The Escapist searches out the recipe to Blizzard's "Secret Sauce"
Snappy webzine The Escapist details the history of Blizzard Entertainment, questioning why Blizzard always seems to come out on top.
"We had to build an entire company around [World of Warcraft]," says Kern. "This included tweaking everything from PR and QA to establishing entirely new departments like operations, customer service, GMs and billing - it literally transformed Blizzard."
As well as the entire landscape of online gaming. It was the final move in a decade-long coup d'etat by Blizzard, against the entire gaming industry.
"Your daughter and the Moor... er, Tauren... are now making the beast with two backs." - Iago, I.i (sort of)
As a class project, some industrious youths have acted out Shakespeare's play "Othello" in World of Warcraft and recorded a video for posterity. We'd give them an "A".
This adaptation was created as a class project. The version includes the whole cast of Othello acted out by WoW toons, complete with newly scripted lines and more.
With a running time of just over 13 minutes and a musical score that includes a little CCR with “Bad Moon Rising” and some “Obsession” by Animotion, this is the funniest remake of anything I think I’ve ever seen anywhere. The entire video is very well done. It’s a little fuzzy, but that minor problem is worth getting past.
Q: What does the typical World of Warcraft raid share with Shakespearean tragedies?
A: Everyone dies at the end.
I plan to do "Titus Andronicus" myself, casting undead so they can do the cannibalism part at the end.
Ten Ton Hammer offers a new guide to the undead home city: Undercity. Home of the Forsaken, Azeroth's freethinking undead carved Undercity out of the ruins of the once-majestic city Lordaeron.Ten Ton Hammer's latest city guide offers a detailed map, background info, and quest information to help you feel at home in the bustling necropolis.
"Lady Sylvanas continued Arthas's building project in the crypts beneath Lordaeron. Though newcomers might be initially confused by the city's architecture, it's actually fairly logical. The city is divided into quarters- the War Quarter (which houses warrior & priest trainers and the accoutrements of battle), the Mage's Quarter (where mages and warlocks study the arcane and purchase their wares), the Rogue's Quarter (where pickpockets ply their trade), the Royal Quarter (the well defended seat of Forsaken power), which lies beath the apothecarium (the attention the Forsaken give to creating a new plague cause the living among the Horde much anxiety).
The sixth and central area is the Trade Quarter (yep, there's more than four quarters - which means that Undercity offers a rich playing experience... har har), where you can find all manner of goods plus the bank and mailbox."
Blizzard Entertainment is giving World of Warcraft adventurers a glimpse of the forthcoming Shadow of the Necropolis update - or patch 1.11 - for its MMORPG in a gameplay trailer of massive battle proportions. View big boss fights and other WoW malarkey by clicking on the moving thumbnail, handily located over to your right.
Shadow of the Necropolis, for those unaware, deals with the dirty Scourge launching a direct assault on the lands of Azeroth, regions Azshara, Blasted Lands, Burning Steppes, Eastern Plaguelands, Tanaris and Winterspring bearing the brunt of the invasion.
Is paying to play a pain, or just part of the game?
In most MMOs if you want to play, you have to pay. It’s just a part of the game. There are the exceptions out there like Guild Wars and a few others, but the standard MMO has a monthly fee. In this editorial, Messiah (from our World of Warcraft @ Ten Ton Hammer community site) looks at the following questions and answers them from his point of view.
Does paying a fee drive players to squeeze more enjoyment out of the game, or does it make players more likely to quit at the first significant hurdle? Nobody likes the monthly fee, but what good comes of it? Are game's pricing models a good fit for the player base, and do they change based on the player base? For games without a monthly fee, such as Guild Wars, do you find yourself less forgiving of other fee-based MMOs? Does the lack of a fee make players less intense about playing regularly?
World of Warcraft is officially the genre's 24K lb. elephant...
Citing MMOGchart.com figures, Ars Technica has done a little math and declared that WoW officially has more than 50% market share. Statistically, more than half of you have WoW accounts. Creepy.
The big surprise, however, was Blizzard's World of Warcraft, released in 2004. It quickly surpassed all its rivals in subscriptions, passing the six million mark in February of this year. Now, according to the web site MMOGCHART.com, it has hit a new milestone by moving past the 50 percent mark for market share of massively multiplayer online games.
With our next major content patch, Shadow of the Necropolis, players will have access to the new high-level raid dungeon Naxxramas, the seat of Kel'Thuzad, one of the most feared enemies the world of Warcraft has ever known. Horrors of the past and new terrors yet to be unleashed are converging inside the necropolis as the Lich King's servants prepare their assault. Soon, the Scourge will march again...
A look into the seedy, slimey underworld of WoW hackers...
ITWorldCanada did a nice bit of investigative journalism on the hack attacks made against World of Warcraft players in May.
Win32.WOW entered gamers’ accounts via e-mail or seemingly innocuous peer-to-peer downloads.
"The key logger virus sits silently in gamers' computers recording key strokes. In this way it acquires users’ login information," said David Frazer, director of technology services at F-Secure Corp., a Helsinki, Finland-based security software vendor.
GamingExcellence offers its take on the late 2006 expansion to the ridiculously popular fantasy MMO World of Warcraft. Included is a more detailed look at the "world event" that will open the "Dark Portal" from Azeroth to Outland than I've seen anywhere.
So what is offered to devoted players in The Burning Crusade? First and foremost on anyone's list would be the hundreds of hours of new gameplay in a completely new area for high-level characters. This begins with the opening of the Dark Portal from Azeroth to Outland, which will be similar to a world-event, but will not require that all players be in the same area to experience it. Although the details were sketchy at this point, Blizzard has stated that regardless of where you may happen to be on the world map when this occurs on your server, and regardless of your level, you will experience something akin to hell freezing over. Or the gates to hell opening up and unleashing monsters like you have never seen before. Or the announcement of Starcraft 2 followed by a server crash. Okay, so the last one was a stretch, but I assure you that whatever does happen, you will want to be online for it, even if your character is still only level 25 or so.