3.0 - Conjurer Spell List & Training Spells
Conjurer Guide Index
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Chapter 1 - Conjurer Basics
Chapter 2 -
Conjurer Armor Quests
Chapter 3 - Conjurer Spell List & Training Spells
Chapter 4 - Conjurer Spell Analysis
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3.1 - Conjurer Spell List
Level
|
Ability
|
Description
|
1 |
Dust Blast |
Deals instant magic damage to the target |
1 |
Tellurian Recruit |
Summons an inhabitant of the Plane of Earth to do the |
2 |
Heal Servant |
Heals the Conjurer's pet |
3 |
Burn |
Deals instant heat damage and additional heat damage |
4 |
Magi's Shielding |
An augmentation spell that benefits the caster by increasing |
5 |
Abate |
Immobilizes the Conjurer's target in place, preventing |
5 |
Bind Sight |
An augmentation that grants the mage the ability to see |
6 |
Cure Arcane |
Cures magic, mental, and divine impairments on target |
6 |
Sand Blast |
Deals instant magic damage to the target |
7 |
Elemental Cover |
An augmentation that increases the power pool and |
8 |
Sleet |
Deals instant cold damage and decreases the movement |
9 |
Dispel Magic |
Dispels beneficial magic spells from the mage's target |
9 |
See Invisibility |
An augmentation that allows a mage's ally to see |
10 |
Greater Burn |
Deals instant heat damage and additional heat damage |
11 |
Agitation |
And augmentation cast on the Conjurer's minion that |
12 |
Earthly Brand |
A group augmentation that increases resistance to all |
12 |
Rock Blast |
Deals instant magic damage to the target |
12 |
Tellurian Follower |
Summons an inhabitant of the Plane of Earth to do the |
13 |
Aqueous Stone |
Summons an item to an ally that will grant them |
13 |
Essence Shift |
Converts health from a summoned minion into power for |
14 |
Conjuror's Symbol |
An augmentation for the Conjurer's summoned minion that |
14 |
Soothe Servant |
Heals the Conjurer's pet |
14 |
Volatile Brace |
An augmentation cast on the Conjurer's minion that |
15 |
Call Servant |
Summons the Conjurer's pet to the immediate area |
15 |
Invisibility |
Grants invisibility to an ally and reduces their |
16 |
Petrify |
Stuns the Conjurer's target and deals instant magic |
16 |
Seism |
Violently shakes the earth around the Conjurer, dealing |
17 |
Burning Agony |
Deals instant heat damage and additional heat damage |
18 |
Splinter Essence |
Summons an item to an ally converts health into power |
19 |
Immobilize |
Immobilizes the Conjurer's target in place, preventing |
20
|
Fireshield
|
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
|
20
|
Igneous Apprentice
|
Summons a native of the Plane of Fire to do the Conjurer's bidding.
|
20
|
Spiked Earth
|
Deals instant magic damage to the target.
|
21
|
Pullulation
|
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
|
22
|
Shards of Ice
|
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
|
23
|
Cat's Eye
|
A group augmentation that grants sonicvision and allows the conjuror's allies to see invisible enemies.
|
23
|
Fire Seed
|
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
|
24
|
Aqueous Stalkers
|
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
|
24
|
Tellurian Soldier
|
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
|
25
|
Minion's Stance: Provocation
|
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
|
25
|
Shattered Ground
|
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
|
26
|
Alluvial Brand
|
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
|
27
|
Instant Vim
|
Converts health from a summoned minion into power for the conjurer.
|
28
|
Conjuror's Mark
|
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
|
28
|
Minion's Stance: Volatile Refuge
|
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
28
|
Repair Servant
|
Heals the conjurer's pet.
|
29
|
Spiked Rain
|
Deals instant magic damage to the target.
|
30
|
Frozen by Time
|
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
30
|
Tremor
|
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
|
31
|
Flaming Agony
|
Deals instant heat damage and additional heat damage over time to an enemy.
|
32
|
Aery Outrider
|
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
|
33
|
Offering
|
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
|
33
|
Quicksand
|
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
|
33
|
Sliver of Essence
|
Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.
