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Naxxramas Trash Mobs

Updated Thu, Jun 25, 2009 by B. de la Durantaye

The Trash Mobs of Naxxramas

Welcome, fellow travelers, to the floating citadel of Naxxramas. This citadel of doom, composed of four separate quarters, is full of deadly foes, looking to end your adventure by ending your life. However, this guide is here to provide you a quick look at the denizens that make up the ‘trash mobs’ of this particular dungeon. Don’t let the moniker of trash mobs fool you though. These monsters can overwhelm the unwary. For each creature, we’ll provide its health, mana (if applicable), type, and perhaps a special note or two about it. When fighting these mobs, the tactics are pretty straightforward. Beat them down as quickly as you can! Even if the creature has a special attack or two, it normally doesn’t alter the plan of attack. If a different tack is called for in combat, it will be listed in the notes for that particular creature. Well, enough talk, let’s get to the beasties!

Arachnid Quarter

Poisonous Skitterer

Beast, Warrior
Health: 65165
Damage: 3248-3248







Carrion Spinner
Beast, Warrior
Health: 234954
Damage: 2380-2682
Notes: Can shoot poison in a forward arc, hitting for up to 3375 damage. They can also web a foe, pulling them to the Carrion Spinner whilst reducing their movement by 25% for 1 second.



Venom Stalker
Beast, Warrior
Health: 390990
Damage: 2679-3080
Notes: Can charge foes and inflict damage every 3 seconds to enemies within 5 yards.




Dread Creeper
Beast, Warrior
Health: 195495
Notes: Can reduce the healing effects of nearby enemies by up to 75% for 6 seconds.





Crypt Reaver
Undead, Warrior
Health: 586485
Damage: 2593-9737
Notes: Can go into a frenzy, which increases their attack speed by 50% and physical damage it deals by 50% for 2 minutes. In addition, they can cleave, causing 110% damage to an enemy and nearby allies, affecting up to 3 targets.



Naxxramas Acolyte
Humanoid, Mage
Health: 52130
Mana: 89790
Notes: Can send out a blast wave of magic, causing from 1350 to 2200 damage to nearby foes. In addition, they can send out bolts of dark magic, causing from 1575 to 2750 damage.










Naxxramas Cultist
Humanoid, Mage
Health: 52130
Mana: 89790
Notes: Can do a burst of energy knocking all nearby foes back and inflicting from 1280 to 1920 damage.








Tomb Horror
Undead, Warrior
lvl: 81+
Health: 456155
Damage: 2866-4732
Notes: Can summon a swarm of crypt scarabs to attack nearby foes.




Construct Quarter

Patchwork Golem
Undead, Warrior
Health: 390990
Damage: 165-7190
Notes: Can cleave, causing 110% damage to a foe and adjacent enemies, affecting up to 3 targets. Also, they inflict 232 to 268 damage every 3 seconds to nearby foes due to a disease cloud. Can stomp, causing 4676 to 5324 damage to nearby foes whilst stunning them for 4 seconds. Lastly, they can inflict 120% damage upon an enemy that has 20% or less health.




Bile Retcher
Undead, Warrior
Health: 312792
Damage: 3932-3932
Notes: Can vomit, causing 2000 damage with an additional 6563-8437 damage every 3 seconds to enemies in a cone in front of them for 15 seconds.







Surgical Assistant
Undead, Paladin
Health: 88200
Mana: 19970
Damage: 1499-1928
Notes: Their attack can reduce enemy movement by 50% for 5 seconds.



Mad Scientist
Undead, Paladin
Health: 195495
Mana: 8162
Damage: 4167-4167
Notes: Can heal Living Monstrosity. In addition, they can hit an enemy with an anti-mana bolt, inflicting one point of damage per each point of mana consumed.






Living Monstrosity
Undead, Warrior
Health: 471835
Damage: 2909-2909
Notes:  Throw out a lightning bolt that hits an enemy then arcs to other nearby foes, for up to 5 targets. In addition, they can summon a lightning totem, which periodically inflicts damage to nearby enemies.



Sludge Belcher
Undead, Warrior
Health: 337025
Notes: Can throw sludge that inflicts from 5088 to 5912 damage, whilst increasing the nature damage taken by 300 for 20 seconds.








Stitched Giant
Undead, Warrior
Health: 539240
Damage: 5360-5360
Notes: Can knock foes into the air, dealing 50% weapon damage. In addition, they can enrage themselves, increasing their attack speed by 50% and damage dealt by 25%.








Plague Quarter

Infectious Ghoul
Undead, Warrior
Health: 390990
Notes: Can inflict a flesh rot, causing 1050 to 1350 damage to a foe every 2 seconds for 12 seconds. They can also go into a frenzy, increasing their attack speed by 50% and damage dealt by 50 for 90 seconds. Finally, they can rend a foe, inflicting 3000 damage to a foe every 3 seconds for 15 seconds.








Stoneskin Gargoyle
Undead, Warrior
Health: 977475
Damage: 430-3810
Notes: Can shoot acid bolts at a foe, inflicting 278 to 322 damage every 3 seconds for 24 seconds. They can also heal themselves.


Plague Slime
Not Specified, Warrior
Health: 521320
Notes: Are immune to a specific magic school depending upon their color. Best taken out by ranged.








Mutated Grub
Not Specified, Warrior
Health: 104264
Damage: 414-958
Notes: Can slime burst nearby foes, causing from 925 to 1075 damage, whilst reducing their movement speed by 50% for 5 seconds.


