Champions Online: Crisis in Canada Survival Guide

You’ve saved Millennium City from the Qulaar invasion, not only earning the eternal respect of the Champions, but the key to the city from Mayer Bissell himself. No sooner have you begun to celebrate your victory amidst a crowd of cheering onlookers than your attention is diverted by two Champions greatly in need of your assistance; Witchcraft and Ravenspeaker. The latter urgently requests that you aid him with the current crisis in Canada before Force Station Steelhead is lost to the legions of ice demons wreaking havoc in the nearby forests.

Think of the crisis zones in Champions Online as a cool story arc spanning a few issues of your favorite comic series, only instead of watching the action unfold with each turn of the page, you get to be part of the action and play the hero. This guide will provide a complete walkthrough of the Crisis in Canada, so snap on your show shoes and grab your best zombie-whacking stick.

“The
northern winds are angry and carry with them the stench of death.
Restless souls are stirring and icy apparitions roam the forests
outside of Force Station Steelhead. There is a malevolent force at work
there. I must return soon to fight for all living beings in the area
may fall prey to it.
style="font-style: italic;">


I
would not willingly fight this evil alone. Will you travel north with
me and set these spirits to rest? “
style="font-style: italic;">


- Ravenspeaker



You’ve saved Millennium City from the Qulaar invasion, not
only earning the eternal respect of the Champions, but the key to the
city from Mayer Bissell himself. No sooner have you begun to celebrate
your victory amidst a crowd of cheering onlookers than your attention
is diverted by two Champions greatly in need of your assistance;
Witchcraft and Ravenspeaker. The latter urgently requests that you aid
him with the current crisis in Canada before Force Station Steelhead is
lost to the legions of ice demons wreaking havoc in the nearby forests.



Think of the crisis zones in href="http://www.tentonhammer.com/co" target="_blank"> style="font-style: italic;">Champions Online
as a cool story arc spanning a few issues of your favorite comic
series, only instead of watching the action unfold with each turn of
the page, you get to be part of the action and play the hero. This
guide will provide a complete walkthrough of the Crisis in Canada, so
snap on your show shoes and grab your best zombie-whacking stick.



Before diving headlong into the nitty gritty details on what makes this
particular crisis zone tick, here are a few basic tips that should
prove useful in your mission to rid the Canadian wilderness of demons
and put a stop to the unnatural storms plaguing the area:

  • You have the option to
    travel between the Crisis in Canada and Desert
    Disaster at will, though you can only complete one of the two
    zones’ final boss missions to complete the mission arc.

  • While you’re not
    required to select a crafting profession to
    complete the crisis zone, the result of the quests listed below will be
    a Coldshield device that will be extremely handy once you reach the
    final boss confrontation at the end of the mission arc.

  • Zombies are a bit trickier
    than your average henchmen; they like to get
    back up and keep on fighting. When their health drops to zero, watch
    for them to fall and then immediately start attacking again to prevent
    their health bar from refilling completely.

  • Ice Shamans typically roam
    throughout the zone. As Master Villains,
    their charged attacks can be devastating, so be sure to block as soon
    as you notice the ‘tell’ appear above their heads.

  • To receive full credit for
    the Raiders
    on the Storm
    Perk,
    you’ll need to see Justicar back at Force Station Steelhead
    once Rakshasa has been defeated. This will also grant you credit
    towards the style="font-style: italic;">Shadow of the Destroyer
    Perk, which spans multiple mission
    arcs and lore discoveries, but nets you a cool 100 points upon
    completion.

  • style="margin: 2px; width: 210px; float: right;">

    href="http://www.tentonhammer.com/node/72354" target="_blank"> style="width: 200px; float: right;" alt="Crisis in Canada"
    src="/image/view/72354">

  • style="font-style: italic;">Blight of the Living Dead
    is
    an Open Mission unique to the Crisis in
    Canada zone, and can be a lot of fun for all you zombie slayers out
    there. Even if you ultimately opt to run through the Desert Disaster
    instead, you can still hop onboard a helicopter at Project Greenskin to
    get into some undead fun once you arrive at Force Station Steelhead.

