Updated Mon, Jun 13, 2011 by Mem
It seems like just yesterday that Patch 4.1.0 left the warm fuzzy confines of the PTR and merged onto live servers everywhere. And in fact it almost was just yesterday. Only a little more than a month ago Blizzard unleashed Patch 4.1: Rise of the Zandalari, and reintroduced the now revamped Troll based instances of Zul’Aman and Zul’Gurub. Yet despite it’s recent release, Patch 4.1 is already old news, with Patch 4.2 already in the works on the PTR.
What reason Blizzard has for pushing this patch so soon is unknown. Perhaps they are trying to keep content fresh to keep from losing more of their player base to other games, or maybe they are just celebrating surviving the almost rapture(hallelujah!). But no matter the reason, 4.2 is coming, and coming soon, and with it will be some big changes. Below you can find some of the most significant changes that will be implemented into the game in this patch:
(View the patch notes in their entirety on Blizzard’s website.)
Patch 4.2 will further explore the story of Thrall who apparently has finally (thanks to the millions of players who steadfastly put the World Pillar back together again) has been allowed to put his arms down for a rest. Sadly though, Thrall’s break is short lived and he is called into action again to assist at the World Tree. Here rumor has it Thrall meets his demise and is doomed to roam the Elemental Planes for what might be eternity. What a sad day indeed for Azeroth, and the Horde which is now doomed to have Garrosh as Warchief, at least until one of the other Horde leaders (anyone want to take bets on which one?) puts a knife into his back.
Will Thrall meet his maker in Patch 4.2?
All new daily quests can be found in Hyjal, where players will assist in pushing back the forces of Ragnaros in order to form a base in the Firelands. Before players can participate in these quests however, they must have completed up to and including the quest Aessina’s Miracle. While these new daily quests may excite some, I just see more work that I’m probably going to sucker myself in to doing somehow. This stands to reason because players can easily (at least at the moment) reach Exalted status by simply questing in the zone, so the addition of daily quests won't make much of an impact in the grand scheme of things.