Matt Firor Discusses Developing The Elder Scrolls Online
[Laughs] Its not only that, but theres also many different types of tech problems when you create an MMOG. Account creation, servers, latency. The critical difference with MMOGs, though, is that you have a long beta test where you build up to thousands and thousands of players, and you tackle those problems as you run into them there.
Firor also touches on the evolution of gameplay in MMORPGs and exploration quest design for The Elder Scrolls Online. You can read more of the interview with Matt Firor at Edge.
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