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Top 5 Reasons WoW Rocks

Posted Tue, Jun 12, 2012 by Messiah


A little while ago out very own Xerin wrote an article about Why SWOTR Rocks, in it he looked at his top 5 reasons that he loved the game and what set it apart.  I figured I would take my own stab at it, but looking at my favourite game, World of Warcraft.

It’s a little bit of a different look, as certain things just can’t even be considered.  For example, one of his reasons was the graphics in SWOTR.  Well, even though I love the look of WoW, I will be the last one to argue that it has amazing graphics, I mean it wasn’t even a best looking game when it was launched 7 years ago.  The graphic style suits it and it has aged better than most games this old, but it is by no stretch of the imagination a beauty queen.

So what is it about WoW that really sets it apart, why is it still such a huge hit after all these years, and why do people still play it.  In short, Why does WoW rock?

Reason #1 – The Social Aspects

One of the great things about an MMO is that to be successful in it and complete much of the content you have to participate in the social aspect.  I admit that a lot of this has become less important due to the LFG and LFR tools, but it is still a critical part if you want to succeed in much of the game (raids and arenas for example). The social aspect is a such a big part of any MMO and WoW especially since it has such a huge player base and therefore more opportunity for being social.  Part of the joy of playing the game is to make friends online and to have a reason to sign in and play the game other than just because of the game. 

I have made many friends over the time I have played WoW, and even though some of them I have never met, they are real friends.  Some of them I have now played WoW with for the whole time that it has been around.  Others have left the game and have moved onto other games, but guess what, we all still jump into Ventrillo and chat, we all still email back and forth, and some of us have even met up at BlizzCon and other gaming events.

Any game that has that kind of impact on your real life and friendships is a game that is worth playing.

Reason #2 – There is always something to do

In World of Warcraft it is almost impossible to get bored.  After all unless you spend every waking moment in the game you are extremely unlikely to be able to finish everything there is to do in the game.  Every which way you turn there is something new to do. Just a partial list of the many different things available to do in the game include:

  • Leveling
  • Learning the Different Classes
  • Quests and Daily quests
  • Professions
  • Battlegrounds
  • Arenas
  • Dungeons
  • Raids
  • Achievements
  • And so much more…

Even if you were to only focus on a few of those things, they would keep you busy for a long time.

I have played WoW from the start and have yet to finish even ½ of what I believe there is to do in the game, and it may be closer to ¼ of the game.  That is saying something, since I play quite a bit, and am involved in a lot of the different aspects. That to me shows that there is a lot going on in the game that after 7 years I still look forward to doing different things in the game.

One of the really big reasons that there is always something to do in WoW is that it has 10 classes currently (11 once Mists of Pandaria launches and Monks are introduced), and each class has 3 different specs that offer different play styles.  This gives the game a whole lot of re-playability, and a whole lot of things to keep you interested. 

Sure over time it is possible to get bored with a character, but then you flip over to an alternate and to quote the old Batman TV show “BIFF! BANG! KA-POW!” it’s a whole new game.


Achievements alone can keep you busy forever and a day.

Reason #3 - Raiding

I know this one is mentioned above, but really it deserves it’s own spot as it is such a core piece of WoW for anyone who puts in serious time and effort into the game. 
While raiding is a core part of almost every MMO game out there, I can not think of any that have offered as much of it as WoW has.  Over the years there have been so many memorable raids and fights, that it would be hard to narrow down even a top 5 fights.

Many of the raids were created with imagery that brilliantly fit the bosses and lore behind the raid.  The bosses and fight mechanics have evolved over time to constantly try and offer something new, different, and more challenging than the last raid.

That brings me to the best part of raiding, the challenge.  Sure over time raids have gotten easier and shorter.  However there is still a huge amount of challenge left in raiding, as long as you are not considering the LFR tool raiding (although you could consider it a challenge given some of the players that join into it sometimes!).

Even though the percentage numbers have gone up for players completing the normal and heroic mode raids since WotLK, the new raids have still been difficult, and we are still talking about only the top 5-10% of players finishing the raids at the highest difficulty level. Doing that shows dedication, skill, and just a little bit of insanity.

