Within the depths of the dread Naxxramas lurks a master of the blade who has been corrupted by the Scourge. He now spends his day teaching new Death Knights the ways of the sword, creating new threats to Eastern Kingdoms on a daily basis. We've updated our Naxxramas guide to aid anyone in their noble quest to slay this evil known as Instructor Razuvious. Truly a master of the sword, he has the ability to nearly one hit anyone who stands in his way. Through trickery alone can you defeat this evil road block on your path to the terrifying lich, Kel'Thuzad.
"Mind Control is a spell that sits within the Priest's Shadow discipline and is rarely used within raid instances. However, this encounter requires a Priest to use Mind Control on one of Razuvious's understudies and uses them to attack Razuvious himself. This is because no matter the defense, Razuvious one to two hits anyone. This is why Shadow spec'd Priests are heavily desired for this encounter."
Our latest instance guide covers the sprawling instance of Dire Maul currently under control by scary demons, a wacky Orge gang, and magic thirsty Elves. We've got a complete walkthrough of each of the three wings containing plenty of information to slay your enemies and get through this instance quickly and efficiently!
"Dire Maul is located in the middle of Feralas, along the northern border. The entrance is guarded by the fierce Gordok Orges. This isn't a problem as most of them are low level and easily avoidable. As for the entrances to each wing, the west and north entrances are all the way at the very northern tip of the courtyard while the east entrance is toward the eastern side. The north and west wing are locked, requiring a key from the eastern wing to open (only one person needs to open it, the doors can be opened from the inside via a torch on the wall)."
Ready to learn more? Get clicking and head over to WoW Ten Ton Hammer. Share your impressions of this guide with us in the forums. Tell us your tips for successfully doing this instance.
Teldrassil, a lonely yet hauntingly beautiful island in Northern Kalimdor, is where the Night Elves of the Alliance faction begin their story. At WoW - Ten Ton Hammer, we offer the "cliff's notes" to that story, tailored to young Night Elves who are eager to leave behind Teldrassil's claustrophobic confines and /dance straight into the action on the mainland.
"Quests in Teldrassil do an excellent job of "breadcrumbing" adventurers from place to place. Don't get bogged down chasing quest objectives; especially at early levels. Rather, accumulate as many quests as you can and look for ways to complete several objectives from more than one quest with one trip out of town. For example, you should speak with Gilshalan Windwalker and Dirania Silvershine in Ardrassil before heading towards Shadowthread Cave since both of their quests ("Webwood Venom" and "A Friend in Need") will progress based on things you'll find at or near the cave."
The team over at WoW Ten Ton Hammer have been hard at work to bring you the latest information on all aspects of the game. Today they have offered an update to the Hunter Class.
Today our Hunter class guide saw a major update that includes the following changes:
* Updated Pet Skill Tables
* Updated quest section
* Added new links to other guides
* Added several new Talent Builds
* Added Tier 3 Armor set information
* Added Tier 0.5 Armor set information
* Much More...
Get clicking to learn more! When you're done reading this new and improved guide, head over to the forums at WoW Ten Ton Hammer and share your thoughts with us.
We've gone through our Scholomance guide and updated all of the information to better reflected recent instance changes. Everything from forming your group until the last boss fight has been looked over and updated with even more helpful information!
"When you first enter Scholomance you will find yourself on a set of stairs. This is a safe zone where you are free to buff up and get ready to fight. The entrance to the actual combat area is guarded by two Risen Warders so take those out and open the door. Quickly pull the patrols of Risen Warders who'll come up near the door, into the
room you first walk into. Next, go to the stairs and have your rogue/s sap some of the humanoids down to the left, and your mages sheep pull, deal with the humanoids. Avoid fighting in the main room area since some enemies have an AoE fear which can cause you to aggro several groups of enemies. It's best to fight on the stairs with your melee at the bottom and ranged at the top. Now deal with the group on the other side of the door on the bottom floor."
UGO has posted this preview and video selection after a look at the upcoming WoW expansion, The Burning Crusade.
