Behind the Doors at 38
Studios


 

Recently, the Ten Ton Hammer team had the exquisite opportunity to sit
down with two veritable veterans of the MMOG industry, Jason Roberts
and Steve Danuser from 38 Studios, to talk about the future of
massively multiplayer games and the design philosophies behind their
upcoming game. In Part One of our exclusive interview, we talked about
a number of forward looking ideas, and we continued those thoughts in
Part Two. Enjoy!



If you haven't read Part One, make sure you href="http://www.tentonhammer.com/node/33729">click here!



Ten Ton
Hammer
: Where do you think the industry is really going?
What
kind of changes are we going to be seeing in the next wave of games?
Will we continue to see more "hardcore" games, or will it be more
focused on the casual?



Jason Roberts:
I think it's a combination of both. We're finally
starting to see diversity, which is kinda nice. It's alot like when we
first started seeing first person shooters; a few were released then it
really started to diversify. You began to see other themes and other
genres, and getting that diversity out there so you do see a lot more
of game variety is essential. Players should be able to find fantasy
MMOs or sci-fi MMOs or adventure MMOs. I see a lot of that actually
occurring, along with a combination of different business models, so
you can finally choose what you want to play.



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Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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