Updated Tue, Mar 26, 2013 by Messiah
Current as of Patch 5.2
Role | Talents & Glyphs | Stat Priority | Reforging
Cooldowns | Single Target Healing | AOE Healing
This guide gives you all of the most critical information that you need to know so that you can play a Holy Paladin at level 90 in PVE content. The guide covers talents, glyphs, stats, reforging, and rotations.
This guide will assume that since you are level 90 you will be able to take the basic information and run with it, simple topics like addons, macros, targeting, and more are not covered.
As a Holy Paladin your role in a group is to heal other players. Holy Paladins have always been solid tank healers and due to several changes in Cataclysm and in Mists of Pandaria they can also do some solid group and raid healing. Holy Paladins excel at long fights and have great mana management abilities.
A Holy Paladin can also provide several benefits and abilities to serve a group in addition to the healing that they provide.
The classic tier 2 raid set, one of the favourite Paladin sets for many players.
Holy Paladins have traditionally been main tank healers, since they provide large efficient heals and can keep up healing over a long period of time. Over the last few expansions though they have gained abilities that also allow them to AOE heal and are therefore solid all around healers now.
To make the most of your healing there are a few talents that you should select, however with the new talent system for the most part you are free too chose talents and glyphs that you like rather than specific ones.
As a Holy Paladin you should make sure you choose the following talents:
Sacred Shield (Tier 3 talent) - This talent grants you a shield spell that will protect the target from some incoming damage for up to 30 seconds, and is on a 6 second cooldown. The amount of damage it prevents before fading scales with your healing power.
This shield is in addition to the Illuminated Healing bubble that your mastery grants and provides a huge boost to your ability to keep a target alive. While not necessarily a healing spell since it prevents damage instead of healing damage already done, it is a key part of your healing ability and should not be skipped.
Divine Purpose (Tier 5 talent) - This talent grants your abilities that cost Holy Power a 25% chance to proc a Divine Purpose buff. This buff allows you to cast another Holy Power ability within 8 seconds for free as if you had 3 Holy Power.
This provides a huge boost to your overall healing and a reduction to your mana consumption since a big part of your healing rotation will be using Word of Glory, which cost no mana but uses 3 Holy Power. This ability allows you to use it 25% more often upping healing output and reducing mana usage.
Light's Hammer (Tier 6 talent) - This talent grants you a new ability that places a hammer of light on the ground that radiates holy energy. Any enemy in the area takes damage and any ally is healed. The area of effect lasts 17 seconds and the ability is on a 60 second cooldown.
This talent grants a solid AOE healing ability as well as allowing you to deal some AOE damage at the same time. Since Holy Paladins have relatively few AOE healing options this is a must have.
For Holy Paladins there are no real Glyphs that are required for healing, however there are some that will change or enhance your healing is different ways. None offer any overall significant increase in your healing though.
The ones to consider however are: Divine Plea, Lay of Hands, Flash of Light, and Light of Dawn.
It is important to understand your stat priority for your class, as going after the wrong stats can really hurt your ability to play that class. For a Holy Paladin the key stats are those that allow you to heal for big numbers and over a long period of time.
The stat priority for a Holy Paladin is as follows:
Spirit > Intellect > Mastery > Haste > Crit
The first two stats of Spirit and Intellect will change priority depending on your current gear level and which fights you are dealing with. Intellect provides larger heals while Spirit provide higher mana regeneration. In most cases Spirit is a higher priority as a smaller heal, but one that you can continue to cast throughout a whole fight without running out of mana.
