How much should MMOs cater to the explorer segment of the playerbase? Constantly enlarging the world keeps things fresh and interesting, but is it worth the adverse social effects that come from spreading out a population in an ever larger world?
To cater to this group several developers have created insanely large worlds. At E3 this spring I heard many upcoming MMO developers bragging about the size of their virtual worlds. A few of them claim to have worlds several orders of magnitude larger than anything done before. It left me wondering if they were compensating for something. Other developers feel that every expansion or patch must add on significant pieces to the existing world so that players can explore new areas as they level.
Keep reading to find out how Messiah feels on this topic. Do you agree with him or think he is off his rocker? Head over to our brand new Ten Ton Hammer forums and speak up! WoW Ten Ton Hammer is the top community that offers all the latest news, information and gold free databases on the net, get registered today, it only takes a moment!
Don't have the time, the patience, or the stomach to give the official forums a look? We're here to help! Ten Ton Hammer is devoted to bringing you the best in World of Warcraft coverage, and for our newest weekly feature we'll pour through the official WoW forums and provide links to the some of the hottest or most interesting discussions, just in time for the weekend!
Also included is our pick for the Hammerhead Award - a dubious tribute to the absolute dumbest, most ridiculous, and completely off-the-wall official forum thread created- in all apparent seriousness- during the last week in the WoW official forums!
With the upcoming expansion, The Burning Crusade, adventures will find themselves in a strange new land known as Outland. We've gathered plenty of information on this new continent such as the flying mounts, the new instances, and the various regions.
"Flying mounts are the new form of transportation that comes with The Burning Crusade. They are native only to Outland (meaning they will not work in Azeroth) and they will allow players to travel the skies (and even the void) to various areas and instances that have no path connected to the ground."
The official site for World of Warcraft has been updated with an announcement of what will be included in the collectors edition of The Burning Crusade.
We're happy to announce that World of Warcraft: The Burning Crusade will ship in standard as well as Collector's Edition packages. The Collector's Edition will come in a special box that contains many exclusive extras to enhance your adventure into Outland, including:
* World of Warcraft: The Burning Crusade on both CD and DVD
* World of Warcraft: The Burning Crusade Behind-the-Scenes DVD
World of Warcraft: The Burning Crusade expansion hosts a myriad of new content for the game. One of the many exciting features is the new profession of jewelcrafting. This FAQ answers many of the questions that you may have about the jewelcrafting profession.
Jewelcrafters can make jewelry (rings, amulets and trinkets). They can also make figurines for themselves (they are bind on pickup, so only jewelcrafters can use them) that are able to be equipped in a trinket slot. These figurines have passive benefits and also can add a quick buff when needed. Jewelcrafters can also cut jewels to be added into a socketed item.”
With nine unique classes in World of Warcraft it can become hard to choose the right one for you. That's why we've gone through our Classes Guide and updated it with even more helpful information on the various classes within World of Warcraft. Don't forget to stop by our individual class guides for your favorite class! They provide even more specific information about each class within World of Warcraft.
"There are nine classes within World of Warcraft. Each class represents a very unique gameplay style. For instance, Warriors get toe to toe with their enemies while Mages stand far away and sling devastating spells. Each class has its own feel and sometimes you'll have to play through several classes to pick what you want."
Comedy Central commercials revealed (and the WoW official site confirmed) that South Park will open the second half of its 10th season with a stab at World of Warcraft on Wed, Oct. 4th at 10pm (US Eastern and Pacific time):
In Comedy Central's teaser commercials for the first of a new batch of South Park episodes, the series' four main characters--elementary school kids Stan, Kyle, Cartman, and Kenny--gaze slack-jawed at computer screens, morbidly obese and riddled with zits. While the portrayal is a bit of a caricature of the typical massively multiplayer online role-playing game addict, it doesn't take a genius to guess that the show is turning its gaze toward the genre and its current standard-bearer, World of Warcraft.
This week's comment content editorial is about the recent failure of a promising upstart MMO known as Seed. Seed was an open-ended roleplaying game that allowed players use the environment to do whatever they wanted, from politics to trading. Recently,
Runestone Game Development (the creator of Seed) filed for bankruptcy and announces that Seed will be permanently closed. This begs to question, is there room in this industry for a non-combat orientated MMO? Our very own Aureal answers that question in this week's editorial: Planting a Seed.
"Conflict is the key to a good story and continuing conflict will keep a reader turning page after page to see what happens. In a game, the player is central to the plot; conflict is either resolved or ignited by their actions. This keeps the player sitting at his or her desk, continuing to finish that quest or vanquish that enemy."
Keep reading to learn more. How do you feel? Share your thoughts with us in the forums at WoW Ten Ton Hammer. Keep up to date on all things WoW right here at your one stop site for all your favorite MMOs.
WoW Ten Ton Hammer's Guide to Blackwing Lair Updated
We've updated our Blackwing Lair guide to include even more information then before. We've gathered some of the most helpful hints that make the instance a little easier either on you or your raid. Not only that, but we've included some alternative strategies for some of the bosses within this vast fortress.
"Always bring along any extra consumables that you have. Even the lowest of buff/heal potions can be helpful within Blackwing Lair. Bandages are also a must. While they are not often used, for encounters like Firemaw they are life savers."
Wondering what that "instance" thing you hear about all the time is? Do you have some quests for the Deadmines but no clue what the Deadmines is? Well look no further! We've updated our Instance Guide with more information then ever on these unique dungeons that provide a separate area of the world just for you and your group.
"Instances are personal copies of the game world designed for 5 to 40 players (depending on the encounter). Groups or raids can enter special portals to be taken to a separate copy of that dungeon/area that is only available to that group/raid. Instance automatically place people in their proper instance, making it impossible for anyone outside of a group/raid to enter their instance. They are instead given a copy of their own, just for their group/raid."