Posted January 27th, 2009 by mattlow
We
begin our look at builds for the Priest
with an overview of the three schools available. They are Shadow,
Discipline,
and Holy. The Shadow line covers the DPS for the Priest, the Holy line
covers
healing (more specifically group healing), and the Discipline line
covers buffs
and single target healing. As you put points in any school, it can
greatly
change your characters potential and play style. So let’s
take a closer look at
each school and spec, and a few of the Talents that make the build
stand out, and
you will see how the Priest can truly be played 3 very different and
distinct
ways.
The Shadow Priest
Shadow
Priest Build Example
Let’s start with a look at a Shadow build. If you have ever
heard that healing
classes can’t do damage in MMOGs, the Shadow Priest is there
to prove that
wrong. Shadow builds are known for their DPS. If you are looking to
solo your
way to level 80, or your raid has enough healing, and you want to do
some
respectable DPS, Shadow is the way to go. With Shadow, you are greatly
enhancing most of your damage dealing spells, but do have to sacrifice
some of
the healing potential that is offered in the other schools. Spells
like Mind Blast, Mind Flay and Shadow Word: Pain can
have their
durations and damage greatly increased by speccing Shadow. It also
greatly
decreases down time between fights by increasing your mana regeneration
after
every kill that grants you XP or Honor.
Spirit Tap |
Give you a 33%, 66%, 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 83% rate while casting. Lasts 15 sec. |
The first Talent you will fall in love with immediately when starting
down the
Shadow school is Spirit Tap. Before you get this, almost every
fight will
end with you sitting on your ass, drinking milk, or sparkleberry juice,
or some
other completely emasculating fruity cocktail, designed to make you
feel like
the wuss you are. Spirit Tap gives you your honor back, by
increasing your
Spirit after every kill that grants you XP or Honor. The great thing
about Spirit
Tap is that it doesn’t follow the 5 second rule. You can get
in another fight
and continue gaining mana while casting, which greatly reduces your
down time.
The first point you put into Spirit Tap gives you a 33% chance
to increase
your spirit by 100% after each kill, and you can continue to regain 50%
of your
mana even if you are casting. The effect lasts for 15 seconds. The
second point
put into Spirit Tap increases your chance to 66%, and your
third point
gives you a 100% chance of it firing off after every kill. You will be
rolling
from one fight to the next with this Talent and it is easy to see why
Shadow
Priests love it.
Mind FlayAssault
the target’s mind with Shadow energy, causing 45 Shadow
damage over 2.88 sec and slowing their movement speed by 50%.
Shadowform |
Assume a Shadowform, increasing your Shadow damage by 15%, reducing all damage done to your by 15% and threat generated by 30%. However, you may not cast Holy spells while in this form except Cure Disease and Abolish Disease. Grants the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critical hit for 100% increased damage. |
As you move down the Shadow Talents and increase your damage output,
you will
come to one of the best talents in the game for the
Priest… Shadow Form.
It is available at level 40, and if you haven’t taken enough
shadow talents to
get it at 40, respec. That’s right; it’s that big
of a talent, you need it the
second you can take it. Shadow Form increases all of your
shadow damage by
15%, reduces all physical damage taken by 15%, and reduces your threat
by 30%.
The down side to Shadow Form is that you can’t cast
any holy spells while
in Shadow Form. So you won't be the group healer with this,
but if you are
running solo, or your group has enough healing without you, you can
really push
out some damage, and take a bigger beating. This spell is what really
makes you
a Shadow Priest.
Dispersion |
You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. |
I recommend leaving out a few talents such as Improved Shadow
Form
and Improved Psychic Scream. These points can be much better
spent in
other areas, like Meditation and Improved Power Word:
Fortitude which
are far and away better talents. There are several talents that are
great for
Player vs. Player action, such as Improved Shadow Form, using Fade to
remove
any of those pesky movement impairing effects on you. Silence and
Psychic
Terror are also great for Player vs. Player action, if you plan on
PvPing, but
for Raiding or PvE, these talents are pretty useless.
The
Holy Priest is the classic Healer of MMOGs. They excel at
keeping the group fighting with great AoE heals. If you want a Priest
that can
go on raids and help keep the entire raid going, the Holy Priest is the
way to
go. If you go Holy, groups are your friend. I won’t say that
a Holy Priest
can’t solo, but they sure don’t shine on their own.
With the increases in
duration and amounts healed from your spells like Renew
and Greater
Heal, while reducing the mana cost of casting your healing spells, the
Holy
Priest really shines in larger groups. When most Raids are looking for
a
Priest, it’s usually a Holy Priest they want.
