PvP servers provide a wealth of extra entertainment in the world of leveling up but at the same time can add unneeded frustration to the process. That's why we've compiled tons of tips and tricks to surviving player vs. player combat on the PvP servers. Never fall victim again to some Rogue improperly named Legolasee!
"Do like war movies and never sit with your back to an open space. First of all Rogues will have an easy time backstabbing you and getting automatic critical strikes from you sitting, but you will also be able to watch for enemies approaching."
While most of the time it's easy to tell where you should be adventuring in World of Warcraft, when to transition to a new area - and when to go there - can be a little tricky as you progress toward the magic number 60. Doogmeister's newest guide takes the confusion out of the process, laying down the path of least resistance and greatest enjoyment from level 1 to level cap for Horde players. Make the most of those times you have to grind with WoW Ten Ton Hammer's Horde 1-60 Leveling Guide!
Congratulations on enlisting in the Horde! Now begins your battle to bring honor and glory to the Horde, and to secure our dominion over both Azeroth and the puny Alliance! So how do you advance from your initial training to becoming a powerful champion of the Horde? This guide will give you an outline of how to achieve just that! In this guide, I will cover the different stages of leveling your characters, the zones where you will quest, the instances you will explore and finally some hints and tips to make your leveling as efficient as possible.
At WoW - Ten Ton Hammer, we've brought our popular Warrior class guide up to date with updated epic armor drop locations, new talent builds, and addon and macro information geared especially to a Warrior's needs. We've also tweaked the format a little to improve readability. If you feel the call to be one of World of Warcraft's hardiest and hardest-hitting melee'ers, this is the guide for you!
The team at WoW Ten Ton Hammer are at it again! Updates to the Where to Adventure guide are on deck today for you.
Messiah here, back on updating our "Where to Adventure Guide". This time around I am focusing on updating the zones and instances found on Kalimdor. That mainly means Horde and Night Elf territory for the low levels, but also some of the best high level zones late in the game. I'll get to those later though.
Today I look at the entry level zones and instances up to level 20. This includes Durotar, Mulgor, Darkshore, The Barrens, Ragefire Chasm and more.
Keep reading to learn more about the best zones to adventure in. Get clicking and head over to WoW Ten Ton Hammer! Stop by the forums and let us know what your favorite zones to adventure in.
Another already great class guide has just been updated, this time the Priest Guide has received special treatment. Our guide is a look at all the builds, tactics, equipment and more that you need to survive as a Priest in the World of Warcraft.
A Priest is the pull your butt out of the fire and keep it cool class in the World of Warcraft. The Priest is a specialized healer, and the primary healing class for both the Alliance and the Horde. The Priest is a support class that makes the players around him or her last longer and absorb more damage.
Hooked on Games has posted a preview of WoW's soon to be released expansion The Burning Crusade. Keep reading to see how they think this expansion is shaping up.
The first new race being introduced to the Horde by the expansion is the Blood Elves. The Blood Elves are outcasts of there native homelands, driven out and stripped of their eternal life after they became corrupted by the very magic in which they sought out to possess. Currently the class selection available for the Blood elves will be Rogue, Mage, Warlock, Priest, and Warrior. Their racial traits will be centered around using magic. These traits will include Mana Tap, which gives the Blood Elf the power to drain mana from an opponent, and Arcane Torrent, which silences an opponent for two seconds.
Check out the rest of this preview and don't forget to head over to WoW Ten Ton Hammer for all the latest news, information and interviews. Stop by the forums and share your thoughts with us about this upcoming expansion.
WorldofWar.net and their partnersite WorldofWar.de have published an interview with Blizzard's Frank Pierce. This interview took place during the EU Press tour.
You decided to give the horde the Paladin and the community's response to the news was massive. People are concerned about the balancing. Are there any differences in the classes depending on the faction? what's is the future for the game as there appears to be no difference.
There won't be any notable distinction between the classes available to the Alliance and Horde but in terms of PvP, battlegrounds and the war and all that stuff, it's all still there. I don't think that because we have this class cross-over that we're going to see any drop-off in the amount of PvP, because at the end of the day, they are still warring factions. I still hate the Alliance as much as I did before :)
Certainly, the community was very vocal about the announcement and that's healthy. We want to hear what the community has to say, they wouldn't be so vocal if they didn't care about the game and so in that respect it's good to know they care so much about the game.
In the upcoming patch 1.12 "Drums of War" the Rogue class will
be receiving a talent review to make them fit better with modern
times. Lots of things have been changed to better improve the Rogue's
damage and utility in both PvP and PvE. We've taken a look at some of
the changes and have given our views on how it'll affect you along
with some sample builds. The patch may be a little ways off but it's
never a bad idea to be fully prepared for it!
"The new changes add a lot of new variety to everyone's talent build.
Instead of choosing a way to go and picking the best talents then
choosing which sub-par ones you'd like, you now have a vast wealth of
excellent talents to choose from. Many talents that many considered
useless were removed or merged with other talents to make them much
At WoW - Ten Ton Hammer, we've updated our popular Warlock guide in style. No less than four chapters have been revamped for readability, and we've added talent builds, quests, grouping tips, macros and user interface hints just for 'locks, and refreshed links to other guides and added more of our personal favorites. If you want to unlock the true power of the shadow without the pretense of being a do-gooder priest, have we got a guide for you!
"And while we're on the subject of death, it's absolutely imperative to soulstone a paladin, priest, druid, or shaman (in that order of preference, pally's last the longest and have the best chance at fighting their way to dead groupmates) while you're grouped. If said player seems... aloof, politely inform them that they need to get the frak out of there should the battle turn sour; they're the group's insurance against a wipe. If they do need to die, they need to do it in a nearby safe place where they can resurrect themselves then the rest of the party. Note that it's not enough to have a soulstone in your inventory, you need to click and cast it on someone. Soulstones are THE biggest way you can be a hero to your group."
The Barrens is the premier World of Warcraft zone for Horde characters in their teens to quest and gain near-effortless experience. WoW - Ten Ton Hammer's newest beginner guide looks at this region, a favorite of critics and players alike for its solid design. It's all the goodness you expect from a Ten Ton Hammer region guide, with background, a walkthrough and a detailed map, quest details, harvesting tips, and advice on where to adventure next!
"Aside from adventure opportunities, you'll find yourself travelling through the Barrens long past when you can benefit from hunting there. The Crossroads, in the center of the Barrens, is Azeroth's LAX, though after patch 1.10 you may not touch at the Crossroads en-route to your destination, more Horde flights originate here than from any other Horde flight master. Ratchet, to the east of the Crossroads, is a neutral port for ships bound for Booty Bay. The Barrens also borders such frequently travelled zones as starting zones of Durotar and Mulgore, step-up zones like Ashenvale Forest, Stonetalon Mountains, and Thousand Needles, and the level 35-45 zone of Dustwallow Marsh."