It's in the Script!



Our latest Age of Conan interview is with Eirik Munthe, Lead Script
Programmer for level 60-80 dungeon and raid content. Eirik tells us
about the team in charge of designing the endgame content, how
particularities of combat in Age of Conan such as collision and cone
healing figure into raid script design, how the environment will play
into your boss encounters, and much more.


Ten Ton
Hammer
: How did the concept of collision impact the
scripting
process just in general?



Eirik Munthe, Script
Lead
: It makes it very different. Because - what
if there isn't any room next to the boss, he's boxed in, and he needs
to move. There's a lot of "what ifs" that other game developers didn't
even have to think about. So if there's no path, I guess I smack these
guys to the side and then walk. It's both a blessing and a curse in
many ways, I have to think in a new way. That's really the alpha and
omega when it comes to scripting; that things aren't exploitable.
That's really what makes me suffer. *laughs*



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Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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