes finding a group extremely easy.

To fill each of the different rolls you will need to choose the appropriate talent tree specialization and gear correctly to fill that role. That is what this guide is all about. But before we get to those details, let's start with getting your character ready, why you should play a Monk, which race should you choose and what professions are best for your character.

Getting Started

Why should you play a Monk?

Maybe the most important reason to play a Monk, at least initially will be that they are a brand new class. While superficial, it is still a reason, if you have been playing the game for a long time, you are probably pretty excited about a new class, and that's a fair reason to try one.

Next up, Monks are hybrid classes which means you can fill many different roles in a group. Most importantly they can heal or tank, and there is always a shortage of both of those in the game when looking for groups. So, if you do not already have a character capable of tanking or healing, now is the perfect time.

Lastly if you are new to the game and this is your first character, then you are likely unsure of what you want to do long term in the game. This means a hybrid class is a great choice for you since it gives you the option to choose pretty much anything and change at any time in the future.

Race Selection

What’s the best Race for a Monk?

There are a huge number of options available here as you can play as any race other than Goblin or Worgen.

While you could go ahead and pick any race that you like simply for aesthetic reasons, you might want to check out the different racial bonuses that are available and choose the one that will fit your play style best. For example if you are going to play as a Horde member and plan on tanking, then potentially Tauren would be your best choice due to their 5% extra health bonus. If you plan on playing for the Alliance and focus on PVP then maybe a Human would be best for their Every Man for Themselves bonus.

Probably the best choice however would be the Monks primary race, the Pandaren. If for no other reason than they look extremely cool. If you want a real reason, since you will need to level to 90 it will take a while, and Pandaren have a racial bonus called Inner Peace that allows their rested experience bonus to last twice as long.

You can find out more about all the races here: World of Warcraft Races.

Picking a Profession

What’s the best Profession for a Monk?

Choosing a profession used to be pretty difficult, but thanks to normalization of the various trade skills it isn't that hard any more. You get about the same bonus with any non-gathering profession; they just come in different varieties and tiers. So the first major stat reward comes at level 70 and at each expansion thereafter.

So don’t overly fret when picking professions, go with the one you know you’ll like. It’s a great idea to check out our Professions portal to browse over what each profession does and what benefit each one has to you.

If you really want to maximize your performance though then you should consider matching your professions to your spec, and Monks are very much like druids for their specs so you can follow the same advise as druids use.

For example if you choose to mainly focus on melee DPS then getting skinning and leatherworking would be idea. This would grant you the crit bonus from skinning, better wrist enchants from leatherworking, as well as providing usable items.

If you are going to tank as a brewmaster then potentially mining and blacksmithing is best. Since it would provide you with extra stamina and extra gem slots. Lastly as a healer enchanting is always good for ring enchants, or jewelcrafting for better gems.

You can change at any time though and again the professions provide a fairly even stat bonus across the board, it is just a matter of which stat. Lastly unless you are going to raid, and really want to get the absolute most out of the character your choice of profession is not going to break your character.

Monk Specializations

What are the different specs that Monks can choose from?

This is a great question and one that needs to be considered as you are leveling and how you want to play in the end game. A monk has three different specs as outlined below.

Brewmaster (Tank): As a Brewmaster a Monk becomes a tanking class that focuses on a varied combat style and special buffs from their various brews. Think of the drunken masters from kung-fu movies and you probably are not far off. While all melee based and only being able to wear leather armor expect Monks to tank very much like druids do with buffs to dodge and other avoidance abilities.

Windwalker (DPS): This spec allows Monks to become hand-to-hand melee masters. Expect them to focus on building up either light or dark energy though the use of their chi based abilities to perform devastating finishing moves. They will likely play very much like a rogue in that respect.

Mists of Pandaria, panadaren, monks, healer, mistweaver, statue of the jade serpent
This could become a very interesting way to heal other players, all while causing damage.

Mistweaver (Healer): This spec will all monks to focus on healing other players. Blizzard has stated that they are aiming to have Monks be able to heal others while doing damage. While not much is known so far about how this will occur or how well it will work, there is one example shared by Blizzard so far, Statue of the Jade Serpent. This ability will looks like an interesting way to heal, and could offer a different way to heal if it works.

I can think of two reasons Blizzard is trying to allow healing in this way. The first is that healers are always in demand, yet many players will not play them as they find them boring since they do not get to fight. This would allow those players to still do damage all while healing for a group. Other games have tried this and it has worked ok for them, more as a support role not a main healer role, but Blizzard could make it function. The second reason to try this method of healing is that there are already three different healing classes that all heal in much the same way, would adding a fifth gain anything significant? The big question is will this new method work? Only time will tell.

Character Statistics

What are the best stats for Monks?

There are many different stats that are useful for Monks, which is useful for you depends on your spec and will be described in the next section. This section focuses only on what each stat that is and what it does. All numbers are based on level 85 known conversions since level 90 conversions are not known yet.

