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Cataclysm is coming and big changes are coming with it. The entire
World of Warcraft universe is gearing up for it and the excitement is
almost palpable. You can see it on in the chatter on forums across the
web, and if player speculation and Blizzard announcements
aren’t enough, you can feel it first hand with the
earthquakes that are currently shaking the in game world.



This expansion promises to bring some of the biggest changes to the
World of Warcraft world that we hold so dear. Some of the changes will
be undoubtedly bad, but overall I feel most of the changes bring the
promise of nothing but good things. Will there be some hiccups and
changes along the way? Sure. But I really feel like this will be the
best expansion so far (please Blizzard, don’t make me eat my
words).



Here are some of the changes I feel are worth looking forward to in
Cataclysm:

  • style="font-style: italic;">Old Instances Made New -
    That’s right expect a blast from the past as Blizzard plans
    to give the Deadmines and Shadowfang Keep a heroic facelift. This will
    not only draw players back to the old world, but will also encourage
    players to experience these great instances that were often overlooked
    and missed in the rush to level to 80. This strategy worked fairly well
    for Naxxramas so I expect it to work just as well here.
  • style="font-style: italic;">Two New Playable Races -
    Goblins and Worgen will be introduced with the release of Cataclysm,
    and while some people hate the choices I am pretty pleased with them
    both. While I am still scratching my head about why any of the usually
    neutral Goblins would ally with the Horde (think of the gold making
    opportunities they are missing out on) I am very style="float: right; width: 200px; height: 240px;" alt=""
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    excited to experience playing them, and also enjoying the two new
    starting zones that will be implemented for both. The Death Knight
    starting zone and accompanying story
    line was epic to say the least, so
    I am expecting great things from these two.
  • style="font-style: italic;">Simpler Stats
    - The new expansion will (hopefully) make character stats less of a
    headache. If you’re like me and hate the math that goes along
    with stats, and hate trying to figure out if one certain stat is better
    than the 5 others you need to worry about then the promise of simpler
    stats in Cataclysm is a blessing. Blizzard will be doing away with some
    stats (MP5, Spellpower, Attack Power), and making changes to the stats
    that will remain. While learning the new stats will take some time, and
    will likely annoy some long time players, in the long run it should
    make the game easier for everyone to understand.
  • style="font-style: italic;">Reshaping of Azeroth
    - Obviously with a name like Cataclysm for the expansion you can
    expect, well, a cataclysm. This means major changes for the landscape
    of Azeroth. Old familiar zones will be ripped asunder and new ones will
    emerge. While I will mourn the loss of old zones, which are like old
    friends to me I think giving a fresh new face to the old world will
    help keep the game fresh.
  • style="font-style: italic;">Flying Mounts in Azeroth -
    I think most people will be excited about this change, finally players
    will not be stuck plodding along all over Azeroth to reach their
    destination. This may however be the end of simple riding mounts as we
    know them. While players will still not be able to fly everywhere, the
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    riding mount gain 10-20 pounds from the
    lack of use.
  • style="font-style: italic;">Guild Advancement
    - A new  (and one of the coolest) feature to be implemented in
    Cataclysm, Guild Advancement will allow your guild to progress and
    level as a whole, and also gain bonuses and complete guild
    achievements. A guild talent tree will also be implemented that will
    offer many benefits including the ability to loot more gold and reduced
    reagent costs. As most World of Warcraft players are part of a guild be
    it large or small these extra benefits will be most excellent.

  • style="font-style: italic;">New Class/Race
    Combinations - Ever wished
    you could play an Undead Hunter, or a Dwarf Shaman? Well with the
    release of Cataclysm you will be able to experience these two new
    class/race combinations and many more. Allowing more class/race
    combinations will enable players to enjoy a new range of game play and
    also do away with many of those agonizing “I want to play
    this class, but love this race” decisions.

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Cataclysm promises all these great things and more. I don’t
think that anyone will be disappointed. Well I take that back, you know
someone is going to be disappointed, it’s just a fact of
life. For the most part though I think the changes Cataclysm brings
will give new life to the game, and draw back some old players along
with new, proving once again that Blizzard, and World of Warcraft is
truly a force to be reckoned with.



Care to share your favorite Cataclysm changes? Or discuss what you
think may go wrong? Join us on our forums!





To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 29, 2016

About The Author

Amunet, also fondly known as Memtron, is an organic life form best known for its ongoing obsession with Blizzard Entertainment's numerous properties. To that end, Amu has authored hundreds (thousands?) of the most popular World of Warcraft guides, editorials, and Top 10 lists on the planet. When not gaming and writing, Amu is busy chasing after her three children in a perpetual loop of ongoing disaster.

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