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Mists of Pandaria: PvP Changes and Additions

Updated Thu, Jun 07, 2012 by Mem

The various raids and instances to be released in the newest World of Warcraft expansion; Mists of Pandaria, are the talk of the town. No matter what blog, forum post, or chat you pull up it is likely someone is gushing about these new additions. However, if you are less into the PvE side of things and are instead all about the PvP action, you may be wondering what Mists of Pandaria will have in store for you. Below you will find all the exciting features and changes that Mists of Pandaria will offer for those who thrive on the player vs. player lifestyle.

Mists of Pandaria PvP Additions

Battlegrounds

PvP players will be pleased to find that in Mists of Pandaria, not one, but two new battlegrounds will be available to them. The Temple of Mogu and Silver Shard Mine will open up game play styles that will not only delight PvP enthusiasts but also may entice those who don’t favor this type of in game play to join in the fun. Learn more about these two new WoW battlegrounds below!

Temple of Mogu

Mvp took on MMA in the GSL Finals, with MMA emerging the victor.

Found in the center of the Vale of Eternal Blossoms, teams inside the Temple of Mogu will find themselves engaged in epic battle over an ancient artifact. This artifact has ancient powers that will make the player who wields it bigger and more powerful. The power of the artifact is a double edged blade however, as whomever has possession of it will find that their damage taken will greatly increase as time passes.

This of course means that the artifact must change hands often in order to maintain possession of the artifact, which makes this battleground even more exciting. As long as a team remains in control of the artifact they will earn points. To make things even more interesting, teams will earn extra bonuses based on where on the map your team chooses to make their stand. For example, taking up arms in a more exposed portion of the map will earn more points for the team than hiding inside a more sheltered and easier to defend location.

Currently slated to be a 10 vs.10 player PvP battleground, the Temple of Mogu will focus attention on a single player, making individual skill and tight group coordination more important than ever. Players will need to learn to balance and calculate risk and reward in this Mists of Pandaria battleground where even deciding who will carry the artifact could mean victory or defeat. While we can’t make our final judgment until this battleground is officially released, Temple of Mogu is definitely a battleground that PvP players should be excited about.

Silver Shard Mine

The second battleground to be introduced in the newest WoW expansion will be the Silver Shard Mine. Here in this underground wonderland, players will find resources traveling in three mine carts. These carts will travel from the center of the map to depots along the outer edges. Teams will want to capture these carts by bunching up players around a cart. Being in control of a cart when it reaches a depot will earn the team a point.

Similar to the Team Fortress 2’s payload mode, Silver Shard Mine will likely be utter blissful killing chaos. With players from both sides scrambling for carts having a fine balance between offense and defense will be what ultimately wins this map. The first team to three points will win the map and all included bragging rights.

Arena

Unlike battlegrounds PvP players will only be granted one new arena in the Mists of Pandaria expansion; the Tol’vir Proving Grounds. While very little is known about this new arena, we do know that it will take place in the vistas of Uldum and will be modeled closely after the Nagrand Arena. Is this a good or bad thing? That is up to you to decide.

Gear

Sadly, little is known about the gear that PvPers will be donning in Mists of Pandaria. However, we do know that there will be at least two new additions to the flock. These two new epic tiers of PvP gear are:

  • Malevolent Gladiator (level 483-502)
  • Dreadful Gladiator (ilvl 464-476)

Mists of Pandaria PvP Changes

While new additions are almost always exciting, changes on the other hand have the ability to strike fear into the heart of every WoW player. WE find ourselves holding our breath for announcements and wondering if it will be our favorite feature that gets the axe or is irreversibly changed. The world of PvP in WoW is far from immune to these changes. Wondering what the powers that be have in store for the features you are already familiar with? Read on below to see the changes we know about so far coming to PvP in Mists of Pandaria.

Resilience
Resilience is out in Mists of Pandaria. Defense PvP and Power PvP are the new PvP stats in town.

Resilience will see a ton of changes in Mists of Pandaria, which will leave this beloved PvP stat almost unrecognizable from what we see in game today.

  • Resilience will be renamed to Defense PvP or PvP Defense in an attempt to make the names more obviously PvP related.
  • All players will have a 30% base Defense.
  • All PvP gear will have Defense on it as well as a new stat, Power PvP, which increases damage and healing done to other players.
PvP Gear and Combat
  • PvP gear will likely have a lower item level than PvE gear.
  • Power and Defense stats will ensure that despite this lower item level PvP gear will still be more powerful in PvP.
  • PvP stats on gear will be free instead of causing other stats to be smaller.
  • Designed to make it easier for PvP players to participate in PvE, or for PvE players to jump into PvP.

What are your favorite PvP changes and additons from the list above? Least favorite? Why? Share your thoughts with us in the comments section below! Or if you wish to learn more about PvP in the new expansion head on over to the recent interview with Tom Chilton, who goes over in fine detail Blizzard’s vision for the future of PvP in Mists of Pandaria.

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