Archive

World of Warcraft Interviews

  • It's not a Knife, It's a Switchblade
    Features, Interviews
    Fri, Nov 16, 2007
    Shayalyn
  • Lawgivers Inc.

    Creativity Online did an interview with the guys responsible for the recent Toyota Tacoma World of Warcraft ad that's been causing such a stir lately.

    Features, Interviews
    Thu, Oct 11, 2007
    Aelryn
  • Got It...Got It...Got It...Need It...Got It...
    Features, Interviews
    Mon, Aug 13, 2007
    Shayalyn
  • A morbid conversation about the Death Knight.

    Direct from BlizzCon '07 we now have all of the information that you're seeking on the Death Knight, the new class in the upcoming expansion World of Warcraft: Wrath of the Lich King. Blizzard went into great detail about the Death Knight's role, how he uses runes instead of mana, his weaponry (including the awesome ability to tank with a 2-handed weapon), and even more amazing details that can be found in our coverage of the Death Knight Discussion available here at TenTonHammer.com!

    Features, Interviews
    Mon, Aug 06, 2007
    Cody Bye
  • Interview with WoW's Lead Designer Jeffrey Kaplan

    WarCry has posted this interview today with World of Warcraft's Lead Designer Jeff Kaplan.
    WarCry: The complication and difficulty of getting keyed and attuned for many instances has risen quite a bit. What is the reason for increasing the complication for attunements and keys?

    Features, Interviews
    Fri, Jun 29, 2007
    LadySirse
  • Interview with Blizzard Entertainment Audio Director & World of Warcraft: The Burning Crusade Lead Composer Russell Brower

    Music 4 Games has updated their site with this interview with Lead Composer Russell Brower.

    Russell Brower is is a Composer and three-time Emmy-winning Sound Designer, with over 25 years of experience creating and producing sound and music for television, film, theme parks and video games. After scoring his first interactive game in 1981 for Disney's Epcot, Russell’s career highlights include: Sound Supervisor and Mixer for Warner Bros. Animation (Animaniacs; Batman the Animated Series), Media Designer and Musical Director for Walt Disney Imagineering (DisneyQuest Virtual Reality Games; Tokyo DisneySea theme park), among many others.

    Don't miss out. Get clicking to read more.

    Features, Interviews
    Sat, Apr 21, 2007
    LadySirse
  • Shane Dabiri Interview

    Play.tm posted an interview today with the Lead Producer of World of Warcraft.

    Has the game evolved in ways that you didn't expect when it was first released?

    In some ways it has, but the great advantage of working on an online game is that we can sometimes make some pretty broad changes as needed. One example that comes to mind was the original PvP Honor System. We thought players would enjoy the challenge and accomplishment of achieving the highest rank, but after receiving good feedback from the community we decided to change the system to better fit the play style of our customers.

    Read the rest of this answer and more with just a click.

    Features, Interviews
    Wed, Mar 14, 2007
    LadySirse
  • Burning Crusade Interview

    Pro-G has posted an interview Jonathan LeCraft. Keep reading to see what they were able to learn about the Burning Crusades.

    It's been a momentous week for US developer Blizzard. On Monday the studio announced it had surpassed the eight million subscription mark for its insanely popular MMO World of Warcraft in an attempt to drum up interest in the release of what is probably the biggest game expansion ever: The Burning Crusade.

    And now, after thousands queued long into the cold winter night to get their mitts on the game at midnight openings across the world, millions of Warcraft players are enjoying the new continent of Outland and embarking on the long journey to level 70.

    Get clicking to read more.

    Features, Interviews
    Thu, Jan 18, 2007
    LadySirse
  • Blizzard's Jon LeCraft and Itzik Ben Bassat talk WoW, expansions, console MMORPGs and what's in store next.

    IGN has posted an interview with Jon LeCraft and Itzik Ben Bassat. Keep reading to see what they were able to learn.

    Tucked away in a hotel basement, somewhere deep in Central London, we probed Itzik Ben Bassat, Blizzard's vice president of business development, and The Burning Crusade game designer Jon LeCraft on the success of WoW so far, the challenges of catering to a massively diverse user base, plus the compatibility of consoles and MMORPGs. Of course, we also tried to eke out what's in store for both Blizzard and World of Warcraft. Eyes down for more.

    The full interview is just a click away.

    Features, Interviews
    Wed, Jan 17, 2007
    LadySirse
  • Interview with Jeff Kaplan

    FiringSquad recently had a chance to sit down with Jeff Kaplan. Keep reading to see what they were able to learn.

    It's the biggest MMORPG in terms of worldwide subscribers ever made and tomorrow (or late tonight if you got to the midnight launches) Blizzard releases their first commercial expansion pack to World of Warcraft, titled Burning Crusade. Could this be the biggest PC game of the year? FiringSquad got a chance to ask questions to one of the game designers at Blizzard, Jeff Kaplan, to get the last work on Burning Crusade before its launch.

    The full interview is just a click away.

    Features, Interviews
    Mon, Jan 15, 2007
    LadySirse
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