Get a first glimpse of the many dangerous creatures you will be facing in the game's upcoming expansion, World of Warcraft: The Burning Crusade. Read more about the sinister ethereals, the fearsome forest trolls, the nightmarish fleshbeasts, and the terrible gronn on the new Bestiary page. The bestiary will be updated in the coming weeks, so check back often! Find the bestiary here.
Blizzard created a winner with WoW, they fixed many MMORPG problems, created many new ideas, and has set the stage for all other online games to come. With all this playing time, hard work and hours logged from the gamers, how do new players feel about character progression in WoW? How hard was it to hit the level cap? The raiding and PVP aspect, have it progressed at all since the beginning?
The average time played till level 60 is a very general 20 days of playing time. This can be done in a few weeks and hit at 13 days, or spanned out over the last year. At the end, you hit 60. What now?
This week, TTH takes a look at the in game evolution of several topics in WOW: Raids, PVP, Leveling, and the play experience at 60.
It's new, it's shiny, and we'll tell you how to get it!
In the latest World of Warcraft update, a whole new set of armor was introduced for each class. Seeing how many players are frantically searching for information on how to get this new set, we wrote the following guide:
In patch 1.10 Blizzard implemented an upgrade to the class set items available in the late game instances. This change is to allow non-raiders to put time and effort in to gaining access to epic quality items without having to raid. While the items are not as good as raid epics they are a decent step up in power from the tier 0 set items.
The quests for the Horde and the Alliance side are almost identical, as are the quests between the classes. The main difference is the main quest provider. For Horde the main NPC is Movkar who can be found in Thrall's Room in Orgrimmar, while the main Alliance NPC is Deliana who can be found in King Bronzebeard's room in Ironforge.
More help for World of Warcraft's first 12 levels!
Yesterday at WoW - TenTonHammer, we looked at the dwarf / gnome starting zone of Dun Morogh. Today it's only fair that we look at where orcs & trolls begin their journey: Durotar. This extensive guide describes the best way to work the 29 quests found in this level 1-12 starting region, and includes a touched-up map, some important tips for new adventurers, and even a little bit of lore!
Foreman Thazz'ril, on the eastern end of Valley of Trials, needs you to whip some "Lazy Peons" into shape. You've probably seen these guys lounging around; complete this quest to get Thazzril's Pick before tackling the Burning Blade Medallion quest from Zureetha (upon turning in the "Vile Familiars" quest) so you'll only have to crawl through the "Burning Blade Coven" cave once. Take the northern track through the cave to go straight to Yarog Baneshadow and collect the medallion.
Unfortunately, they're also the first 10 levels. For those of you eager to get out of the starting region and on to the rest of the game, we offer a new series of guides dedicated to the starting regions of Azeroth. The first offers a map and a walkthrough for the 26 quests found in Dun Morogh, the starting area for all gnomes and dwarves.
You'll start your WoW career facing a dwarf named Sten Stoutarm, and he's offered you a pair of gloves in return for some wolf meat (Dwarven Outfitters). This one's fast and easy, as well as being a great way to become acquainted with your character's combat skills, so turn around and take out some wolves, any wolves will do. When you've met Sten's quota, head back to him to complete the quest, and accept two more: Coldridge Valley Mail Delivery and Glyphic Memorandum.
ABC News, "World of Warcraft is the new golf."
I read it on the Interweb, so it must be true. ABC News as part of their PC Magazine section has posted an article on WoW becoming a channel to meet and network with business contacts.
"Overheard at brunch: two tech entrepreneur types discussing World of Warcraft. "What server are you on? What guild? Yeah, me too. It's a good way to schmooze." Is that true? Has logging on to the world's most popular massively multiplayer online game replaced a few rounds on the links as the way to make the right business connections in our tech-driven culture?"
MTV discovers another non-music channel.
Stephen Totilo of MTV.com has delved deep into the music archives to write an article about weather in World of Warcraft.
"Kaplan said Blizzard's weather team — game designers accustomed to being the godlike architects of the worlds they create — talked about a system that would have them decreeing the weather day by day, but opted to set up a program and leave the weather patterns to computerized number-crunching. "If we were to sort of handpick the weather for each day, we would probably do it in such a way that you wouldn't notice that someone was handpicking it, in which case it's like, 'Why go through that trouble in the first place?' " Kaplan said."