Champions Online: Lemuria Overview

Gird your loins, mighty heroes, for now you’ll dive deep into the depths of the underwater zone of Lemuria.

your loins, mighty heroes, for now you’ll dive deep into
depths of the underwater zone of Lemuria. This zone is the highest
level zone in Champions Online and can only be reached via submarine
from Monster Island after completing the Lemuria Crisis mission. The
zone of Lemuria is the location of the Lemurian civilization, which
sank beneath the waves thousands of years ago. Long ago, the Lemurians
ruled the earth, but they created a powerful weapon, the Mandragalore,
to enforce their will upon the other races. However, the Mandragalore
was too powerful for them to control, and the result was the end of
their civilization and the sinking of their land. Now, the Lemurians
fight amongst themselves as many have again started worshipping the
Bleak Ones, ancient gods that promise only destruction to their

Lemurians are not the only danger that heroes will face in this murky,
underwater region. There are vicious sea creatures that have been
tainted by radiation, seeking to rend tender flesh with their razor
sharp fangs. There is also the race of shark men called the Karkaradon
patrolling the sea depths. Lastly, there are the spectral spirits of
long dead seamen and pirates who haunt the ocean floor. There are
dangers aplenty lurking in the depths of Lemuria!

Lemuria, like every other zone in Champions Online, has a number of
specific areas called neighborhoods. In all, Lemuria has three
neighborhoods, with each neighborhood located at a different depth than
the others. As you proceed north, each neighborhood is on a lower
depth, with the final neighborhood being very deep indeed. As you
navigate through the treacherous waters, keep an eye out for any
hostile opponents. You are in a 360 degree environment, so danger lurks
not just in front and behind you, but also above and below as well. For
each neighborhood, we’ll give you the level range, if there
any respawn points, and the enemies that you’ll be facing
Let’s get to it! Dive! Dive! Dive!

style="font-weight: bold;">Undying Reef



 The Undying Reef is your starter area for this zone.
the Aegir submarine is located here, which provides you transport back
to Monster Island and also houses a powerhouse allowing you to train up
as you level. Two other features in this area are Arvad’s
and the Acropolis Lemuria, a Lemurian underwater city. The Undying Reef
is the neighborhood located closest to the surface of the ocean, and
the area is well lit and full of colorful coral.

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primary enemies here are the Lemurian Rebels, which include
Gladiators, Elemental Masters, Dark Adepts, Lemurian Revolutionaries,
Aquatic Lemurian Bombers, Ionic Adepts, Lemurian Anarchists, and
Onslaught Submarines. There are a handful of Bleak Minions, Lemurians
who worship the Bleak Ones and who have further regressed evolutionary,
but they are all Transformation Priests. The dangerous Sea Creatures in
this area include Radioactive Reef Sharks, Radioactive Barracuda,
Radioactive Hammerhead Sharks, and Radioactive Great White Sharks.
Finally, there are the Empyrean Constructs, large animated statues,
such as Hardened Constructs, Unyielding Empyrean Constructs, and Power

style="font-weight: bold;">The Caliginous Depths



The Caliginous Depths occupies the middle area of the zone and lies
below the Undying Reef and above Rastrinfhar's Abyss. This area is home
to the Bureau 17 Sealab, the Monument to Priest King Faltrah Lem (a
statue of two arms raised with the hands lightly clasping), and the
Wreck of the Cherenkov, a Soviet sub that wrecked here during the 1950s
during the Cold War. The open mission, Plunder of the Sea, can be found
here. The Cherenkov is interesting in that it is surrounded by Evil
Spirits, namely Zombies who are the remains of the Soviet crew. The
Zombies can heal themselves and can come back after you drop them, so
keep an eye on them. They also have some great dialogue if
listening. My favorite is, “While I find your brain decadent,
also find it delicious!” Awesome stuff!

Your enemies in this neighborhood are your usual Lemurian Rebels, such
as Dark Apprentices, Ionic Apprentices, Engineers, and Elemental
Masters. The walking statues, the Empyrean Constructs, are here as
well, including Power Corroders, Power Collectors, Unyielding Empyrean
Constructs, and Hardened Constructs. The shark men, called the
Karkaradon, can be found here as well. These toothy foes include
Sharptooths, Impalers, Harvesters, Threshers, Hammerheads, and
Karkaradon Generals.

Hanging out by the open mission are Robot Pirates. Yes, robot pirates!
These mechanical buccaneers include Marksmen, Brawlers, Deck Hands,
Hookslicers, and Cannoneers. Finally, the area abounds with vicious Sea
Creatures, such as Kaleidoscope Lyretails, Fleshripper Swarms,
Radioactive Barracuda, Radioactive Great White Sharks, Panther Sharks,
and Radioactive Hammerhead Sharks.

style="font-weight: bold;">Rastrinfhar's Abyss



Lit by flickering volcanoes on the ocean floor, this neighborhood is
the deepest one in Lemuria. Located in this area are the Mandragalore
(the weapon that sank ancient Lemuria), the Ship Graveyard, and the
Temple of the Bleak Ones. Also located here is the open mission, Ship
of Foul, which can be found in the near a school of giant jellyfish. Be
careful while swimming through the jellyfish as touching them will
damage you. The open mission takes place around the fabled ghost ship,
the Flying Dutchman.

Personally, the most interesting area in this neighborhood is the Ship
Graveyard, which is exactly what it is. It’s a graveyard full
sunken ships, with ghostly sailors and pirates still haunting Davy
Jones’ Locker. The Pirate Ghosts that can be found in this
are Deck Hands, Cannoneers, Hookslicers, Marksmen, First Mates,
Brawlers, and various pirate captains.

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Next, we have Bleak Minions who can be found around the Temple of the
Bleak Ones. Their forces include Gladiators, Gnashers, Spurters,
Stormbringers, Abyssal Priests, Lemurian Executioners, Flamekeepers,
Champions, and Vengeance Fiends. Our old friends, the Lemurian Rebels
are here as well, represented by Ionic Adepts, Ionic Apprentices,
Oracle Apprentices, and Oracle Adepts. The Karkaradon shark men also
make an appearance with Threshers, Harvesters, and Sharptooths.

There are a small number of Elder Worms that can be found north of the
Temple, and their numbers include Aspirants, Initiates, Sorcerers,
Followers, and Annelid Horrors. In addition, there are a number of
Empyrean Constructs walking around, such as Ancient Empyrean
Constructs, Power Corroders, Unyielding Empyrean Constructs, and
Hardened Constructs. Finally, Sea Creatures can be found throughout
this neighborhood. Keep an eye out for Anglerfish, Fleshripper Swarms,
Radioactive Tiger Sharks, and Radioactive Great White Sharks.

Lemuria is a fascinating zone, and it is different from all the other
zones in Champions Online. It takes awhile to get used to keeping an
eye out for danger above and below you in addition to front and behind.
There is one negative in that there is no place to sell any of the
items you pick up; you’ll have to go back to Monster Island
that. Filled with underwater ruins, ancient temples, and wrecked ships,
Lemuria holds many secrets. The briny deep beckons your hero with
adventure and danger, so get out there!

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