Tabula Rasa Interview at Gameworld
The information for this game is starting to ramp up. Are you excited? Can you feel those little shivers of anticipation? I can.. Oh yes.. I can.
GWN: Compared to videos I saw in 2004 to recent videos on-line, Tabula Rasa has seen cataclysmic stylistic changes. What prompted them?
Long: A couple of years ago we took the product to E3 in 2004 and we showed the product with its original style and the average reaction was that they didnt really understand it. With that in mind we only really want to make successful games, we had to re-evaluate what we had done and that it wasnt right for the market or the success we had envisioned. We kept some of the back story, the different alien races, and the symbolic language that Richard had created, but then we gave the gameplay more of a shooter feel. The weapons are more traditional, though you still have powers, but their more intelligible than using drumsticks to kill things. Much more straight-up sci-fi.
Find out what Starr Long has to say right here.
For more information on Tabula Rasa click here.
To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.