Reason #4 - Storyline and Plot

Blizzard games have some of the best storylines and plots out there.  While sometimes simple and straightforward, they really bring you into the game.  There is a reason you need to explore that new zone, a reason to go to the new dungeon, or a reason to help out in that raid.

I know that over time, a lot of that is lost, as by our 3rd character most of us go click, click, click past all the quest text and skip all the interactive scenes.  However, it is there and when you are first playing through, that is a key reason to keep going, to find out what happens next.

While WoW makes less use of cut scenes than other Blizzard titles like Starcraft and Diablo it still does make use of them sometimes, and the compelling story line are there always if you choose to read them.  Before anyone comments, yes I know that “Go kill 10 boars” isn’t a very compelling storyline, and that not every quest can be.  However, viewed as a whole game, there are numerous interesting, compelling, and entertaining stories that unfold.

Reason #5 – Constant changes and additions

Sure, we all like to complain when Blizzard goes and changes something, and I am one to complain load and long about changes that I don’t like.  However for the most part, the changes are for the betterment of the game, even if I can only say that after having time to get used to the changes.

Beyond three great expansions that have already been released and another on the way, there have been numerous patches.  While patches for many games just solve ongoing issues or provide minor game play enhancements, for WoW that has rarely been the case. Most WoW patches are huge affairs, adding in tons of new content or changing the game dramatically. There has been more content added to or changed with WoW than almost any other game I can think of (EQ1 being an obvious exception having run for so long).

Think of the content that has been added in via the patch system, such as whole new raids, new instances, and new quest chains. In addition to obvious content added in patches there has been many things added that we simply take for granted now such as: new battle grounds, the queuing system for raids, instances, and battlegrounds, daily quests, profession changes, arenas, far sweeping zone changes, class refreshes, and much more.

The Messiah’s Last Word

So, those are my top five reasons why I currently believe WoW is a great game.  Over time they obviously change and I am sure there are many different opinions out there about why the game is great.  Why don’t you chime in and share your ideas of why WoW rocks.

What keeps me playing WoW is it's aesthetics. I've played enough MMO's to know that most of the ones out there are fairly similar, but as much as they're criticized, I love the graphics of WoW. I dunno how to explain it, but looking at screenshots of other MMO's like TESO and GW2, the worlds/graphics all look somewhat similar (generic castles/dragons stuff) and I think WoW's really stand out among the rest, in a good way. It's a gorgeous game like the graphically top end newer MMO's out there, but it still retains a uniqueness that I can only find in it. I also love it's diversity. People say it's gotten easier, but I've played Rift, TERA, and SWTOR a fair amount and they aren't exactly challenging either, save for the raid content, which WoW's hardmode pre-nerfs easily triumph. I'll get slaughtered by the other MMO's fans, but I feel like I needed to put my 2 cents out there.

Agree with all but #4. I've never played an MMO where I cared less about the storyline/plot than WoW. I go through whole zones without reading any quest text. Which is kinda odd, because I almost never spacebar past the voiceover in SWTOR and story was one my my favorite things in LotRO.

I'd replace #4 with "it just works". Now sure, WoW has a few bugs, and its early history wasn't as clean as some people like to say. But in recent years, I've rarely had any major issues. The game just smoothly does what it is supposed to. IMO, WoW is kinda like McDonald's. It may not be the greatest or most original thing out there, but you know exactly what you're going to get, and you get it dependably.

I find it ironic that what the author believes is WoWs strongest aspects are actually it's worst.

1) The Social Aspect. WoW easily has the most obnoxious and rude playerbase. 4chan pales in comparison to WoWs playerbase.

2) There Is Always Something To Do. Sure I'll give him this. There may always be something to do. Not fun but at least "something". There's always a plethora of grinding to do if you can really call that gameplay. I don't.

