Defiance Weapons and Salvaging Guide
YouÂre playing the new Defiance game, and youÂre confused about how
weapons work and how to use the crafting system. YouÂre not alone. In
fact, we were confused, too, which is why we took the time to figure
things out for you. This guide will take you through some of the basic
principles of weapons and crafting, and get you on your way to hunting
arkfall like a fully-kitted pro.
ARMS 101 Â Intro to Weaponology
In Defiance, youÂre not restricted to (or from) anything; the game has no classes, so every weapon type is available. There are some basic things you need to be aware of in order to make better use of all those available weapons, however. To begin with, there are a ton of weapon types:
- Advanced Weapon Â Various weapons that can be picked up for limited use in some missions.
- Assault Rifle Â Medium to long range weapon with a high rate of fire. Fire in short bursts for maximum effect.
- Bio-Magnetic Gun Â Has two modes, one for killing energy by draining it from enemies, and another that redirects that energy to friendly players in the form of healing.
- Bolt Action Sniper Rifle Â Reach out and touch someone round by round with this weapon at extreme range.
- Charge Sniper Rifle Â Another weapon for extreme ranges, but holding down the trigger charges up the shot for more damage.
- Combat Shotgun Â Short-ranged semi-automatic boom-stick of death.
- Detonator Â There seem to be a few things that fall under this category. Probably should have just called them, ÂCrap That Goes Boom.Â
- Grenade Launcher Â The standard n00b tube, though it is handy for when the wimps wonÂt come out from behind that cover.
- Grenade Â Known as the Pineapple Express since World War II, a grenade is a great way to clear a room before entering.
- Guided Rocket Launcher Â Exactly what it sounds like, fire a rocket and guide it in to the target.
- Infector Â Remember those Alien movies? Infect your target and watch Junior burst forth in spectacular fashion.
- Light Machine Gun Â Medium range weapons with large magazines for when volume counts for more than accuracy.
- Manual Sniper Rifle Â IÂm not sure why this is separate. There are both semi-auto and bolt-action rifles under this heading.
- Pistol Â Short on range, but great for taking down that single target. IÂm actually wanting to try these with cloak. I think it could work well.
- Pump Shotgun Â Close range weapon thatÂs sort of the middle of the pack with shotguns. Good speed, magazine capacity, and damage.
- Rocket Launcher Â Back-blast area all clear! Point and click self-propelled carnage, just be sure youÂve got them faced the right way.
- Sawed-off Shotgun Â Extreme close range weapon with limited magazine, but these guys are death in the hand. I call mine Thumper.
- Semi-Auto Sniper Rifle Â Extreme range, but not quite as accurate or as high damage per shot as their bolt-action cousins. TheyÂre great for providing cover as friends move forward.
- Shotgun Â Not sure why this is a separate type; it contains some of the other types, but not all of them.
- Spread Rocket Launcher Â Fires a number of rockets at a time to rain damage over a large area at long range.
Gun Â The ultimate run-and-gun weapon, these are only good
at close range, but rapid rates of fire and good magazine capacity make
Additionally, though you can resupply ammo from any one of several unlimited supply points, while youÂre in missions youÂll have to make do with what drops. In each of the two weapons slots in your loadout, itÂs best to equip weapons that work on different ammo types. As you loot ammo from fallen enemies, itÂll refill some of either type. Assault Rifles, Light Machine Guns, and Heavy Machine Guns all use the same ammo, so try not to use more than one of the three at a time.
Also, ammo can come with various bonuses to apply differing damage types and effects. Those types are:
- Corrosive Â Acid damage over time
- Incendiary Â Fire damage over time
- Siphon Â Siphons health from enemy over time
- Radiation Â Damages shields and makes enemy more susceptible to damage
- Electrical Â Stuns some enemies and disables the HUD of other Ark Hunters in PvP
Â Slows the movements of enemies
Pro-Tip: Some weapons have an ammo-type applied to them natively, but others require the weapon be modified.
Head to page two for the details on salvaging in Defiance.
