Exclusive Interview with Mark Kern - Talking Tabula Rasa, Science Fiction, and Consoles

Massively multiplayer online games are hard to predict. Every year thousands of websites and networks make predictions about the future of
Massively multiplayer online games are hard to predict. Every year thousands of websites and networks make predictions about the future of MMOGs and try to determine whether games are going to be released and/or be successful. The development studios, however, always try their best to beat the odds and create a game that will be launched and, in the end, be profitable, but often you'll see cancellations or occurrences like Tabula Rasa. For startup companies like Red 5, that task seems even larger, and we sat down with founder Mark Kern to find out exactly how he's going to avoid the pitfalls of previous games.

"This is hard stuff," Mark answered. "It is really challenging and it's not easy to create an MMO or create a company from scratch. When you put those two things together, it is extremely challenging. We've tried to be very proactive in terms of maximizing our opportunity and minimizing the inherent risks with a startup. It was really one of the reasons we went with a publisher AND went ahead and raised venture capital. We wanted to have a lot of resources at our disposal so we could concentrate on making a great game."



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