3) Raiding. The perpetual rat race of loot and gear that never ends. By the time you get that awesome piece of gear, it goes obsolete with the next patch or expansion. Seems the only way to win the loot rat race is not to play. It's an outdated game gimmick that's worn out its welcome.

4) You really have to be a Blizzard kool-aid drinker to honestly believe WoWs storyline and plot are great. It always makes me laugh to see the slobbering fanboys praddle on about WoWs story. Really? Their standards must be incredibly low or they've never been exposed to anything other than WoW which is equally sad.

5) Constant changes and updates *can* be a good thing if they know what they're doing. Too much change too quickly is bad for any game and we've seen this time and time again with WoW. I have zero faith in Blizzards developing skills. Seems all they do is copy/paste old content with reskins.

As far as game changes, Blizzard rarely creates their own. When there's a lot of new MMO's coming out, Blizzard copies a lot of the better aspects of those games. When no new MMO's are coming out Blizzard sits on WoW and game changes are few and of piss poor quality. Anyone who disagrees with that fact is more than welcome to look for themselves. In fact I encourage it.

"As far as game changes, Blizzard rarely creates their own. When there's a lot of new MMO's coming out, Blizzard copies a lot of the better aspects of those games. When no new MMO's are coming out Blizzard sits on WoW and game changes are few and of piss poor quality. Anyone who disagrees with that fact is more than welcome to look for themselves. In fact I encourage it."

1) The Social Aspect. WoW easily has the most obnoxious and rude playerbase. 4chan pales in comparison to WoWs playerbase.

You sir most likely aren't in a guild or have friends that play WoW.

2) There Is Always Something To Do. Sure I'll give him this. There may always be something to do. Not fun but at least "something". There's always a plethora of grinding to do if you can really call that gameplay. I don't.

Gaming in itself is a grind you can dress it up however you want the end result is the same.

3) Raiding. The perpetual rat race of loot and gear that never ends. By the time you get that awesome piece of gear, it goes obsolete with the next patch or expansion. Seems the only way to win the loot rat race is not to play. It's an outdated game gimmick that's worn out its welcome.

Can't disagree here, holding on to gear before having to obtain more/better gear would be nice.

4) You really have to be a Blizzard kool-aid drinker to honestly believe WoWs storyline and plot are great. It always makes me laugh to see the slobbering fanboys praddle on about WoWs story. Really? Their standards must be incredibly low or they've never been exposed to anything other than WoW which is equally sad.

I don't get into the lore/quest lines in the game so much. The story that is infused into the game that comes from material outside the game is outstanding!

5) Constant changes and updates *can* be a good thing if they know what they're doing. Too much change too quickly is bad for any game and we've seen this time and time again with WoW. I have zero faith in Blizzards developing skills. Seems all they do is copy/paste old content with reskins.

I think Blizzard is in agreement with parts of what your saying here seeing the changes that they are implementing into MoP.

Recent releases that I have seen this works the other way as well. I see a lot of these games coping features from WoW. Only other game on the calendar that looks remotely entertaining in comparison is GW2. To be brutally honest though a world filled with repeatable scenarios doesn't sound all that entertaining that to me has a shelf life.

1) The Social Aspect. WoW easily has the most obnoxious and rude playerbase. 4chan pales in comparison to WoWs playerbase.

With this comment I am assuming you tried to talk trash in trade chat and were kicked out. Do you even know there are different servers? I have seen some bad social aspects and good. My current server is one of the most friendly I've seen in all of mmo's.

2) There Is Always Something To Do. Sure I'll give him this. There may always be something to do. Not fun but at least "something". There's always a plethora of grinding to do if you can really call that gameplay. I don't.

This is true of every mmo. There are so many mmo's out there that do a worse job than blizzard at monotony.

3) Raiding. The perpetual rat race of loot and gear that never ends. By the time you get that awesome piece of gear, it goes obsolete with the next patch or expansion. Seems the only way to win the loot rat race is not to play. It's an outdated game gimmick that's worn out its welcome.

Again. Other mmo's do this as well. Some, the gear changes as fast as my socks. Kinda nice to hang onto really good gear for a while before the next expansion comes out.