  • Each mission listed below
    will have the mission level in brackets for
    easy reference.

  • While the entire crisis zone
    can be
    completed solo, grouping can increase the challenge (and potential
    rewards) thanks to the Reinforcements system. This holds especially
    true for the final confrontation with Rakshasa, which becomes a much
    more challenging (and fun) mission should you opt to go into the Forest
    Tomb with a few friends.


  • style="font-weight: bold;">A Crafty Contrivance style="font-weight: bold;">



    Upon reaching Canada, your first stop will be Justicar, an NPC
    centrally located in Force Station Steelhead that will serve as your
    primary contact throughout the mission arc. Along with the opening
    missions in the main quest chain, he will also offer you a quest that
    will set you on the path to selecting one of the three primary crafting
    professions. While full details on the crafting system are beyond the
    scope of this guide, the following information and quests will get you
    headed in the right direction.



    [7] A
    Crafty Contrivance




    CONTACT:
    Justicar

    QUEST
    TYPE
    : Locate NPC

    OBJECTIVES:
    Speak with the Arms, Science and Mysticism Crafters.

    DETAILS:
    After speaking with each of the trainers located at Steelhead,
    select which of the available professions you want to learn. Each of
    the trainers will provide you with additional details on what sets each
    profession apart, so that you can select which one fits best for the
    stat focus or general theme you’ve selected for your
    character.



    [5] Cure
    for the Uncommon Cold




    CONTACT:
    The crafting trainer for your chosen profession

    QUEST
    TYPE
    : Collection / Crafting

    OBJECTIVES:
    Gather 3 components, based on your chosen profession;
    ARGENT Arms (Arms), Spirit Crystals (Mysticism) or Bio Serum (Science).


    DETAILS:
    The requested components can be gathered fairly quickly by
    checking your map for a highlighted area where a small grouping of
    Skill Items is located. Once you’ve collected all 3, return
    to your trainer who will give you a Development recipe for a Coldshield
    device based on your profession, as well as the final component needed
    to create the device. Upon creation of the device the quest will update
    automatically and grant you a decent amount of XP and Resources for
    your efforts.


    style="font-weight: bold;">Optional Missions
    style="margin: 2px; width: 210px; float: right;">

    href="http://www.tentonhammer.com/node/72355" target="_blank"> style="width: 200px; float: right;"
    alt="Force Station Steelhead" src="/image/view/72355">



    While Justicar will act as your primary contact throughout the crisis,
    there are a couple of additional quests that can be discovered as you
    head out from Force Station Steelhead. While optional, these will add a
    nice boost to XP and can be completed fairly quickly in areas where you
    would already be questing.



    [5] Torn
    from the Sky




    CONTACT:
    Oceanica Pilot John Torn

    QUEST
    TYPE
    : Escort

    OBJECTIVES:
    Help get Oceanica pilot John Torn back to Steelhead safely

    DETAILS:
    Just south of Steelhead you’ll see a new quest
    marker on your map at about the midway point to the quest marker for
    The
    Ordeal of Oceanica 408
    . Once
    you speak to the pilot,
    he’ll ask you to escort him back to Steelhead. Along the way
    you’ll encounter a few groups of ice demons which spawn in
    your path and will immediately begin attacking the pilot. Be sure to
    draw their agro quickly, otherwise the pilot can die, forcing you to
    attempt the quest again from the beginning. The quest will
    automatically update once you reach the Steelhead gates, at which point
    you can speak to Justicar for your reward.



