Holiday events have carved a special niche into the MMOG world. Be it
Christmas, Halloween (the most popular), Valentine’s Day, or
Pocket Lint Happy Dance Day, holiday themed events have increasingly
become the norm throughout the industry. Just like the sight of rose
petals during Valentine’s Day in WoW, you’ll be
unable to escape them. The dilemma of holiday events is the question of
whether the time spent on the event would be better served building new
content that won’t fade away when the event passes? The
question becomes increasingly important for a new game such as
Champions Online.



An established game has very little problems when it comes to spending
developer time working on holiday themed events. Those games already
have a good deal of content, have had a lot of bugs and flaws worked
out, and (hopefully) a solid subscriber base. A new game, such as
Champions Online, is still working out those problems, especially
content and tweaking for balance. They need to address their problems
quickly so as to keep their subscriber base happy. Sadly, the
developers have their backs against the wall usually as that most MMOGs
are released in an incomplete state due to the high costs of making an
MMOG. However, these games are normally playable at launch.
It’s just that so many people race to the level cap to play
the end game content. What is assumed would take a player a solid few
months to achieve, these power gamers hit within a week, which leads
them to complain about a “lack of content.” The
developers, who had been planning on rolling out new content in
subsequent patches, are then labeled as putting out an incomplete game.
Which leads us back to our central question: should developers of a new
game, such as Champions Online, spend time and resources on a holiday
event or to channel said energy into new, permanent content?


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First, let’s take the side of holiday events. Put simply,
holiday themed events are fun. The changes that occur in our fantasy
world make a nice break from the ordinary questing that takes place.
Who doesn’t look forward to the href="http://champions-online.com/promo/bloodmoon/bloodmoon.html"
target="_blank">Blood Moon
event in CO,
fighting Takofanes, the undying lord, and his horde of undead? In
addition, there’s the added bonus of getting special holiday
themed gear, such as costume unlocks, weapons, or severed heads to mail
back to their rightful owners (WAR has the best Valentine’s
Day event!). Fighting new monsters is darn cool. Plus, it makes a nice
surprise when you go into an area you’ve been in a thousand
times and notice that there are new decorations and things going on. It
makes the boringly familiar area seem new and interesting. All of these
things add up to make a memorable event that shakes the ol’
dust off of a game and makes gamers want to play. It also gives us
something to look forward to in the future.



On the flip side, creating new, permanent content is extremely
important, especially in a new game. Since a new game normally has gaps
in the leveling process, it is vital to plug those gaps as soon as
possible. If those gaps aren’t filled and players have to
grind their way through a number of levels, anger and resentment will
set in. As a hero, you want to be fulfilling missions and beating up
some arch-villain to attain glory, not killing every irradiated mutant
that is crawling across the desert. New missions, new instances, and
new zones need to be created as quickly as possible, whilst also
tweaking the game to keep things balanced. Players would be better
served if a couple of new bases, along with a dozen or so missions, and
an instance or two were created that would last forever instead of
having a Christmas themed event that would only exist for a month.
Creating a holiday themed event takes time and resources away from
creating new content.


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Which is better? Holiday events or new regular content? To be honest,
there is no perfect answer to the question. As gamers, we need to look
in the mirror and realize the fact that we are greedy. Gamers want
holiday events style="font-weight: bold;">and
new regular
content. While a new game like Champions
Online would be better served by working on new content, we gamers
demand
seasonal events, as that
they’ve become the norm in
other games. If a newer game decides not to do a holiday themed event,
then the criticism would be, “all these other MMOGs have
them, why doesn’t this one?” We feel cheated if a
holiday isn’t celebrated in the game.



Overall, I believe that holiday events and new regular content can
co-exist. I personally think that if gamer expectations can be lowered
(I know that I’m practically asking for a lot), smaller
amounts of new content can be provided on a regular basis, as opposed
to some grand huge updates once in a blue moon. A good example is
Turbine, who puts out small updates (a new instance with a few quests)
every month or so for their games, with a huge update every year or
two. With the pressure off to create hordes of new content, the
developers can have time to work on holiday events. Thus, we gamers get
the best of both worlds. We get new regular content and fun holiday
events. The above solution does, sadly, rely upon the faint hope that
gamers would be willing to be logical and see the big picture. More
likely, developers will be bombarded on the forums with, “why
haven’t you created two more zones yet along with the Arbor
Day event? It’s been two weeks since the last update and
I’ve already maxed out that content in a few days!”
It’s hard to be a dev.


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Last Updated: Mar 29, 2016

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