4) You really have to be a Blizzard kool-aid drinker to honestly believe WoWs storyline and plot are great. It always makes me laugh to see the slobbering fanboys praddle on about WoWs story. Really? Their standards must be incredibly low or they've never been exposed to anything other than WoW which is equally sad.

The fact that you actually have to insult here speaks volumes. I've been playing this game long enough that I hardly ever read through a quest but to each their own. If you and I don't like the quests or story line, that's cool but keep your opinion about others that do to yourself.

5) Constant changes and updates *can* be a good thing if they know what they're doing. Too much change too quickly is bad for any game and we've seen this time and time again with WoW. I have zero faith in Blizzards developing skills. Seems all they do is copy/paste old content with reskins.

It's almost like the only mmo you have ever played is WoW and it doesn't seem like you played it past level 20.

As far as game changes, Blizzard rarely creates their own. When there's a lot of new MMO's coming out, Blizzard copies a lot of the better aspects of those games. When no new MMO's are coming out Blizzard sits on WoW and game changes are few and of piss poor quality. Anyone who disagrees with that fact is more than welcome to look for themselves. In fact I encourage it.

I've looked and don't agree.

What I like most about WoW is all the little parts that add to the whole. Blizzard didn't try to reinvent the wheel they just take what is there and improve upon it. Sure there has been steps in the wrong direction but when you boil it down to its basic parts it still shines brighter than most other games in its market. Not going to lie I have left and come back to WoW countless amount of times. Its the memories the feel the longing to put yourself back into the shoes that you wore back when you leveled a toon or something irl made that moment in the game memorable. Wouldn't be fair to say this is only true in WoW but games across the board have this effect its just that most my time has been spent in WoW and I can honestly say that I'm fortunate to have invested time in the game.

What you have to say is simply incredible -.- ....

Blizzard didn't try to reinvent the wheel they just take what is there and improve upon it

-Blizzard single handedly revolutionized the "wheel" or genre as i would put it and destroyed it all at once

Sure there has been steps in the wrong direction but when you boil it down to its basic parts it still shines brighter than most other games in its market

-This game doesnt shine bright its just got a large fan base that appeals to the younger gamer because its cartoony and everything is simply handed to you via quests

and im not sure how you got any good memorable experiences out of this game in the first place the story is....i cant even say because there are so many quests where does the story even really begin? and with what quest? you dont know because the game is quest hub to quest hub theres nothing that rewards exploration. you simply ride the rail from quest giver to quest giver with once again having everything handed to you...the immersions simply not there because youre too busy running back and forth killing 10 rats and gathering 40 batwigs its more like errands than quests...

the game in classic didnt even start until 60 because all the content worth playing were raids and now the max level is 85 and the game doesnt remotely start until 80+

all in all what blizzard did was dumb the genre down to an insulting level and they made the game EASY if you think im wrong go play DAoC or EQ or Vanguard ... id say 9/10 of the WoW community has never played those games and are too young to even know what they are

Disagree with almost all these statements.

1.) Yes, these exist. They also completely destroy any sense of community a server might have. Cross-Server LFR and LFD means it's actually less likely you'll encounter the same people again, and because of that it seems to actively discourage communication and doesn't really penalize players acting like jackasses. You're less likely to forge any kind of long-term friendship with the people you meet this way. Make these systems same-server, and suddenly it works exactly like you say it does.

2.)Yeah, there's always something to do, technically, but so much of it is mind-numbingly boring. Let's look at your list:

Leveling - Levelling in WoW is among the most boring experiences in MMOs, IMO. The story is extremely poorly presented, what story there is is basically confined to the zone you're in and has little bearing on the world at large. The vast, utter majority of the levelling content in the game does very little to make me feel like my character is anything but a normal schlub.

Learning the Different Classes - Valid.

Quests and Daily quests - See levelling.

Professions - Painfully boring grind that yields pathetic rewards, unless you're an Alchemist, Scribe, on Enchanter. Not at all interesting.

