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src="/image/view/31380/preview">

Quests in style="font-style: italic;">Magic World
Online are well-written and deep.

Combat and Questing:
Read, Kill, Read, Kill, Read, Read...Read


After running a few "meet the NPCs" quests, I was finally charged with
going outside to kill some wasps. I found that I could simply target a
monster with a single left-click. I could attack it with a right-click.
Since my puny Mage could not kill things very quickly with melee
attacks, I soon learned to single-click to target the monster and spam
the F1 (tied to my entry-level spell) to blast it from maximum distance
until it died. Again, the graphics and effects were not stellar. I
would say you could mistake MWO for a game made in the mid-1990s.



I gained levels at a swift paste, and reaching a new level refilled my
health and magic thankfully. In this manner, I could kill until I was
just about out of magic points, and then I'd hit a new level and have
full power once again. At level up, I did not notice a way to place
points into attributes, and I needed scrolls to drop from an enemy or
to purchase them from my class trainer to learn new spells. By level 9,
I had three spells. It seemed odd for a Mage, but I later learned from
the official wiki that my class would become much more complex at level
15, when I would choose a specialization.



What I found that was very please and done very well was the quest
dialog. It seems Goldcool Games wants to provide players with a deep
story that rivals those of the old Gold Box role-playing games. In a
way I have not experienced since the days of style="font-style: italic;">Diablo, I found
myself really getting to know the NPCs in style="font-style: italic;">Magic World Online--even
the ones with generic names like Armor Merchant. Players in MWO will
learn about the motivations of their characters, the history of the
townsfolk, and the lore of the surrounding land. Players looking for a
great story and willing to overlook some graphical deficits to get it
will be very pleased with MWO.


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src="/image/view/31382/preview">

Kills come easily and
quickly in the early going in Magic
World Online
.

Other Gaming Features:
Bells & Whistles


Magic
World Online
has some features I have not been able to
fully explore yet. I found an href="http://www.tentonhammer.com/node/31379">online mall
but wasn't sure what it was for really. The items had in-game currency
prices, so it did not seem to be about microtransactions. Further, I
found I could setup my own cart in town to sell drops I no longer
wanted so long as I stood right beside it.



I also found a field full of items to gather and harvest. When I
clicked on a plant, a system message advised me that I needed to learn
the Gather 1 skill. This looks like the precursor to harvesting and
crafting, but I'll want to explore more.



The last extra feature of note is the href="http://www.tentonhammer.com/node/31383">MWO Robot.
The Robot is a full-functioning automated system for advancing your
character while you are away from the keyboard (AFK). Players have been
using their own robots (or bots,
as they often are called) to level up while AFK for almost as long as
we have been playing games. Goldcool games seeks to make this an
integrated feature that any player can access instead of a third-party
tool used only by cheaters.



I have mixed feelings about the Robot, which lets players program in
movement patterns, skill usage, potion consumption, and more. I
appreciate the notion of helping the non-cheater on a level playing
field. I'm not convinced that institutionalizing cheating is the
answer, though. Additionally, I am concerned that widespread use of the
Robot would lead to a situation where a good portion of the player base
isn't really playing. And that somewhat defeats the point of playing a
MMOG in the first place.



Parting Thoughts

I dedicated roughly five hours to MWO on my first night of play: half
to download and half to play. While I was underwhelmed by the graphics,
I was dazzled by the effort put into story line. I need a little more
time to assess the depth of MWO. I still need to look into the
harvesting and the mall. And I would like to see what happens as I get
away from my starter town. Already, I can sense that style="font-style: italic;">Magic World Online
attempts to give gamers something that is often overlooked in the arms
race to push computers to their limits and have the flashiest product:
a solid story.


Do the detailed
quests in Magic World
Online
interest you? href="http://forums.tentonhammer.com/showthread.php?t=26794">Tell
us in our forums.



To read the latest guides, news, and features you can visit our Magic World Online Game Page.

Last Updated: Mar 29, 2016

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