|
34
|
Igneous Adept
|
Summons a native of the Plane of Fire to do the Conjurer's bidding.
|
35
|
Embers
|
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
|
35
|
Roaring Flames
|
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
|
35
|
Scorchshield
|
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
|
36
|
Rockslide
|
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
|
37
|
Infernus Seed
|
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
|
38
|
Aqueous Hunters
|
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
|
38
|
Tellurian Avenger
|
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
|
39
|
Minion's Stance: Vexation
|
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
|
39
|
Shattered Earth
|
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
|
40
|
Geotic Brand
|
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
|
40
|
Stoneskin
|
Augmentation, placed only on the Conjurer, that prevents three attacks and reduces Hate towards attacking opponents for each of these prevented attacks
|
40
|
Vehement Stone
|
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
|
41
|
Instant Vigor
|
Converts health from a summoned minion into power for the conjurer.
|
42
|
Conjuror's Signet
|
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
|
42
|
Minion's Stance: Volatile Haven
|
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
42
|
Renew Servant
|
Heals the conjurer's pet.
|
43
|
Klicnik's Bite
|
Deals instant magic damage to the target.
|
44
|
Heatwave
|
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
44
|
Quake
|
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
|
45
|
Fiery Doom
|
Deals instant heat damage and additional heat damage over time to an enemy.
|
46
|
Aery Stalker
|
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
|
47
|
Quagmire
|
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
|
47
|
Sacrifice
|
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
|
47
|
Shard of Essence
|
Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.
|
48
|
Igneous Magi
|
Summons a native of the Plane of Fire to do the Conjurer's bidding.
|
48
|
Minion's Intervention
|
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration.
|
49
|
Phlogiston
|
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
|
49
|
Pyrotechnic
|
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
|
50
|
Blazing Presence
|
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
|
50
|
Flameshield
|
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
|
50
|
Flash Flood
|
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
|
51
|
Blazing Seed
|
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
|
52
|
Aqueous Swarm
|
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
|
52
|
Call of the Hero
|
Summons a party or raid member to the Conjuror's location. Target player must be in the same zone as the caster. Requires a softly glowing pearl.
|
52
|
Tellurian Myrmidon
|
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
|
53
|
Minion's Stance: Aggravate
|
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
|
53
|
Shattered Land
|
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
|
54
|
Geotic Rune
|
A group augmentation that increases the power pools of the coercer's group.
|
54
|
Vehement Rock
|
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
|
55
|
Burning Vigor
|
Converts health from a summoned minion into power for the conjurer.
|
55
|
Frigid Winds
|
Deals Cold damage over-time and slows the target.
|
56
|
Conjuror's Insignia
|
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
|
56
|
Minion's Stance: Transient Haven
|
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
56
|
Rebuild Servant
|
Heals the conjurer's pet.
|
57
|
Snapping Mandibles
|
Deals instant magic damage to the target.
|
58
|
Calcify
|
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
58
|
Elemental Vestment
|
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenver the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
|
58
|
Seismic Tremor
|
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
|
59
|
Fiery Annihilation
|
Deals instant heat damage and additional heat damage over time to an enemy.