Battlegrounds - Sorry, these DO exist, but I don't understand why anyone who primarily PvPs would play WoW. There are so many games with better PvP.
Arenas - See above.

Dungeons - Yeah, until you reach heroics, these are almost literally faceroll easy, and then when you do reach Heroics, you'll finish the Cataclysm and Troll Heroics in a week and be forced to run Hour of Twilight over and over and over and over and over and over. And these instances are disjointed, uninteresting messes that are SUPPOSED to be setting up the story for the end of the expansion, but are just... dull.

Raids - There's only one raid that's relevant anymore, Dragon Soul, and it is the single most disappointing raid in all of WoW. Tons and tons of recycled environments and character models, and even before the nerf, it was pretty easy. Unless you really suck you'll probably clear it in two weeks. There's the Heroic version, but all it is, is the same uninteresting raid +"more harder". Really, no one runs the other raids much except Firelands, which even I will admit is a good and entertaining raid, but even then, it's going to get old after a couple of weeks.

Achievements - With the exception of the instance and raid based achievements, this is usually just as boring and uninteresting as the trade skill grind.

And so much more… - Actually, no, I think you covered everything except reputation grind (LOL) and collecting vanity pets.

3.) I will agree that most WoW raids are fairly well designed... except Dragon Soul. Also, there are so, so few of them, and even fewer "relevant" ones. Frankly, the fact that they added only two raids since Cataclysm's launch is something they should be embarrassed over. Current WoW features fewer raid bosses, less raid content, than at any other time in WoW's history. Frankly, it's insulting.

4.)I don't even know what to say here. You obviously have never interacted with any media (video games, books, movies, television) ever in your entire life if you think WoW's story line is presented well or interesting.

5.) Pretty much the bare minimum, the utter baseline of MMOs. All MMOs do this. This statement: "Most WoW patches are huge affairs, adding in tons of new content or changing the game dramatically. There has been more content added to or changed with WoW than almost any other game I can think of (EQ1 being an obvious exception having run for so long).", again, says to me you have never played any other MMORPG ever in your entire life.

My last word:
You pretty much know nothing about MMORPGs. But, still, I guess if you're having fun, that's all that matters. (I'm not even trying to be snarky with that one, I mean it. It's great that you're having fun with the game.)

It should also be added that the "social elements" are present in any other MMORPG worth its salt. So 1 and 5 can really be applied to *any* MMO, and with most MMOs, they actually do it better.

1 and 3 I do not care, for the rest I agree. Despite my new main game after years of reign of Wow :-) is SWTOR, Wow has still important place for my gaming needs and can barely wait for Pandarians. :-)

WoW is what it is. Though the LFG and LFR features have impacted the socialization of the game, they have also opened up these same areas to people who might not have experienced them in the past.

The wonderful thing about WoW is that you get out of it what you want. If you want socialization you can find it, if you're looking for varied game play you can find it. Blizzard keeps changing and adding to the experience, so that boredom is cut to a minimum (now I know that many are going to disagree with that statement, but it's true). You can go and do just about anything you want to. If you're bored, it's your own fault.

The good of LFR and LFD is that people who are unable to meet the demands a raiding guild requires (usually close to a second job) have a chance to see those instances (cue hardcore vs. casual argument).

The social aspect of MMOs can be good and it can be bad. The anonymity of the Internet in general allows people to be complete jerks to others with little to no fear of retribution. For example the "anonymous" person above who basically calls the author an idiot but is apparently "too cool" to put his real name to it.

I think Andorra makes a good point - you get what you want from WoW - and honestly if WoW is SO TERRIBLE why do people come back to it....because all the other game companies make flashes in the pan but in the end people come back to WoW. For example everyone was gaga over the voice acting in SW:TOR but I bet in a mad rush to level cap they "fast forwarded" through all of it and maybe saw it again when they started an alt.

I have made some great friends and kept in touch with RL friends through the game, that even though I have not played in over 2 years I still want to come back from time to time. It's a fun game with a lot of good memories (and some bad ones) but it's a game.

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