alt="Grey in STO"
src="http://www.tentonhammer.com/image/view/92108"> style="width: 112px; height: 280px; float: right;"
alt="Grey in CO"
src="http://www.tentonhammer.com/image/view/92107">
It's an unfortunate truth for fans of the game that Star Trek Online has failed to meet the expectations of many gamers. Developer Cryptic Studios has released a total of three successful MMOGs since their inception in 2001, and each of these has faced similar critiques.


It's time for Cryptic to take a look at the big picture, and in this article I'm going to offer my opinions on what their most recent title could learn from the one prior to it: What STO Can Learn From CO. New features, additional immersion, system revamps and more are discussed in this bullet-pointed presentation of how the lessons learned on one game can easily translate to another.


To read the latest guides, news, and features you can visit our Star Trek Online Game Page.

Last Updated: Mar 29, 2016

About The Author

A longtime fan of competitive gaming, Jeremy got his first chance to work in the field as a writer for eSportsMax. Now eSports Editor for TenTonHammer, he looks to keep readers aware of all of the biggest events and happenings in the eSports world, while also welcoming new fans who aren't yet sure where to go to get the most relevant information. Jeremy always looks to provide content for new fans and veterans alike, believing that helping as many people as possible enjoy all the scene has to offer is key to its growth.

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