    [5] Free
    From Debris
    style="font-weight: bold;">


    CONTACT:
    Automatically offered near the Ordeal of Oceanica 408 quest
    objectives

    QUEST
    TYPE
    : Rescue

    OBJECTIVES:
    Free crash survivors trapped by debris (5)

    DETAILS:
    Numerous passengers have been trapped under the wreckage from
    the downed Oceanica flight. To rescue them, you’ll first need
    to defeat any ice demons in the area before lifting or destroying the
    debris to free the passengers. Once you’ve freed all 5, head
    back to Steelhead and speak to Justicar for a sizable XP reward.



    style="font-weight: bold;">Main Mission Arc: Raiders
    on the Storm style="font-weight: bold;">



    The following list details the main quests you’ll need to
    complete in order to advance through the story arc in Canada, the
    majority of which will be granted by your good friend Justicar at
    Steelhead. For the most part these missions will focus on dealing with
    immediate concerns of rescuing the survivors of the Oceanica planes
    brought down by the unnatural storms surrounding the area. Along the
    way you’ll be fighting lots of ice demons and zombies as you
    unravel the mysteries of the crisis, eventually leading you back to
    Ravenspeaker atop a small hill SE of Steelhead.



    [5] The
    Ordeal of Oceanica 408




    CONTACT:
    Justicar

    QUEST
    TYPE
    : Rescue

    OBJECTIVES:
    Free passengers menaced by ice demons (3)

    DETAILS:
    This is a fairly straight forward combat quest, requiring you
    to defeat small groups of ice demons that surround crash survivors on
    and around the frozen lake just south of Steelhead. Return to Justicar
    for your reward upon completion.



    [6] Shepard’s
    Cry




    CONTACT:
    Justicar

    QUEST
    TYPE
    : Locate NPC

    OBJECTIVES:
    Locate the lost passenger J.J. Shepard from Oceanica Flight
    408

    DETAILS:
    Exiting Steelhead to the south, head directly east to find
    Shepard hiding behind a large rock on the side of a hill. Be prepared
    to fight plenty ice demons along the way unless you have a travel power
    such as flight to reach his location.



    [7] Lost
    in the Snow




    CONTACT:
    J.J. Shepard

    QUEST
    TYPE
    : Rescue

    OBJECTIVES:
    Help J.J. Shepard find his 4 lost friends (John, Finn,
    Cathy and Furley) and rescue them from menacing ice demons.

    DETAILS:
    While this is another standard rescue mission, but be sure to
    speak to each of the 4 passengers once the ice demons surrounding them
    have been defeated to get proper quest credit. Return to Justicar at
    Steelhead for your reward upon completion.



    [7] Oceanica’s
    Other Threat




    CONTACT:
    Justicar

    MISSION
    TYPE
    : Kill Count / Collection

    OBJECTIVES:
    Defeat ice demons near the crash site (8) and collect
    Tulzorgat Trickery Fetishes (6)

    DETAILS:
    This is an easy mission to complete while working on Lost in
    the Snow or Passengers in Permafrost as you’ll be fighting
    plenty of ice demons throughout both quests. While a specific area of
    the map will be marked, ice demons will drop the required items and
    grant you credit towards quest completion in other areas as well.
    Return to Justicar at Steelhead for your reward upon completion.

    style="margin: 2px; width: 210px; float: right;">

    href="http://www.tentonhammer.com/node/72357" target="_blank"> style="width: 200px; float: right;" alt="Ravenspeaker"
    src="/image/view/72357">



    [7]
    Passengers in Permafrost




    CONTACT:
    Justicar

    QUEST
    TYPE
    : Rescue / Device
    Interaction

    OBJECTIVES:
    Use the Hypothermiac Laser to thaw out Oceanica passengers
    that have been encased in ice by demons (5)

    DETAILS:
    This will be similar to the other rescue missions
    you’ve completed so far, but with a twist. First,
    you’ll need to defeat any ice demons surrounding the frozen
    passengers (otherwise they interrupt the thawing process), and then
    you’ll need to use the device Justicar gives you to thaw each
    passenger. To do so, target the block of ice and then activate the
    device on your hotbar. Once all 5 passengers have been rescued, return
    to Justicar at Steelhead for your reward.