Important Notes:
When reforging simply follow the stat priority above for Holy Paladin and move the lowest stat to the highest stat that the piece does not have on it.
| Reforging (Standard Reforge) | ||
| If your gear has these two stats… | Reforge this stat… |
… to this stat |
Spirit + Mastery |
Do not reforge |
Do not reforge |
Spirit + Haste |
Haste |
Mastery |
Spirit + Crit |
Crit |
Mastery |
Mastery + Haste |
Haste |
Spirit |
Mastery + Crit |
Crit |
Spirit |
Haste + Crit |
Crit |
Spirit |
Important Notes:
| Reforging (Once have no mana issues) | ||
| If your gear has these two stats… | Reforge this stat… |
… to this stat |
Spirit + Mastery |
Do not reforge |
Do not reforge |
Spirit + Haste |
Haste |
Mastery |
Spirit + Crit |
Crit |
Mastery |
Mastery + Haste |
Do not reforge |
Do not reforge |
Mastery + Crit |
Crit |
Haste |
Haste + Crit |
Crit |
Mastery |
There are several cooldowns that you can use as a Holy Paladin that can play a big part in your healing rotation. They are as follows:
Avenging Wrath – This is best used when you need to heal through significant damage as it boosts all healing by 20% for 20 seconds and is on a 3 minute cooldown.
Divine Favor - This is another 20 second buff on a 3 minute cooldown but to crit and haste instead of overall healing as above. However, since they are on the same cooldown and last the same time, they are best used together for a huge boost in healing.
Devotion Aura - Reduces all raid magic damage suffered by 20% for 6 seconds, and stops you from being silenced or interrupted during that time. It is on a 5 minute cooldown.
Guardian of Ancient Kings – Summons a spirit that heals your target and those around it for 30 seconds. This is another great healing boost that can provide a huge amount of healing to help keep a tank alive through heavy damage. It is on a 5 minute cooldown so is best used between AW / DV cooldowns when you need a lot of burst healing.
Lay of Hands - This is your really big "Oh Crap" heal. It is best used on your tank if he is about to go down.
Light's Hammer - Assuming you took the recommended talents above you will have this cooldown. Use in on an area where there are multiple players concentrated together to provide an AOE heal over 15 seconds.
Healing is a lot more about situational awareness than about a set rotation. By this I mean that if the target does not need to be healed, you shouldn't waste the mana to cast a heal on them just to push out big healing numbers.
The rotation that provides the most efficient healing output against a single target is roughly as follows:
1 - Seal of Insight – Make sure this seal is active for all encounters.
2 - Beacon of Light– Keep this active on the Tank that you are healing.
3 - Sacred Shield - Refresh this every 26 - 28 seconds to make sure it stays active.
4 - Holy Shock – Use whenever available to generate Holy Power.
5 - Word of Glory - Use when you reach 3 Holy Power to provide a good sized heal for free.
6 - Holy Light or Divine Light - Use Holy Light as a filler while Holy Shock is on cooldown if the target is suffering light damage, or use Divine Light if the target is suffering heavy damage.
7 - Flash of Light - Use if you need to save someone quickly and will not have enough time to cast a longer cast time heal.
Important: Watch for the procs that Holy Paladins can generate. Divine Purpose procs allow you an extra and free Word of Glory. Infusion of Light lowers the cast time of several of you heals and will generally be used without even having to worry about watching for it.
While not as good at AOE healing as some healing classes, Holy Paladins can put out a good deal of AOE healing on demand, just don't expect them to keep it up forever. If damage is not large coming in on the group, it is best to just use your most efficient heal (Holy Light) and rotate through multiple targets healing each of them, however as raid damage increases and the number of targets being damaged increases, you can then get maximum healing by using the following rotation.
1 - Seal of Insight – Make sure this seal is active for all encounters.
2 - Beacon of Light– Keep this active on the main Tank.
3 - Light's Hammer (Talent Choice) - Use this ability centered on the most players possible once they start taking damage.
4 - Light of Dawn - Use when you reach 3 Holy Power to cast a powerful and free AOE heal.
5 - Holy Radiance – Use this ability to AOE heal and to generate Holy Power.
Do you have something to add on how to get the most out of a Holy Paladin in a PVE setting? Let us know by sharing in the comment section below.