Today we're pleased to bring you the first part of our exclusive Guild Wars 2 interview series on the state of the game as ArenaNet prepares for launch, and for the upcoming beta weekend later this month. This week we have a great two part interview with Jon Peters on the trait system and profession balancing.
Lewis B: There were originally all manner of suggestions that traits would bring about a Âsoft trinityÂ with several proposed builds suggesting primarily healer elementalists or healer guardians. Though sound in theory, and whilst more support builds are possible, I found that the games mechanics and playstyle still override any such builds (you canÂt just sit and heal others, for example). What are your opinions on these builds and their wider impact on Guild Wars 2? Do you think people, now that theyÂve got their hands on it, havenÂt necessarily gravitated toward such heavily focused builds?
Jon: I donÂt think this system is ever going to allow a full-on Âsoft trinityÂ because we made a number of decisions that directly counter itÂfrom the small set of boons and conditions to everyone having a self heal. That being said, the point of the builds is to help define areas where your character can feel they have a sense of specialization, which I do believe is accomplished within the limits of the system.
There is a massive difference between the BullÂs Charge, Frenzy, Hundred Blades warrior we saw a lot of people using this last beta weekend and a Tactics warrior with healing shouts; however, we still build a system where the purity of purpose in professions lies more in their playstyle than in their roles.