So you quit a couple months ago. You were so done with World of Warcraft. You thought you saw everything there was to see, from Blackrock Spire to the Eastern Plague Lands. But here comes Blizzard, ready to steal your life away yet again. World of Warcraft: The Burning Crusade will introduce two new races, ten new levels and a boatload of new quests that are sure to keep you inside until 2009.
You read it right. The folks at GameSpy landed these screenshots last week and over the course of two days put up all 41 shots. They certainly are not to be missed. When you are done checking them out head over to WoW Ten Ton Hammer to share your thoughts and catch up on all the latest Burning Crusades news and information.
There are always a discussion going on somewhere about what makes a good MMORPG. You will often find large threads on various message boards dedicated to this subject with replies ranging from "nerf shamans!" to "free ice cream!" The problem though is that we often ignore what makes a bad MMORPG. Sure rollercoasters, free ice cream, and the ability to instantly take out anyone in PvP combat could be fun but what if all of that includes soda pop ads that fill half the screen? That's why this week we take a look at what makes a bad MMORPG in our editorial, Wacky Crazy Waving Insane Opposite Day.
"You start out as an Elf in an Elven village called Legomolassesville. You will fight rats and other enemies that plague the land for hours on end to obtain level two where you will leave the Elven village for the mountains where the Dwarfs are. There you will mine copper for awhile. We all need to work hard. THEN PLOT TWIST.
As you are mining copper a spaceship flys down and picks you up. You hop aboard the spaceship and are like "WOAH I JUST SPENT TWO WEEKS BEATING MY HEAD AGAINST THE WALL THIS IS AWESOME OUT OF NOWHERE EXTREME" when all of a sudden MINI-GAME MANIA starts and you start mining copper AND killing rats while on the spaceship."
This week we bring you an all new update to our constantly evolving guide to Naxxramas. We've compiled a list of 1st hand tactics required to slay Noth the Plaguebringer, the first boss of the Plague Wing. Truly one of the hardest enemies in the game, Noth the Plaugebringer provides an excellent challenge and even better loot. Next up in our series of Naxxramas updates is Instructor Razuvious, so check back often for updates!
"The real challenge of this battle is the three spawn points that spawn elite enemies. You need to assign three groups (one for each spawn point) to contain these enemies. You need a Priest who can shackle the enemies, a Paladin (if available) to assist in bringing them to the tank (Exorcism), and finally a Mage to also help bring the
adds to a tank (warning though, they will 2-3 hit a person in cloth). Shamans can also be used to Frost/Earth shock the adds in order to bring them to that corners tank."
Keep reading to get ready to take on this encounter! Got a better tactic? Tried what was recommened? Let us know how it worked in the forums at WoW Ten Ton Hammer.
Blizzard's Jeff Kaplan With An Exclusive "Burning Crusade" Update
World of Warcraft PR Manager Shon Damron and Lead Designer Jeff Kaplan have travelled the world demoing a recent build of WoW's premier expansion and answering questions from the international press. Jeff "Ethec" Woleslagle travelled to the Big Apple with your questions, and now we bring you the cutting-edge latest on what will prove to be the biggest expansion to hit the MMORPG genre in years. See the progress since E3 in May, learn about the substantial changes Blizzard has in store for PvP and the raid game, and - of course - Blizzard answers the WoW Ten Ton Hammer community's toughest questions.
"It's true, 25 is the new 40. The largest raids in the expansion will be capped at 25 players. Kaplan explained the rationale: "We felt like we could preserve all the epic-ness and grandeur of the current raid game and difficulty. Our raids aren't going to become any easier, if anything they'll become more challenging, but will require fewer players. We find that once you get over 25, it's not making the game any more challenging, it's just making the logistics challenging." Kaplan promised that, with the raid limit decrease, Blizzard would address the real and perceived class imbalances that keep some players out of the raid game. "We don't end up in a raid of 25 with 20 warriors and 5 priests or something like that. We're reviewing all the classes to make sure everybody wants to be present in the raid game.""
Keep reading to find out what else is in store in the upcoming Burning Crusades expansion. You can find this interview and more at WoW Ten Ton Hammer. Stop the forums and share your thoughts with us.