Improved Renew |
Increases the amount healed by your Renew spell by 5, 10, 15%. |
Improved
Renew is one of the first Talents you pick up in the Holy school. It
is a simple, subtle, but powerful talent for the Holy Priest. The first
point
you spend on the talent increases the amount healed by Renew by 5%. The
second
point increases by 10%, and the third by 15%. It is simple and straight
forward, and a huge mana saver. At lower levels you won’t
notice much
difference between your normal Renew and your Renew after taking this
talent,
but at higher levels it is very noticeable. When you have a 10 man raid
running, and you are trying to keep everyone standing, while not
drawing too
much aggro, Renew will be one of your best friends. You will be casting
this a
lot, and the fact that you will have to cast it 15% less often is
great. This
equals less time sitting around drinking foo foo juice (or whatever
they are
calling it now) and more time pushing into combat for the group. This
talent
can work well with Empowered Renew farther down the talent tree. Renew
will
gain an extra 5, 10, 15% of your bonus healing effects and instantly
heals the
target for 5, 10, 15% of the total periodic effect. Some priests will
argue
this can be a waste of 3 talent points, others will say it’s
a godsend.
Improved Healing |
Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn and Penance spells by 5%, 10%, 15%. |
Circle of Healing |
Heals up to 5 friendly party or raid members within 15 yards of the target for 343 to 379. |
Guardian Spirit |
Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec. |
I recommend leaving out a few talents such as Spell Warding
and Blessed
Recovery. Again, these points can be much better spent in other areas,
like Meditation and Improved Power Word: Fortitude
which are far and
away better talents. These talents are so good, that every Priest needs
them.
Like with the shadow talent tree, the holy talent tree has several
talents that
can be spent to improve performance in the Player vs. Player
battlefield.
Talents such as Healing Focus and Blessed Resilience can be important
when
playing against other players.
The Discipline Priest has often been thought of as a support Priest - a Priest that can give good buffs and minor healing, but little more than that. With the recent updates to the game though, it looks like the Discipline Priest can do a lot more than that. It can now be argued (and actually is on our boards) that a Discipline Priest is the best single target healer in the game. While the argument is likely to continue for some time, I can say this, the Discipline Priest is easily the best single target healer out of the Priests, and can hold their own as main tank healer without a second thought.
Improved Power Word: Fortitude |
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%, 30%, and increases your total Stamina by 2%, 4%. |
Reflective Shield |
Causes 22%, 45% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat. |
Rapture |
When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5%, 2%, 2.5% of your total mana, and you have a 33%, 66%, 100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect can only occur once every 12 sec. |
Penance |
Launches a volley of holy light at the target, causing 240 Holy damage to an enemy, or 670 to 756 healing to an ally instantly and every 0.96 sec for 1.92 sec. |
The
final talent available in the Discipline School, and with this talent a
Discipline Priest can really shine as a single target
healer. Penance is a
channeled spell that does 240 holy damage to an enemy, OR 670 to 756
healing to
an ally every second for 2 seconds. On a critical heal with this,
the Divine Aegis that is procced, makes this talent truly
shine. A
Discipline Priest with Penance can easily heal the main
tank for any
group.
I recommend leaving out a few talents such as Martyrdom
and Unbreakable Will. These points can be much better spent in
other
areas, like Holy Specialization and Divine Fury which
are far and
away better talents. Knocking off a second or two from a stun is
nothing compared
to increasing your critical heals by 5%.
Summary
Although
leveling as a Shadowpriest is by far
the easiest way to get to level 80 is it very possible for other specs
of
priest to level under that tree. I myself have leveled to 80 as a Holy
Priest;
though it took me time to kill mobs solo compared to that of a
Shadowpriest or
Discipline Priest I did a lot of instancing to get myself to level 80.
It can
be recommended to level as a Shadowpriest and then respec once you have
reached
the max level, many do this and there is nothing wrong with that. But
that does
not mean that any of the other classes are not capable of leveling solo
under
their specific build. Discipline Priests are also fairly good at
leveling once
you get Reflective Shield and Mental Strength that increases the amount
of
Intellect you have.
As
you can see, the Priest has several viable builds depending on
your play style. They are very flexible and can fill many different
roles.
Don’t get the wrong idea after reading this that each build
is pigeon holed
into that role. I have seen Shadow Priests heal in 10 man raids, and I
have
seen Holy Priests running around solo. These builds will help sharpen
one area
over another, but they are flexible enough to do whatever is needed.
The Priest
is truly a great all-around class.