  • Agility: Provides attack power and critical strike chance for DPS and dodge rating while tanking.
  • Intellect: Gives you 1 Spell Power for point of Intellect, increases spell critical strike, and increases the size of your mana pool.
  • Spirit: Increases mana regeneration.
  • Stamina: Provides 10 health for each point of stamina on an item.
  • Critical Strike: At level 85 you require 179.28 crit rating to gain a 1% crit chance.
  • Hit (melee): You need 8% hit to ensure that you do not miss an enemy that counts as a boss (skull level) with melee attacks. At level 85 you need 120.1 hit rating to gain 1% bonus hit chance. This means that if you are going to raid you require 961 hit rating as melee.
  • Expertise: Expertise is gained at the same rate as melee hit, and at level 85 you need to get to the soft-cap of 26 expertise to remove the chance for enemies to dodge you when you are attacking them from behind.
  • Haste: At level 85 you require 128 haste rating to gain 1% haste.
  • Dodge: At level 85 it takes 176.7 dodge to gain a 1% dodge chance.
  • Mastery: At level 85 it takes 179.28 mastery rating to gain 1 point of mastery.

Equipping a Monk

What’s the best equipment for a Monk?

Choosing equipment will be a complicated issue for monks since each spec will require slightly different gear. Below is a brief rundown on what we know so far about the gear that monks will require in each spec.

Brewmaster (Tank) - As a tank you need to focus on gaining stamina, dodge, mastery, hit, and expertise. Crit and Haste could also help out a bit with threat generation, however if you are not having threat issues then focus more on your other stats.

Windwalker (DPS) - As a melee DPS similar to a feral druid or rogue you will focus on agility as your key stat and then also aim to get mastery, crit, haste, hit, and expertise.

Mistweaver (Healer) - As a healer you key stat will be intellect since it provides spell power, mana, and spell crit. After that you are looking for spirit for mana regeneration, and then haste, mastery, and crit for faster and bigger heals. However since Monks will also have chi as a resource this could change by release.

There are four healing classes: Paladin, Druid, Shaman and Priest. The Monk would be a fifth.

There is no leather armor with dodge on it.

You need to reforge to dodge.

Derp. Agility. Monks are probably going to be exactly like feral druids gear wise. You don't reforge into dodge, because that would be a waste. They are going to most likely get a lot of dodge from their talents and agility.

dn

wooot.. another class, Drui.... i mean MONK! yes!

I'm glad to finally be able to live out my Kung-fu Panda FantasHAHAHAHAHAA
I'm sorry, I couldn't say that with a straight face!
But in all seriousness, pretty exited for the new expansion!

Lots of this page is out of date. Assume it was written before release.

I've mainly been playing Mistweaver. Like all healers now, Int does NOT increase mana pool. Spirit is much more important now. All your gear will have Int as standard, but really you need every bit to have spirit, at least until you are starting to get a good gear set.
Up untill level 85+ I could easily heal a dungeon by DPSing. After that, it gets to the point it costs too much mana for not enough healing generally. Once gear levels improve that could change, but for now not viable. It was a lot of fun levelling tho, in a lot of cases I was beating the damage of the DPS, and keeping everyone up easily.
That tool tip for the statue is wrong. You only put up one statue. It adds +50% to your basic mana efficient heal Soothing Breeze. And heals party members for 50% of the damage you do with Chi abilities.
Mistweavers do not use energy at all, once in healing stance your energy bar gets replaced by a mana one.
Most of their heals are HoTs.

I have played Windwalker a bit too. I would describe it as like half way between Rogue and Paladin. Using energy to build up Chi (Holy power) then using that to do powerful abilities.

I have not played brewmaster. Most that I have encountered have been pretty bad, however a skilled player on one is insane.

The class itself is extremely mobile, I think that is the reason I like it so much. Not to mention the animations and such like are pretty damn awesome.

A lot of these pages are out of date.MoP has been out quite a while now,and updated info is not readily available in this guide.

I'm playing a Mistweaver as my new main because I was so impressed with this spec.My main was a Holy/Discipline Priest but I recently went to Shadow spec when I realized how powerful Mistweavers are(can be).And after 85 gear is EVERYTHING for all classes/specs/and races.I don't like the spell Priests get at 87 and think it's usefulness is very limited if not nil.Priests were the top healing class in my opinion but after 85 I have to say Mistweavers are going to be hard to beat.Void Swap??Pointless in 5mans unless casted on dps.Transcendence is Monk's spell at 87 and a lot more useful then a health swap.Priests may need to be buffed and please don't nurf Mistweaver.

Currently my stats are debate-able because I use an add on called Reforgenator and it doesn't use AskMrRobot's weights.Don't know if the scales are even close to similar but I have had great success with Reforgenator's weight scale,not as much from AskMrRobot.com stat weights.Intellect is priority stat and should be on all your items.I have reforged for as much Spirit as I can possibly get then I have SpellHaste soft capped 8.5%.The next stats of greatest importance for Mistweavers are Mastery and Crit but I have yet to determine which is more effective.Mastery if your Healing Spheres get plenty of use otherwise I apply Crit.

Using mana and chi will take practice.Managing them will make or break you in heroics and raiding.Make sure you have plenty of potions and items to restore mana while leveling.The cost of spells whether it be chi or mana will be important to learn.Not going oom at the beginning of a boss fight excessive waiting fpr mana regeneration or not being able to keep everyone alive will lie solely on you and how you manage resources.

Talents aren't hard to decide.And your play style will determine the best choices for talents and choosing glyphs.The talents and glyphs I chose are here.
http://us.battle.net/wow/en/tool/talent-calculator#fZ!100221!OTWKqo

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