Age of Conan: An Exclusive Post Launch Interview with Jørgen Tharaldsen

Polish Polish Polish! Crunch Crunch Crunch!

Polish Polish Polish!
Crunch Crunch Crunch!

The gamers have heard the cries and answered the call: Age of Conan is
well on its way to becoming on of the mainstream titles in the MMOG
space. With over 400,000 users inside Hyboria, no one can deny the
marketing success of the game. Continuing on our Age of Conan post
launch interview coverage, Ten Ton Hammer's Garrett Fuller took a
moment to chat with Jørgen Tharaldsen about the launch of Age of Conan
and his plans at Funcom during the months and years ahead.

style="font-weight: bold;">Ten Ton Hammer: What
has the Conan team been doing over the last few weeks, describe the
work environment for those who want to enter game design?

Polish polish polish, crunch crunch crunch, sacrifice sacrifice
sacrifice. Add to that a healthy dose of upset girlfriends and friends
(mine for one), and just an incredible focus on making the game ship as
good as possible, and you have it. All the work involved includes so
many levels across so many countries, but for the devs it's been mostly
about finding the right focus. Luckily we have a lot of really senior
devs who been able to prioritize dead hard on the end goal (launch),
and it has paid off. It's a mastodontic task, but we made it! So far.

To read the latest guides, news, and features you can visit our Age of Conan: Unchained Game Page.

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About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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