Frenzied Bat
Beast, Warrior
Health: 37800
Notes: Can leap upon a target, increasing their attack speed by 200%.





Plagued Bat
Beast, Warrior
Health: 37800
Damage: 394-394
Notes: Can inflict a putrid bite on a foe, causing damage taken to be increased by 10% for 30 seconds.




Plague Beast
Undead, Warrior
Health: 195495
Damage: 385-451
Notes: Can throw a plague bomb at a foe, dealing 4275 to 4725 damage, whilst causing 1900 to 2100 damage every 3 seconds to the target and nearby targets for 15 seconds.






Rotting Maggot
Beast, Warrior
Health: 37800
Notes: In this room, just run through to the exit, then AoE these.





Diseased Maggot
Beast, Warrior
Health: 37800
Notes: In this room, just run through to the exit, then AoE these.




Eye Stalk
Not Specified, Warrior
Health: 26066
Notes: In this room, just run through to the exit whilst using ranged attacks on these.






Military Quarter

Death Knight
Undead, Warrior
Health: 312792
Damage: 5175-10738
Notes: Can increase their damage by 15%. In addition, they can induce a friendly unit into a frenzy for 30 seconds, causing them to increase their damage by 40%, but also causing them damage equal to 1% of their max health per second. Can deal out 7500 damage to a random target within 45 yards.




Necro Knight
Undead, Mage
Health: 187668
Mana: 161622
Damage: 248-8413
Notes: Can unleash a wave of flame, inflicting damage to foes and reducing their movement speed for 8 seconds. Can also teleport to a foe, and also use this ability to free them from any bonds. Can shoot a cone of cold in front of them, reducing enemy movement for 8 seconds. They can also inflict frost damage to nearby foes, immobilizing them for up to 8 seconds. Lastly, they can call down a pillar of flame, burning all foes in an area and inflicting damage every 2 seconds for 8 seconds.


Death Knight Captain
Undead, Warrior
Health: 390990
Damage: 6830-6830
Notes: They can cast a plague strike that inflicts weapon damage and deals 30000 damage over 12 seconds. They can also raise a deathchill servant. They can also increase their attack speed by 15%.









Shade of Naxxramas
Undead, Warrior
Health: 234594
Damage: 623-4253
Notes: Can hurl missiles of magic, inflicting from 2775 to 3225 damage to foes up to 30 yards. In addition, they can open a portal, summoning demonic minions to aid them.




Dark Touched Warrior
Humanoid, Warrior
Health: 156396
Damage: 248-12506
Notes: Attack these guys first. Their whirlwind attacks, which attacks nearby enemies and inflicts 100% of normal damage, will quickly kill all nearby melee.







Bony Construct
Undead, Warrior
Health: 156396
Notes: Can do a brutal swipe, causing 57000 to 63000 damage that is divided evenly amongst all affected targets within 10 yards.







Skeletal Smith
Undead, Warrior
Health: 156396
Notes: Can disarm a foe for 5 seconds. In addition, they can reduce an enemy's armor by 10% for 30 seconds; this effect can be stacked up to 10 times.








Death Knight Cavalier
Undead, Paladin
Health: 390990
Mana: 20405
Damage: 1389-1786
Notes: Can summon a deathcharger steed. They can encase themselves in bone armor, which absorbs 1.2 million damage for 1 minute. Can deal an icy touch, inflicting 7125-7875 damage, whilst reducing a foe's ranged, melee, and casting speed by 35% for 8 seconds. Lastly, they can strangulate a foe within 50 yards, resulting in 2000 damage every second for 4 seconds and silencing them for 4 seconds, thusly preventing spellcasting.





Risen Squire
Undead, Warrior
Health: 130330
Notes: Can reduce a foe's armor by 50% for 10 seconds.










Deathcharger Steed
Undead, Warrior
Health: 195495












Unholy Axe
Undead, Warrior
Health: 456155
Damage: 8964-10883
Notes: Can inflict a mortal strike, which causes 200% weapon damage and reduces healing on the target by 50% for 5 seconds. In addition, they can do a whirlwind attack that lasts 2 seconds, causing 100% weapon damage to all nearby enemies.


Unholy Staff
Undead, Warrior
Health: 390990
Damage: 3007-3007
Notes: Can send out a blast wave, causing 2475 to 3025 damage to nearby foes. In addition, they can inflict 463 to 537 frost damage to nearby foes, immobilizing them for up to 6 seconds. Lastly, they can transform a foe into a sheep for 10 seconds.


Unholy Swords
Undead, Warrior
Health: 390990
Damage: 7526-7526
Notes: Can cleave, causing 110% damage to a foe and adjacent enemies, affecting up to 3 targets. They can also thrash, which gives them 2 additional attacks.



Vigilant Shade
Undead, Not Specified
Health: 325825
Damage: 4523-4523
Notes: This mob is normally invisible until it attacks. This mob stalks throughout Naxxramas. In addition, they can hurl missiles of dark magic, causing from 4625 to 5375 damage to nearby foes.



There you go, fellow adventurers. A complete listing of the trash mobs of Naxxramas. You should follow your basic attack modes throughout the dungeon. There are two main exceptions. The first is Dark Touched Warriors. These guys you should concentrate on first and drop them as quickly as possible. If not, they can inflict a lot of damage. The second is the room with the Eye Stalks in the Plague Quarter. You should run through this room as fast as possible, letting the tanks take the hits from the maggots. Ranged DPS should hit the Eye Stalks. After you get out of the room, feel free to open up on the maggots. Good luck and good hunting!


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