Updated Sat, Mar 16, 2013 by Mem
If you haven't noticed, World of Warcraft: Mists of Pandaria Patch 5.2 is here in full force. Players have had more than a few days to try out the new additions and changes that have been implemented in this patch and the response seems to be mostly positive. However, despite the hard work and testing put into ensuring that each patch is as flaw free as possible, inevitably each patch to the game sees some hotfixes along the way.
Patch 5.2 is no exception to this rule. A host of hotfixes have been released since it was released to live servers with the most recent set taking affect on March 12. This new round of fixes is packed with class changes, many of which look to have come directly from Blizzard's giant nerf stick. Here are a few of the key changes from this round of hotfixes:
Check out the full list of changes in
the latest round of
hotfixes by visiting Blizzard's webpage.
As you can see almost every class is taking a big hit from the nerf stick and not surprisingly players are none to happy about. Before you bust out your torches and pitchforks and prepare for a good old fashion lynching, read on to see how Blizzard has attempted to soften the blow.
While it is true that most of the changes seen in the newest hotfix are in the form of some serious nerfs. This time around Blizzard has attempted to soften the blow a bit. How you ask? Lead Systems Designer Greg Street (a.k.a Ghostcrawler) gives us insight into the class changes, while Lead Encounter Designer Ion Hazzikostas (a.k.a Watcher) has taken the time to clear up some things about the changes brought to raid bosses. These posts give us a brief and rare glimpse giving us a brief glimpse into the minds behind the game we love.
Both developers give us seeming sound
reasoning behind the changes brought with the newest Patch 5.2
For example Ghostcrawler points out in his post:
Remember, it’s not a goal that every spec do exactly equally well in every possible encounter, and in fact we think that would be boring. We just don’t want things to get so extreme that certain specs feel like they aren’t meaningfully contributing to the group’s efforts. All of this means that raid performance is a somewhat subjective call and we’d like to ask that you keep that in mind as you offer your feedback.
While Watcher reasons in his post about recent raid changes:
First off, the Council change, reducing their health in 10-player modes, was honestly just a bug fix. Yes, it made the encounter easier, which also makes it a nerf, but we simply goofed on the numbers. We generally aim for a 3:1 ratio of health for enemies in 25-player raids as compared to 10-player mode, since 25-player raids typically have ~17 DPS and 10-player raids have 5 or 6. Instead, the ratio on the bosses themselves (but not the Loa spirits or Sand Elementals) was mistakenly 2.5:1, and we didn’t notice until we started taking a closer look at why 10-player groups seemed to be having a harder time with the encounter. I apologize for the error on our part.
Ghostcrawler makes some really great points in his post and makes us feel like Blizzard really does have our best interests at heart. However, despite his sound reasoning, I am betting that the classes who are affected by these nerfs still won't be feeling overly generous. With that being said I think explanations, even brief ones, concerning hotfixes is a great way to win player approval and at the very least soften the blow when it comes to class nerfs, especially when it comes to a passionate community like the one surrounding World of Warcraft.
How do you feel about the newest batch of hotfixes for Patch 5.2? Do you think that hotfixes should also come with a brief explanation from World of Warcraft developers? Does it soften the blow? Share your thoughts with us by using the comment section below!