There is no crafting per se in Defiance, but there is a salvaging and weapon modification system. ItÂs like that old commercial: in Defiance, you donÂt make the weapons you use; you make the weapons you use better. To support that feature, some weapons are modifiable, but not all of them.
If you find a weapon that can be modified, itÂll typically come with one mod slot already in it, but you can add more in the Salvage Matrix. Access the Matrix and spend Ark Resources to randomly add mod slots to your weapon. There appears to be one catch, however. You can only add mod slots on a weapon once your ego rating is over 100. Slots that can be added are:
One thing that isnÂt obvious, which may frustrate you as you try to equip mods, is that each mod you pick up is for a specific type of weapon. (The stats for the module will tell you what that weapon type is.) As you saw above, there are a ton of weapon types, and since mods drop at random, thereÂs a good chance youÂll spend a lot of time hunting mods for your specific weapons.
The other two things thatÂll prevent you from adding a mod to a weapon are EGO rating requirements and having that open slot on the weapon. You gain EGO rating by playing the game, and itÂs a sort of general indicator of your power. Gear and mods are restricted to players being over certain ratings. Also, as we discussed, weapons donÂt always have the slot you need, so spend Ark Resources in the Salvage Matrix and add modification slots to your weapon. (Just be sure your EGO rating is over 100, or you wonÂt get the option.)
Not all items can be salvaged. To start, go to the Salvage/Modules screen, hit the Select an Item button and pick an item. Once the item is selected, any possible actions will show up below it.
- Breakdown to Resources Â Break the gear down into Ark Resources
- Attach Mods Â Add mods from your inventory to a weapon
- Remove Mods Â Remove mods from a weapon and destroys them, but leaves the empty mod-slot on the weapon
- Retrieve Mods Â Keeps the mod, but destroys the gun
- Add Mod Slots
Â Add a random mod slot to a weapon
Salvaged weapons yield Ark Resources needed for adding additional random mod slots to modifiable weapons. Mods can then be added or removed as desired to customize the weapon.
Now that youÂve got a handle on the basics, you want to know more. Once more into the weeds, dear friends, once more!
ARMS 363 Â Advanced Weapon TheoryIn the general tips guide, we talked a little about skills for various weapon types, but itÂs a little more complicated than that. You can also gain experience in each individual weapon as well. As you use that VBI TACC Auto-Shotgun, it accumulates its own experience, while also increasing your experience in the Combat Shotgun category.
In this example, the Combat Shotgun skill/category can level up a few times, granting a small 2% bonus to falloff damage at rank two. Those bonuses are set, and will be the same for everyone, every time you get enough experience to unlock that level in the skill. The specific VBI TACC Auto-Shotgun has its own experience bar and once that fills up, itÂll add a random stat boost to the weapon.
While the category bonus is fixed, the bonus for maxing out experience on the specific weapon is random. There has been some talk about resetting weapons so that the player can level it up again. The idea is that you level weapons up hoping to randomly get the specific bonus youÂre after, but thatÂs not a function in the game currently.
As you start getting closer to the end-game, there are going to be some more advanced features youÂll want to pay attention to. One of those features is Âsynergy.Â Think of it like armor sets in other MMOs, but theyÂre part of weapons and mods in Defiance.
Some weapons come with a synergy applied to them already, but to complete the set and get the bonuses, youÂll need to find mods for the weapon that also have the same synergy. If the weapon or mod has it, youÂll see something under the experience bar for the weapon like:
 +2% damage to targets with full health and shields
The number in brackets means you need two items with that synergy for that effect to apply. So either the weapon has a synergy already, or you equip two mods with the Survivalist synergy. Seems simple, but hereÂs the catch: synergies are random, and appear randomly on mods. You know how hard it is to find the exact mod youÂre looking for with the right bonus and thatÂs made for the weapon you want it on?
YeahÂ now wait until youÂre hunting for that specific mod with the right synergy on it.
Go Defy Something
So, thatÂs about it. I hope youÂve found this short guide on weapons and the modification system helpful. Defiance can be pretty tough to figure out when you first get in because itÂs a slight departure from the standard MMORPG formula. If youÂre new to the game and looking for more information to get started, check out my Tips for the New Player article.