    [8] Subzero
    Servant




    CONTACT:
    Justicar

    QUEST
    TYPE
    : Triggered Boss Fight

    OBJECTIVES:
    Use magical necklace to summon Tulzorgat around the ice
    spires near the Oceanica wreckage

    DETAILS:
    Ravenspeaker believes that a powerful ice demon named
    Tulzorgat is responsible for the appearance of the ice demons in the
    area surrounding Steelhead and the downed Oceanica plane, and
    it’s up to you to put a stop to him. Tulzorgat can be
    summoned at the ice spires east of Steelhead, but be careful; numerous
    ice shamans encircle the spires and can make this fight somewhat
    difficult if you get too close. Once you’ve defeated the
    demon, loot his key to open the small chest nearby, grab the scroll it
    contains and then speak with Ravenspeaker for your reward.


    style="font-weight: bold;">Rakshasa’s Realm style="font-weight: bold;">



    This
    scroll contains orders from Dr. Destroyer to his
    servant Rakshasa, commanding him to go into a dimension known as the
    Forest Tomb and awaken the sleeping demon-god Kigatilik. The scroll
    also contains a spell to access a portal into the Forest Tomb.
    style="font-style: italic;">


    I
    must remain here and use my powers to keep the storm at bay, so it
    falls to you to go into this Portal into the Forest Tomb dimension and
    attempt to stop Rakshasa from waking Kigatilik. At the very least,
    defeat Destroyer’s treacherous servant Rakshasa.




    - Ravenspeaker



    Apparently Black Talon wasn’t the only Master Villain
    enacting plans as dictated by the one and only Doctor Destroyer.
    Kigatilik is a force to be reckoned with, and it’s up to you
    to see to it that he’s not summoned by Rakshasa or who knows
    what terrible fate he could unleash on Canada or the rest of the world?



    [8] Eye
    of the Storm
    style="font-weight: bold;">


    CONTACT:
    Ravenspeaker (Astral Projection inside the Forest Tomb)

    QUEST
    TYPE
    : Kill Count

    OBJECTIVES:
    Defeat Ice Shamans (3) and Zombies (6)

    DETAILS:
    As soon as you enter the portal leading to the Forest Tomb,
    Ravenspeaker reminds you of the Coldshield device you crafted earlier,
    as you’ll need it to battle Rakshasa. He also notes that
    you’ll want to defeat the ice shamans and zombies in the area
    before hand; otherwise they’ll attempt to protect Rakshasa
    which makes an already challenging battle even more difficult.
    Thankfully, you can take on these lesser villains before your final
    confrontation, instantly gaining credit for quest completion as the
    last of the falls for a nice boost in XP and Resources.

    style="margin: 2px; width: 210px; float: right;">

    href="http://www.tentonhammer.com/node/72356" target="_blank"> style="width: 200px; float: right;" alt="Rakshasa"
    src="/image/view/72356">



    [8] Into
    the Storm




    CONTACT:
    Ravenspeaker

    QUEST
    TYPE
    : Master Villain
    Confrontation

    OBJECTIVES:
    Defeat Rakshasa

    DESCRIPTION:
    Once you’ve taken care of the ice shamans and
    zombies in the area, it’s time to move on to your primary
    target, Rakshasa. As you approach, a brief cutscene will play showing
    that unfortunately you’re too late to stop Kigatilik from
    being summoned. If you haven’t already done so, now is the
    time to activate your Coldshield device, as moving closer to Rakshasa
    causes some major cold damage over time.



    Rakshasa primarily uses Telekinesis in combat, but be sure to watch out
    for his charged attacks or else you might end up a giant puddle in the
    snow. Going in solo the fight will be difficult but definitely
    manageable, though expect a much stiffer challenge should you enter as
    a group.



    Once Rakshasa has been defeated, head back through the portal and look
    for Justicar back at Steelhead to complete the mission arc and claim
    your reward.


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    About The Author

    Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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