|
60 |
Aery Hunter |
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding. |
61 |
Expiation |
Sacrifices the Conjurer's summoned minion to restore |
61 |
Scintilla of Essence |
Summons an item to an ally that converts health into |
61 |
Sandpool |
Immobilizes the Conjurer's target in place, preventing |
62 |
Igneous Savant |
Summons a native of the Plane of Fire to do the |
62 |
Intervention |
Augmentation that prevents damage that would kill the |
63 |
Pyromancy |
Summons an inhabitant from the Plane of Fire that will |
63 |
Escutcheon |
An augmentation that increases the power pool and |
64 |
Deluge |
Deals instant cold damage and decreases the movement |
64 |
Pyreshield |
An augmentation placed on an ally, that deals instant |
65 |
Plane Shift |
Shapeshifts the Conjurer's summoned minion into a |
65 |
Ember Seed |
An augmentation placed by the Conjurer on target ally, |
66 |
Aqueous Horde |
Summons a pack of inhabitants from the Plane of Water |
66 |
Tellurian Champion |
Summons an inhabitant of the Plane of Earth to do the |
67 |
Shattered Terrain |
Deals magic damage over time and prevents any hostile |
67 |
Exasperate |
An augmentation cast on the Conjurer's minion that |
68 |
Geotic Seal |
Group augmentation that increases resistance to all |
68 |
Vehement Gem |
An augmentation that grants stoneskin that protects |
69 |
Blazing Vigor |
Converts health from a summoned minion into power for |
70 |
Restore Servant |
Heals the Conjurer's pet |
70 |
Temporal Haven |
An augmentation cast on the Conjurer's minion that |
70 |
Conjurer's Brand |
An augmentation for the Conjurer's summoned minion that |
70
|
Blazing Avatar
|
Engulfs the Conjurer's summoned minion in a blazing aura
for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spells has triggered 5 times, it will expire |
71
|
Crystal Blast
|
Deals instant magic damage to the target
|
71
|
Earthquake
|
Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies
|
71
|
Vampire Bats
|
Deals piercing damage over time to target enemy and decreases their defense
|
72
|
Effigy
|
Deals unresistable instant heat damage and additional heat damage over time to an enemy
|
72
|
Solidify
|
Stuns the conjurer's target and deals instant magic damage
|
73
|
Najena's Essence Summoning
|
Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence
|
73
|
Scale of Essence
|
Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence
|
73
|
Sediment
|
Immobilizes the conjurer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration
|
73
|
Wind Sensei
|
Summons an inhabitant of the Plane of Air to do the conjurer's bidding
|
74
|
Expire
|
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group
|
74
|
Master's Intervention
|
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration
|
74
|
Winds of Velious
|
Deals cold damage over-time and slows the target
|
75
|
Elemental Aspect
|
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat
|
75
|
Inferno Golem
|
Summons a native of the Plane of Fire to do the Conjurer's bidding
|
75
|
Pyro
|
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
|
76
|
Elemental Unity
|
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
|
76
|
Infernoshield
|
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
|
76
|
Torrent
|
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members
|
77
|
Aqueous Serpents
|
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
|
77
|
Earthen Avatar
|
Summons an inhabitant of the Plane of Earth to do the conjurer's bidding
|
77
|
Magma Seed
|
an augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
|
78
|
Antagonize
|
an augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
|
78
|
Shattered Tectonics
|
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell
|
78
|
Vehement Skin
|
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
|
79
|
Capture Vigor
|
Converts health from a summoned minion into power for the conjurer
|
79
|
Geoticism
|
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense
|
80
|
Blazing Manifestation
|
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
|
80
|
Communion
|
Opens a portal from multiple elemental planes to temporarily summon elemental pets that differ from your primary pet
|
80
|
Conjurer's Pact
|
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage |
80
|
Defensive Haven
|
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishment ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
80
|
Reconstruct Servant
|
Heals the conjurer's pet
|
Conjurer Spell List
Conjurer Entertainment Spells
Level | Illusion Spell Name |
---|---|
20 | Illusion: Fire Elemental |
30 | Illusion: Water Elemental |
35 | Illusion: Air Elemental |
40 | Illusion: Earth Elemental |
45 | Group Illusion: Air Elemental |
50 | Group Illusion: Earth Elemental |
Conjurer Training Spells
Level 14
- Agitation
- Earthly Brand
- Soothe Servant
- Volatile Brace
Level 24
- Fireshield
- Shards of Ice
- Fire Seed
- Aqueous Stalkers
Level 34
- Volatile Refuge
- Spiked Rain
- Tremor
- Flaming Agony
Level 44
- Vexation
- Renew Servant
- Volatile Haven
- Klicnik's Bite
Level 54
- Flameshield
- Aqueous Swarm
- Aggravate
- Geotic Rune
Level 64
- Expiation
- Pyromancy
- Deluge
- Pyreshield
Level 75
- Earthquake
- Effigy
- Winds of Velious
- Elemental Aspect
Conjurer Guide Index
Home
Chapter 1 - Conjurer Basics
Chapter 2 -
Conjurer Armor Quests
Chapter 3 - Conjurer Spell List & Training Spells
Chapter 4 - Conjurer Spell Analysis
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