Updated Sun, Jun 30, 2013 by Mem
Valor Points and the like are what help to make the World of Warcraft universe spin. Players can collect these points and purchase juicy rewards such as armor and weapons for their character. Valor points in particular are collected by completing various PvE content, such as raids and dungeons and could be said to be one of the primary reasons why players are motivated to complete these tasks. The system used to collect these points has changed numerous times over the years and while improvements have been made, it still doesn't seem like things are quite right.
In the past the Valor Point system has undergone a plethora of changes. In the beginning players were introduced to a system that used a variety of emblems. This was changed to a point system, then a points system where you could gain a week's worth of points in a single day. From here the system further evolved into the one we know in today's World of Warcraft.
Currently players can earn 1000 Valor Points every week, with the maximum cap set at 3000. This cap was put in place to limit the amount of Valor Points a player could earn, as well as forcing the player to spend them rather than horde the points. Currently the most efficient way to to reach these caps is to log on and take on a raid or instance every day. It seems sure that with the changes this system has already seen, that further changes will be incoming sometime in the future.
This assumption of future change was somewhat confirmed in a post almost a month ago written by the one and only Ghostcrawler via Twitter to a fan who posed a direct question about the system. Check out the picture below to see the conversation including the question and Ghostcrawler's response:
In the post shown above, a World of Warcraft fan asks that instead of hard caps shouldn't Blizzard be considering diminishing returns instead? Ghostcrawler responds that the company is already thinking along those lines, meaning this could be the system we see implemented for the Valor Points system in the near future.
In a system of Diminishing Returns, your Valor Points would be collected as laid out in the example that follows:
The idea behind this system is that
after each instance, or after a set number of instances, the amount
of Valor your character will receive will decrease. Eventually, after
completing enough instances, running instance will become completely
unbeneficial for the day. This concept of diminishing returns could
also be applied to any other system in the game that awards currency.
This could help the need some players feel to run heroic after heroic
day after day to try to fill their weekly quota in as little time as
The thought of a diminishing returns system in place in World of Warcraft is an interesting one to me. Especially since I was once one of those hardcore players who ran instance after instance day in and day out just to earn more and more Valor Points. It seems, after reading various forums and gauging the reactions of other players, that diminishing returns is a rather popular option and I find that I am also drawn to it. What better way to ensure players still feel the need to run instances, but also cannot all but burn themselves out in one day continuously pushing to fill that cap?
However, as appealing as this system may seem, we need to take it with a grain of salt. While changes will probably inevitably come for the Valor Point system, what they will be remains to be seen. Ghostcrawler is nothing but vague when it comes to confirming things that may or may not happen inside the game and therefore we cannot draw any real definite conclusions from his answer. The only thing we can be sure of is that it is likely that change is coming, and a diminishing returns system is in the running as a candidate.
What do you think of using a diminishing returns system for Valor Points in World of Warcraft? Share your thoughts with us by using the comment section below!